nvc0: expose 4 vertex streams, use stream ids in xfb
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
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@@ -108,7 +108,7 @@ GL 4.0:
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- Packing/bitfield/conversion functions DONE
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- Enhanced textureGather DONE
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- Geometry shader instancing DONE
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- Geometry shader multiple streams DONE (i965)
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- Geometry shader multiple streams DONE (i965, nvc0)
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- Enhanced per-sample shading DONE
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- Interpolation functions started (Chris)
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- New overload resolution rules DONE
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