Commit Graph

1580 Commits

Author SHA1 Message Date
Neil Roberts ab66b19669 docs: Update release notes and GL3.txt for GL_ARB_texture_compression_bptc
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-08-12 18:23:50 +01:00
Marek Olšák 0127d26e6c st/mesa: convert the ETC1 format to an uncompressed one if unsupported
I don't know of any hardware which supports it.
With this, GL_OES_compressed_ETC1_RGB8_texture is supported if RGBA8
is supported.

Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
2014-08-11 21:53:57 +02:00
Marek Olšák 3d56732c1f st/mesa: advertise ARB_ES3_compatibility if GLSL 3.30 and ETC2 are supported 2014-08-11 21:53:57 +02:00
Jason Ekstrand 34ee3f5a34 docs/GL3: Mark ARB_copy_image as implemented on i965 2014-08-11 11:26:14 -07:00
Matt Turner b6ab52b7f9 docs: List GL+GLSL versions as parts of a whole.
Listing the GLSL version as an individual component of a GL version,
separate from the extensions isn't really right. The GLSL changes are
(almost?) entirely comprised of changes listed in the extensions.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-08-07 16:00:24 -07:00
Carl Worth 179c5d4e6d docs: Import 10.2.5 release notes, add news item. 2014-08-02 22:54:26 -07:00
Glenn Kennard 3a9278b92c r600g: Implement gpu_shader5 textureGather
Adds 0-3 textureGather component selection and non-constant offsets

Caveat: 0 and 1 texture swizzles only work if textureGather component
select is 3 or a component that does not exist in the sampler texture
format. This is a hardware limitation, any other value returns
128/255=0.501961 for both 0 and 1.

Passes all textureGather piglit tests on radeon 6670, except for those
using 0/1 texture swizzles due to aforementioned reason.

Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2014-08-01 16:19:47 +02:00
Glenn Kennard b1eb00cd40 r600g: gpu_shader5 gl_SampleMaskIn support
Map TGSI_SEMANTIC_SAMPLEMASK to register/component.
Enable face register when sample mask is needed by shader.
Requires Evergreen/Cayman

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2014-07-31 11:51:05 +02:00
Glenn Kennard 2768a56f58 r600g: Implement gpu_shader5 integer ops
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2014-07-31 11:51:04 +02:00
Glenn Kennard a48b615006 r600g: Implement GL_ARB_texture_query_lod
Requires Evergreen or later

v2 (Andreas): Update relnotes/10.3

Reviewed-by: Alex Deucher <alexander.deucher@amd.com> (v1)
2014-07-31 11:51:04 +02:00
Giovanni Campagna 3b176c441b gallium: Add a dumb drm/kms winsys backed swrast provider
Add a new winsys and target that can be used with a dri2 state tracker
and loader instead of drisw. This allows to use gbm as a dri2/image
loader and avoid the extra copy from the backbuffer to the shadow
frontbuffer.

The new driver is called "kms_swrast", and is loaded by gbm as a
fallback, because it is only useful with the gbm platform (as no buffer
sharing is possible)

To force select the driver set the environment variable
GBM_ALWAYS_SOFTWARE

[Emil Velikov]
 - Rebase on top of gallium megadriver.
 - s/text/test/ in configure.ac (Spotted by Andreas Pokorny).
 - Add scons support for winsys/sw/kms-dri and fix the build.
 - Provide separate DriverAPI, due to different InitScreen hook.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-07-30 16:33:09 +01:00
Brian Paul 448f14918c docs: fix date typo: July 78 -> 18 2014-07-29 09:16:23 -06:00
Neil Roberts c6398a38af docs: Update GL3.txt and relnotes for GL_ARB_clear_texture 2014-07-23 12:10:37 +01:00
Dave Airlie 2c947760ed docs/GL3.txt: update status for ARB_compute_shader
since some bits are done in tree, but nobody is working on it anymore.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-07-23 11:06:15 +10:00
Carl Worth 8ed24543f8 docs: Import 10.2.4 release notes
And add a news item.
2014-07-18 16:50:05 -07:00
Marek Olšák 2a7b57ad42 radeonsi: implement ARB_draw_indirect
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-07-18 01:58:58 +02:00
Glenn Kennard 392c9f8dfe r600g: Implement GL_ARB_texture_gather
Only supported on evergreen and later. Currently limited
to single component textures as the hardware GATHER4
instruction ignores texture swizzles.

Piglit quick run passes on radeon 6670 with all
applicable textureGather tests, no regressions.

Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2014-07-18 01:58:58 +02:00
Christoph Bumiller a284a0afa2 nvc0: add support for indirect drawing
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-07-15 17:57:45 -04:00
Chris Forbes 1e4068ca45 docs: Mark off ARB_gpu_shader5 interpolation functions for i965
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
2014-07-13 10:04:25 +12:00
Carl Worth 9007c4f9f4 docs: Import 10.2.3 release notes
And add a news item.
2014-07-07 16:28:37 -07:00
Andreas Boll 45446efc30 docs: add news item for mesa-demos 8.2.0 release 2014-07-05 11:32:54 +02:00
Ilia Mirkin 0fb6f1bf1d mesa/st: enable AMD_vertex_shader_viewport_index
The assumption is that any driver capable of emitting layer from the
vertex shader and supporting viewports should be able to also handle
emitting viewport index from the vertex shader.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Tobias Droste <tdroste@gmx.de>
2014-07-03 19:39:25 -04:00
Ilia Mirkin 7666a9f4ae i965: expose AMD_vertex_shader_viewport_index on gen7+
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-07-02 21:59:41 -04:00
Ilia Mirkin 6c544e5413 mesa/st: enable ARB_fragment_layer_viewport
If multiple viewports are supported, that implies the presence of a GS
and layered rendering, so we can enable ARB_fragment_layer_viewport as
well.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2014-07-02 20:20:53 -04:00
Ilia Mirkin e1432489c0 docs: update hw-dependent bits of ARB_gpu_shader5
Some of the features are completely implemented by core, while others
have hardware dependencies. Create a list of drivers supporting each
sub-feature that must have hw support.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-07-01 20:10:09 -04:00
Ilia Mirkin 5e04526399 nvc0: expose 4 vertex streams, use stream ids in xfb
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-07-01 11:34:40 -04:00
Jason Ekstrand 4000c0112a Remove the ATI_envmap_bumpmap extension
As far as I can tell, the Intel mesa driver is the only driver in the world
still supporting this legacy extension.  If someone wants to do bump
mapping, they can use shaders.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> [v1]
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz> [v2]
Reviewed-by: Ian Romanick <idr@freedesktop.org> [v3]
2014-06-30 12:02:25 -07:00
Samuel Iglesias Gonsalvez f3c5b2f7d0 docs: mark "Geometry shader multiple streams" as done for i965
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-06-30 08:08:50 +02:00
Ilia Mirkin f230015206 mesa: expose ARB_seamless_cubemap_per_texture when supported
All of the bits appear to already be in place to support this in the
sampler (which the original AMD version didn't allow).

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-06-28 00:51:43 -04:00
Chris Forbes ed66312426 docs: Update the status of a few things in GL3.txt
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
2014-06-27 22:13:21 +12:00
Carl Worth 4ccbbbdd74 docs: Import 10.2.2 release notes, add news item 2014-06-24 21:49:38 -07:00
Carl Worth 4076cbceaf docs: Import 10.1.6 release notes, add news item 2014-06-24 21:40:15 -07:00
Marek Olšák 57f3da997a radeonsi: implement ARB_texture_query_lod
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-06-19 00:18:17 +02:00
Marek Olšák 1df7199fc9 gallium: implement ARB_texture_query_levels
The extension is always supported if GLSL 1.30 is supported.

Softpipe and llvmpipe support is also added (trivial).
Radeon and nouveau support is already done.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2014-06-19 00:17:36 +02:00
Marek Olšák c7b5a5c4a3 radeonsi: implement ARB_texture_gather and Gather functions from GLSL 4.00
All ARB_texture_gather and gather-related ARB_gpu_shader5 piglit tests pass.

reviewed by Michel Dänzer
2014-06-19 00:17:09 +02:00
Tobias Klausmann cd01e1667a docs: update GL3.txt, relnotes: mark GL_ARB_viewport_array as done for nvc0
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-06-16 23:08:32 -04:00
Tapani Pälli 5cb8fdb397 docs: update ARB_explicit_uniform_location status
+ modify release notes for 10.3

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Petri Latvala <petri.latvala@intel.com>
2014-06-16 06:49:59 +03:00
Brian Paul 1e150ca696 docs: add link to 10.1.5 on news page 2014-06-09 06:13:41 -07:00
Brian Paul c53550586e docs: fix version number in 10.2.1 release notes 2014-06-09 06:10:35 -07:00
Brian Paul bedeb5433b docs: import the 10.1.5 release notes 2014-06-09 06:10:18 -07:00
Chris Forbes be1b5724ab docs: Mark off ARB_compressed_texture_pixel_storage
.. and add to release notes for 10.3

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-06-10 07:42:45 +12:00
Ian Romanick 40500ebb20 docs: Add MD5 checksum, etc. for 10.2.1 release
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 70ce1031e7947c28133cb90211ecd6866c079d8b)
2014-06-06 23:30:58 -07:00
Ian Romanick 3581e5ef89 docs: Add initial 10.2.1 release notes
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 8c4845d29b21ec902c59d84e51d95639f0709085)
2014-06-06 23:30:17 -07:00
Ian Romanick 637132645a docs: Add MD5 checksum, etc. for 10.1 release
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 28d41e409d74aabe35f1031e759179e82cb760b4)
2014-06-06 21:19:27 -07:00
Chris Forbes 7bf768b484 docs: Mark off gs5/overload resolution
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
2014-06-04 20:12:58 +12:00
Chris Forbes 4312e973f2 docs: Mark off gs5/implicit conversions
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
2014-06-04 19:36:02 +12:00
Chris Forbes 9578bb21d0 docs: Update precise qualifier status in GL3.txt
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-06-04 18:56:11 +12:00
Marek Olšák f98a7d89be radeonsi: enable ARB_sample_shading 2014-06-02 13:01:27 +02:00
José Fonseca 76bf4bd3c5 docs: Document how to replace Windows built-in OpenGL software rasterizer with llvmpipe.
Just happened to stumble across this registry key while debugging
something else.

This technique is much neater than trying to override opengl32.dll.

Also a few minors cleanups.
2014-05-30 18:52:39 +01:00
Carl Worth 03a0471832 docs: Import 10.1.4 release notes, add news item. 2014-05-22 11:29:49 -07:00