this makes dri2_get_mapping_by_fourcc accessible from dri_helpers.h
and does a direct lookup on the fourcc id to match the pipe format
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
st/dri:
this adds a table (similar to the one in i965) which provides
mappings for turning various planar formats into multiple sampler views.
whereas only NV12 and IYUV were supported, now many more formats are
supported here:
* P0XX
* YUV4XX
* YVU4XX
* AYUV
* XYUV
* YUYV
* UYVY
the table is used directly to handle image creation, simplifying
a lot of code and resolving related TODO/FIXME items where workarounds were
previously in place to manage NV12 and IYUV formats exclusively
st/mesa:
the changes here relate to setting up samplers for the planar formats.
this requires:
* checking for driver support for all the sampler formats
* creating the samplers with the corresponding formats and swizzling
* running nir_lower_tex with the appropriate options to trigger the lowering
for each plane->sampler
fixeskwg/mesa#36
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This were seriously messed up beyond all recognition. How we're passing
shaders.random.* is a mystery.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
If any scissor rectangles are enabled, then we need to set proper
scissor rectangles for all viewports. But if the scissor test is
entirely disabled, then we can skip updating any scissor rectangles.
Without this step, we were updating the scissor rectangles based on
the current framebuffer size. So if an app rendered to a variety of
render targets at different sizes, with scissor test disabled each
time, we'd still be continually updating the scissor rectangles,
even though it's not necessary.
In Civilization VI, this drops us from 310-350 set_scissor_state
calls per frame to 0, as it doesn't appear to use scissor testing.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Randomly came across this file, which was likely only used by autotools
to pass arguments to the test.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Otherwise that variable is only used in an assert() and would need an
ASSERTED to avoid the warning.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
MAYBE_UNUSED is going away, so let's replace legitimate uses of it with
UNUSED, which the former aliased to so far anyway.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
MAYBE_UNUSED is going away, so let's replace legitimate uses of it with
UNUSED, which the former aliased to so far anyway.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
MAYBE_UNUSED is going away, so let's replace legitimate uses of it with
UNUSED, which the former aliased to so far anyway.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
MAYBE_UNUSED is going away, so let's replace legitimate uses of it with
UNUSED, which the former aliased to so far anyway.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
MAYBE_UNUSED is going away, so let's replace legitimate uses of it with
UNUSED, which the former aliased to so far anyway.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
MAYBE_UNUSED is going away, so let's replace legitimate uses of it with
UNUSED, which the former aliased to so far anyway.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Often times, the depth buffer is entirely disabled, but color render
targets change. For example, GenerateMipmaps will change the color
render target for each miplevel, but there is no depth buffer.
In the Civilization VI benchmark, this drops the median number of
3DSTATE_DEPTH_BUFFER etc. packets emitted per frame from 472 to 34.