v3d: replace MAYBE_UNUSED with UNUSED
MAYBE_UNUSED is going away, so let's replace legitimate uses of it with UNUSED, which the former aliased to so far anyway. Signed-off-by: Eric Engestrom <eric.engestrom@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
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@@ -269,9 +269,9 @@ static void
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v3d_rcl_emit_stores(struct v3d_job *job, struct v3d_cl *cl)
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{
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#if V3D_VERSION < 40
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MAYBE_UNUSED bool needs_color_clear = job->clear & PIPE_CLEAR_COLOR_BUFFERS;
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MAYBE_UNUSED bool needs_z_clear = job->clear & PIPE_CLEAR_DEPTH;
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MAYBE_UNUSED bool needs_s_clear = job->clear & PIPE_CLEAR_STENCIL;
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UNUSED bool needs_color_clear = job->clear & PIPE_CLEAR_COLOR_BUFFERS;
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UNUSED bool needs_z_clear = job->clear & PIPE_CLEAR_DEPTH;
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UNUSED bool needs_s_clear = job->clear & PIPE_CLEAR_STENCIL;
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/* For clearing color in a TLB general on V3D 3.3:
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*
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@@ -562,7 +562,7 @@ v3dX(emit_rcl)(struct v3d_job *job)
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struct v3d_surface *surf = v3d_surface(psurf);
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struct v3d_resource *rsc = v3d_resource(psurf->texture);
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MAYBE_UNUSED uint32_t config_pad = 0;
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UNUSED uint32_t config_pad = 0;
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uint32_t clear_pad = 0;
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/* XXX: Set the pad for raster. */
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@@ -708,7 +708,7 @@ static void *
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v3d_create_sampler_state(struct pipe_context *pctx,
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const struct pipe_sampler_state *cso)
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{
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MAYBE_UNUSED struct v3d_context *v3d = v3d_context(pctx);
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UNUSED struct v3d_context *v3d = v3d_context(pctx);
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struct v3d_sampler_state *so = CALLOC_STRUCT(v3d_sampler_state);
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if (!so)
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