mesa: drop MAYBE_UNUSED var
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
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@@ -103,11 +103,9 @@ _mesa_update_shader_textures_used(struct gl_shader_program *shProg,
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GLbitfield mask = prog->SamplersUsed;
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gl_shader_stage prog_stage =
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_mesa_program_enum_to_shader_stage(prog->Target);
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MAYBE_UNUSED struct gl_linked_shader *shader =
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shProg->_LinkedShaders[prog_stage];
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GLuint s;
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assert(shader);
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assert(shProg->_LinkedShaders[prog_stage]);
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memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed));
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