rather than always early killing and then hitting pathological shuffle
situations, only early-kill when we can prove that we won't need to shuffle. it
turns out that's most of the time.
even with this heuristic, we still get hurt bad in shader-db due to extra moves.
but hopefully, the #s here are small enough that we can move on with our lives
and fix this source of known unsoundness.
this is tagged for backport as it's needed to avoid a perf regression with the
previous patch.
combined stats from this commit and the previous commit:
total instrs in shared programs: 2846065 -> 2852257 (0.22%)
instrs in affected programs: 618734 -> 624926 (1.00%)
total alu in shared programs: 2329477 -> 2335534 (0.26%)
alu in affected programs: 508119 -> 514176 (1.19%)
total gprs in shared programs: 894762 -> 901327 (0.73%)
gprs in affected programs: 36946 -> 43511 (17.77%)
Backport-to: 25.1
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34595>
shader-db stats combined with next commit. this is the rip off the bandaid, next
is the optimize. split to enable bisecting.
the code we have to shuffle clobbered killed sources is broken and, after
thinking about that for a Long time, I don't see a reasonable way to fix it. But
if we late-kill sources - or model our calculations as-if we were late-killing
souces - we never have to shuffle onto a killed source and the problem goes away
entirely.
this is similar in spirit to what NAK does. it's not "optimal", but it's sane.
Backport-to: 25.1
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34595>
This hurts us in two ways:
* slightly more spilling (not actually a big problem)
* slightly worse occupancy (the shaders that are "helped" here are from trying
less hard to fit at higher occupancy levels)
However, in exchange we get a LOT more flexibility in the RA.
total instrs in shared programs: 2847015 -> 2846065 (-0.03%)
instrs in affected programs: 84134 -> 83184 (-1.13%)
total alu in shared programs: 2330406 -> 2329477 (-0.04%)
alu in affected programs: 62305 -> 61376 (-1.49%)
total code size in shared programs: 20497326 -> 20491690 (-0.03%)
code size in affected programs: 586664 -> 581028 (-0.96%)
total gprs in shared programs: 894202 -> 894762 (0.06%)
gprs in affected programs: 8900 -> 9460 (6.29%)
total scratch in shared programs: 13292 -> 13304 (0.09%)
scratch in affected programs: 2924 -> 2936 (0.41%)
total threads in shared programs: 27819712 -> 27814272 (-0.02%)
threads in affected programs: 55296 -> 49856 (-9.84%)
total spills in shared programs: 907 -> 914 (0.77%)
spills in affected programs: 419 -> 426 (1.67%)
total fills in shared programs: 857 -> 862 (0.58%)
fills in affected programs: 389 -> 394 (1.29%)
Backport-to: 25.1
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34595>
FS tex prefetch reads tex coords from r0.x, and it doesn't care
what interpolation they have. Thus we can allow all interpolations
which HLSQ_CONTROL_3_REG/HLSQ_CONTROL_4_REG support. Which would
be: (pixel, centroid, sample) x (nopersp, persp). So all but FLAT
are supported.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34422>
The intention here, long ago, was to ensure that any symbols the DRI
driver needed from libGL were available. We don't have this problem
anymore, libgallium does not import any symbols from the GLX frontend
(or any other one for that matter).
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30417>
Structured tagging is used to verify the checksum of the component we're
building. In Android's case, this is currently only used for ANGLE.
Move the build-time check to the debian/x86_64_test-android container,
where ANGLE is built.
Previously, having this definition in .android-variables meant that every
Android test job inherited the ANGLE_TAG variable, making it impossible to
use Mesa as the GLES driver in CI.
Signed-off-by: Valentine Burley <valentine.burley@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34572>
Since MR !33891 EGL only supports a software driver (LLVM).
Routine dri3_x11_connect at
src/egl/drivers/dri2/platform_x11.c fails if DRI3 is not
available. So at that location variable *allow_dri2 should be set.
Looking at the major codition, we see it is not executed
if LIBGL_DRI3_DISABLE is set. In that case the hardware driver
is activated as desired. Previously this was not needed.
Also it is not practical, and not necessary.
I do not understand the major condition, so I did not change it.
This causes some duplicate coding.
Fixes: 323bad6b18 ("egl/x11: split out dri2 init entirely")
Signed-off-by: GKraats <vd.kraats@hccnet.nl>
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34530>