This includes the new timeout fixes so that tests that throw lots of debug
don't delay the timeout triggering, and the fraction vs shuffling behavior
change so that "--fraction 2" doesn't just skip every other test as it
appears in the caselist (every vertex shader variant, for example).
The fraction vs shuffling change does mean we see some different fails on
some drivers now.
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17876>
uadd_carry returns 1 or 0, so ANDing with 1 is unnecessary. Probably
this was implemented thinking that it was returning a boolean value.
shader-db results for V3D:
total instructions in shared programs: 12463571 -> 12462964 (<.01%)
instructions in affected programs: 28994 -> 28387 (-2.09%)
helped: 110
HURT: 1
total uniforms in shared programs: 3704591 -> 3704588 (<.01%)
uniforms in affected programs: 247 -> 244 (-1.21%)
helped: 3
HURT: 0
total max-temps in shared programs: 2148138 -> 2148117 (<.01%)
max-temps in affected programs: 729 -> 708 (-2.88%)
helped: 23
HURT: 2
total sfu-stalls in shared programs: 21230 -> 21232 (<.01%)
sfu-stalls in affected programs: 0 -> 2
helped: 0
HURT: 2
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17903>
cull_small_primitive will now allow the caller to pass an
SSA def that it will use to determine if the primitive was
initially rejected.
This allows ACO to remove an s_branch instruction from every
NGG culling shader.
Fossil DB stats on Navi 21:
Totals from 60918 (45.16% of 134906) affected shaders:
CodeSize: 160086644 -> 159355824 (-0.46%); split: -0.46%, +0.00%
Instrs: 30477916 -> 30356092 (-0.40%); split: -0.40%, +0.00%
Latency: 139587915 -> 139611487 (+0.02%); split: -0.00%, +0.02%
InvThroughput: 21184261 -> 21184346 (+0.00%)
Copies: 2762930 -> 2702024 (-2.20%); split: -2.20%, +0.00%
Branches: 1236970 -> 1176052 (-4.92%)
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17919>
OpenGL API calls like glClearBufferData() result in mapping/unmapping
of a given buffer by Mesa and unmapping of a host blob fails in
virglrenderer because VirGL driver uses command that is intended for
unmapping of a guest buffer. In particular this causes problem for the
"Total War: Warhammer" game that gets GL_OUT_OF_MEMORY error due to the
failed unmapping command. Fix this by setting the mapping usage flag in
accordance to the resource flags, allowing virgl_buffer_transfer_unmap()
to differentiate host buffer from guest.
Fixes: 3b54e5837a ("virgl: support PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT")
Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17914>
For primitives which are rejected based on only W and face, this
will reduce the number of executed branches.
Fossil DB stats on Navi 21:
Totals from 60918 (45.16% of 134906) affected shaders:
CodeSize: 160330564 -> 160086644 (-0.15%)
Instrs: 30477385 -> 30477916 (+0.00%); split: -0.00%, +0.00%
Latency: 139802763 -> 139587915 (-0.15%); split: -0.15%, +0.00%
InvThroughput: 21198444 -> 21184261 (-0.07%); split: -0.07%, +0.00%
SClause: 749811 -> 749810 (-0.00%)
Copies: 2701482 -> 2762930 (+2.27%); split: -0.00%, +2.28%
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17870>
The previous code checked all_w_positive in the if condition.
Instead, always execute the bbox culling code and include
all_w_positive at the end.
We assume checking in the if is not beneficial because it's
very unlikely that there is no primitive in a wave whose W are
not all positive.
This allows moving other things to the condition
in the next commit.
Fossil DB stats on Navi 21:
Totals from 60918 (45.16% of 134906) affected shaders:
CodeSize: 160574204 -> 160330564 (-0.15%); split: -0.15%, +0.00%
Instrs: 30538297 -> 30477385 (-0.20%); split: -0.20%, +0.00%
Latency: 139810902 -> 139802763 (-0.01%); split: -0.01%, +0.00%
InvThroughput: 21198449 -> 21198444 (-0.00%); split: -0.00%, +0.00%
SClause: 749810 -> 749811 (+0.00%)
Copies: 2701474 -> 2701482 (+0.00%); split: -0.00%, +0.00%
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17870>
This is known to produce bogus results for certain combinations of
operands, so don't use it. See this issue for details:
https://gitlab.freedesktop.org/mesa/mesa/-/issues/6555
With this change, the idiv lowering will produce mul_high instructions,
so we need to instruct the compiler to lower those with the ALU lowering
right after the idiv lowering by adding the lower_mul_high option (we
only need to add this to V3D, since V3DV already had it set). This will
cause injection of uadd_carry instructions, for which we have backend
implementations that produce better code for us than the NIR lowering.
total instructions in shared programs: 12457692 -> 12463625 (0.05%)
instructions in affected programs: 23115 -> 29048 (25.67%)
helped: 0
HURT: 111
total threads in shared programs: 416372 -> 416368 (<.01%)
threads in affected programs: 8 -> 4 (-50.00%)
helped: 0
HURT: 2
total uniforms in shared programs: 3704067 -> 3704589 (0.01%)
uniforms in affected programs: 5804 -> 6326 (8.99%)
helped: 2
HURT: 109
total max-temps in shared programs: 2147845 -> 2148088 (0.01%)
max-temps in affected programs: 2456 -> 2699 (9.89%)
helped: 6
HURT: 91
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17871>