Commit Graph

3854 Commits

Author SHA1 Message Date
Lionel Landwerlin ba3ff8b3bb brw: move barycentric_mode enum to intel_shader_enums.h
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32329>
2024-11-26 13:05:30 +00:00
Lionel Landwerlin bfcb9bf276 brw: rename brw_sometimes to intel_sometimes
Moving it to intel_shader_enums.h

The plan is to make it visible to OpenCL shaders.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32329>
2024-11-26 13:05:30 +00:00
Lionel Landwerlin 9016a5458a brw: change fs_msaa flags checks to test compiled flag first
There should be no functional change here. This is just trying to make
things more clear, we use the compiled value if != BRW_SOMETIMES and
otherwise use the dynamically computed flags.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32329>
2024-11-26 13:05:30 +00:00
Caio Oliveira 0c0b61b029 intel/brw: Dump IR after lower scoreboard pass
Acked-by: Iván Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32269>
2024-11-22 21:47:46 +00:00
Caio Oliveira 90343f452d intel/brw: Fix SWSB output when printing IR
The printing routine was ignoring dependencies that
were only unordered.

Acked-by: Iván Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32269>
2024-11-22 21:47:46 +00:00
Caio Oliveira 1d704af515 intel/brw: Fix decoding of cond_modifier and saturate in EU validation
These fields are only valid in certain formats, so set them accordingly.
Note the check if !is_send is used because FORMAT_BASIC is reused for
SEND/SENDS in some platforms.  If we start to see more cases like that,
we can create a new FORMAT for it.

The cond_modifier is trickier because on top of that, it is not valid
for 64-bit immediates in some platforms.  Found when EU validation
complained about moving 64-bit immediates with higher bits.

Fixes: e4440df2d8 ("intel/brw: Add pred/cmod/sat to brw_hw_decoded_inst")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32287>
2024-11-22 21:15:46 +00:00
Caio Oliveira 3e2599d475 intel/brw: Use <V,W,H> notation for FIXED_GRF and ARF source when printing IR
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32260>
2024-11-21 17:36:34 -08:00
Caio Oliveira 71d362db66 intel/brw: Omit type and region in payload sources when printing IR
These are not really used since SEND messages deal with full GRFs.

Before

```
send(8) (mlen: 1) (ex_mlen: 1) (null):UD, 0u, 0u, g1:UD, g8:UD
send(8) (mlen: 1) g5:UD, 0u, 0u, g4:UD, (null):UD
send(8) (mlen: 1) (ex_mlen: 1) (null):UD, 0u, 16777216u, g1:D, g6:UD
send(8) (mlen: 1) (EOT) (null):UD, 0u, 0u, g126:UD, (null):UD NoMask
```

and after

```
send(8) (mlen: 1) (ex_mlen: 1) (null), 0u, 0u, g1, g8
send(8) (mlen: 1) g5, 0u, 0u, g4, (null)
send(8) (mlen: 1) (ex_mlen: 1) (null), 0u, 16777216u, g1, g6
send(8) (mlen: 1) (EOT) (null), 0u, 0u, g126, (null) NoMask
```

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32259>
2024-11-22 00:50:40 +00:00
Caio Oliveira 8474dc853d intel/brw: Add SHADER_OPCODE_QUAD_SWAP
For the horizontal, vertical and diagonal variants.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31053>
2024-11-22 00:27:01 +00:00
Caio Oliveira 2bd7592b0b intel/brw: Add SHADER_OPCODE_BALLOT
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31052>
2024-11-21 19:32:59 +00:00
Marek Olšák 25d4943481 nir: make use_interpolated_input_intrinsics a nir_lower_io parameter
This will need to be set to true when the GLSL linker lowers IO, which
can later be unlowered by st/mesa, and then drivers can lower it again
without load_interpolated_input. Therefore, it can't be a global
immutable option.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32229>
2024-11-20 02:45:37 +00:00
Caio Oliveira 0b66cb1f82 intel/brw: Allow extra SWSB encodings for Xe2
There are new combinations of ordered and unordered dependencies
available for the instructions to use, which among others include:

- combining FLOAT and INT pipe deps in SENDs;
- combining SRC mode deps in regular instructions for the inferred type.

This patch enables a couple of tests checking for the first case.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31375>
2024-11-19 04:27:00 +00:00
Caio Oliveira 1b13eea642 intel/brw: Add test for combining SWSB dependencies in SENDs
These are currently DISABLED_ since they fail.  A later patch will
enable them.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31375>
2024-11-19 04:27:00 +00:00
Kenneth Graunke 5848035443 brw: Fix try_rebuild_source's ult32/ushr handling to use unsigned types
We were accidentally doing a signed integer comparison here for ult32,
or a sign-extending shift for ushr.

One notable bit of fallout was that load_global_uniform_block_intel
address calculations broke on platforms that don't have native 64-bit
integer support, as the iadd64 lowering for "do I need to carry?" was
using ult32...and performing the wrong comparison.  We spotted this in
Borderlands 3 on Alchemist once we turned on other optimizations.

Thanks to Lionel Landwerlin for helping spot the problem!

Fixes: c7b312ad45 ("brw: factor out source extraction for rematerialization")
Fixes: 339630ab05 ("brw: enable A64 loads source rematerialization")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31995>
2024-11-18 12:55:47 +00:00
Kenneth Graunke 0a376a672a brw: Fix emit_a64_oword_block_header UNIFORM -> VGRF copies
This was triggering an assertion in the fs_builder::MOV helper that
the destination stride can't be 0 when dispatch_width > 1.  What we
want to do is copy the single 64-bit channel of data from the UNIFORM
file to a VGRF.  We can use a SIMD1 builder for that.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31995>
2024-11-18 12:55:47 +00:00
Francisco Jerez 0ad835a929 intel/fs/xe2: Fix up subdword integer region restriction with strided byte src and packed byte dst.
This fixes a corner case of the LNL sub-dword integer restrictions
that wasn't being detected by has_subdword_integer_region_restriction(),
specifically:

> if(Src.Type==Byte && Dst.Type==Byte && Dst.Stride==1 && W!=2) {
>    // ...
>    if(Src.Stride == 2) && (Src.UniformStride) && (Dst.SubReg%32  ==  Src.SubReg/2 ) { Allowed }
>    // ...
> }

All the other restrictions that require agreement between the SubReg
number of source and destination only affect sources with a stride
greater than a dword, which is why
has_subdword_integer_region_restriction() was returning false except
when "byte_stride(srcs[i]) >= 4" evaluated to true, but as implied by
the pseudocode above, in the particular case of a packed byte
destination, the restriction applies for source strides as narrow as
2B.

The form of the equation that relates the subreg numbers is consistent
with the existing calculations in brw_fs_lower_regioning (see
required_src_byte_offset()), we just need to enable lowering for this
corner case, and change lower_dst_region() to call lower_instruction()
recursively, since some of the cases where we break this restriction
are copy instructions introduced by brw_fs_lower_regioning() itself
trying to lower other instructions with byte destinations.

This fixes some Vulkan CTS test-cases that were hitting these
restrictions with byte data types.

Fixes: 217d412360 ("intel/fs/gfx20+: Implement sub-dword integer regioning restrictions.")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30630>
2024-11-15 07:39:33 +00:00
Lionel Landwerlin a21cd8c5b6 brw: allocate physical register sizes for spilling
All of the spilling code should work with physical register units
because for example SEND messages will expect a physical register as
destination.

So always allocate a full physical register for the spilled/unspilled
values and adjust the offsets of the registers to physical sizes too.

Cc: mesa-stable
Fixes: aa494cba ("brw: align spilling offsets to physical register sizes")
Closes: mesa/mesa#11967

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Found-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32124>
2024-11-14 08:44:03 +00:00
Rhys Perry 45c1280d2c nir_lower_mem_access_bit_sizes: pass access to callback
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31904>
2024-11-13 12:59:26 +00:00
Rhys Perry 61752152f7 nir_lower_mem_access_bit_sizes: add nir_mem_access_shift_method
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31904>
2024-11-13 12:59:26 +00:00
Iván Briano aee04bf4fb intel/rt: fix ray_query stack address calculation
While the documentation says to use NUM_SIMD_LANES_PER_DSS for the stack
address calculation, what the HW actually uses is
NUM_SYNC_STACKID_PER_DSS. The former may vary depending on the platform,
while the latter is fixed to 2048 for all current platforms.

Fixes: 6c84cbd8c9 ("intel/dev/xe: Set max_eus_per_subslice using topology query")

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32049>
2024-11-08 18:31:52 +00:00
Ian Romanick 7aad19ccd2 brw/lower: Lower invalid source conversion to better code
There are two fragment shaders from RDR2 that is hurt for spills and
fills on Lunar Lake.

    Totals from 2 (0.00% of 551413) affected shaders:
    Spill count: 1252 -> 1317 (+5.19%)
    Fill count: 2518 -> 2642 (+4.92%)

Those shaders... have a lot of room for improvement. There are some
patterns in those shaders that we handle very, very poorly. Improving
those patterns would likely improve the spills and fills in these
shaders quite dramatically.

Given how much other platforms are helped, I don't this should block
this commit.

No shader-db or fossil-db changes on any pre-Gfx12.5 Intel platforms.

v2: Add some comments and an additional assertion. Suggested by Ken.

shader-db:

Lunar Lake
total instructions in shared programs: 18094517 -> 18094511 (<.01%)
instructions in affected programs: 809 -> 803 (-0.74%)
helped: 6 / HURT: 0

total cycles in shared programs: 921532158 -> 921532168 (<.01%)
cycles in affected programs: 2266 -> 2276 (0.44%)
helped: 0 / HURT: 3

Meteor Lake and DG2 had similar results. (Meteor Lake shown)
total instructions in shared programs: 19820845 -> 19820839 (<.01%)
instructions in affected programs: 803 -> 797 (-0.75%)
helped: 6 / HURT: 0

total cycles in shared programs: 906372999 -> 906372949 (<.01%)
cycles in affected programs: 3216 -> 3166 (-1.55%)
helped: 6 / HURT: 0

fossil-db:

Lunar Lake
Totals:
Instrs: 141887377 -> 141884465 (-0.00%); split: -0.00%, +0.00%
Cycle count: 21990301498 -> 21990267232 (-0.00%); split: -0.00%, +0.00%
Spill count: 69732 -> 69797 (+0.09%)
Fill count: 128521 -> 128645 (+0.10%)

Totals from 349 (0.06% of 551413) affected shaders:
Instrs: 506117 -> 503205 (-0.58%); split: -0.79%, +0.21%
Cycle count: 32362996 -> 32328730 (-0.11%); split: -0.52%, +0.41%
Spill count: 1951 -> 2016 (+3.33%)
Fill count: 4899 -> 5023 (+2.53%)

Meteor Lake and DG2 had similar results. (Meteor Lake shown)
Totals:
Instrs: 152773732 -> 152761383 (-0.01%); split: -0.01%, +0.00%
Cycle count: 17187529968 -> 17187450663 (-0.00%); split: -0.00%, +0.00%
Spill count: 79279 -> 79003 (-0.35%)
Fill count: 148803 -> 147942 (-0.58%)
Scratch Memory Size: 3949568 -> 3946496 (-0.08%)
Max live registers: 31879325 -> 31879230 (-0.00%)

Totals from 366 (0.06% of 633185) affected shaders:
Instrs: 557377 -> 545028 (-2.22%); split: -2.22%, +0.01%
Cycle count: 26171205 -> 26091900 (-0.30%); split: -0.54%, +0.24%
Spill count: 3238 -> 2962 (-8.52%)
Fill count: 10018 -> 9157 (-8.59%)
Scratch Memory Size: 257024 -> 253952 (-1.20%)
Max live registers: 28187 -> 28092 (-0.34%)

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32041>
2024-11-08 17:46:45 +00:00
Ian Romanick 2a57568ebd brw/build: Add scalar_group() helper
Some uses of the old pattern still exist. The use in brw_fs_nir.cpp is
deleted by commits !29884. The use in brw_lower_logical_sends.cpp seems
different, so I decided to keep it.

The next commit wants to use this.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32041>
2024-11-08 17:46:45 +00:00
Ian Romanick 5dfea87623 brw/opt: Always do both kinds of copy propagation before lower_load_payload
shader-db:

All Intel platforms except Skylake had similar results. (Lunar Lake shown)
total instructions in shared programs: 18092932 -> 18092713 (<.01%)
instructions in affected programs: 139290 -> 139071 (-0.16%)
helped: 103
HURT: 18
helped stats (abs) min: 1 max: 8 x̄: 2.43 x̃: 2
helped stats (rel) min: 0.02% max: 9.09% x̄: 0.73% x̃: 0.29%
HURT stats (abs)   min: 1 max: 5 x̄: 1.72 x̃: 1
HURT stats (rel)   min: 0.02% max: 0.55% x̄: 0.10% x̃: 0.08%
95% mean confidence interval for instructions value: -2.17 -1.45
95% mean confidence interval for instructions %-change: -0.83% -0.38%
Instructions are helped.

total cycles in shared programs: 922792268 -> 921495900 (-0.14%)
cycles in affected programs: 400296984 -> 399000616 (-0.32%)
helped: 765
HURT: 635
helped stats (abs) min: 2 max: 77018 x̄: 6739.33 x̃: 60
helped stats (rel) min: <.01% max: 35.59% x̄: 1.98% x̃: 0.32%
HURT stats (abs)   min: 2 max: 88658 x̄: 6077.51 x̃: 152
HURT stats (rel)   min: <.01% max: 51.33% x̄: 2.75% x̃: 0.63%
95% mean confidence interval for cycles value: -1620.41 -231.54
95% mean confidence interval for cycles %-change: -0.10% 0.44%
Inconclusive result (%-change mean confidence interval includes 0).

LOST:   4
GAINED: 3

Skylake
total instructions in shared programs: 18658324 -> 18579715 (-0.42%)
instructions in affected programs: 2089957 -> 2011348 (-3.76%)
helped: 9842
HURT: 23
helped stats (abs) min: 1 max: 24 x̄: 7.99 x̃: 8
helped stats (rel) min: 0.05% max: 40.00% x̄: 5.37% x̃: 4.52%
HURT stats (abs)   min: 1 max: 5 x̄: 1.57 x̃: 1
HURT stats (rel)   min: 0.02% max: 1.28% x̄: 0.36% x̃: 0.24%
95% mean confidence interval for instructions value: -7.98 -7.95
95% mean confidence interval for instructions %-change: -5.43% -5.29%
Instructions are helped.

total cycles in shared programs: 860031654 -> 860237548 (0.02%)
cycles in affected programs: 449175235 -> 449381129 (0.05%)
helped: 7895
HURT: 4416
helped stats (abs) min: 1 max: 14129 x̄: 113.70 x̃: 22
helped stats (rel) min: <.01% max: 40.95% x̄: 1.31% x̃: 0.56%
HURT stats (abs)   min: 1 max: 33397 x̄: 249.89 x̃: 34
HURT stats (rel)   min: <.01% max: 67.47% x̄: 2.65% x̃: 0.65%
95% mean confidence interval for cycles value: 1.46 31.98
95% mean confidence interval for cycles %-change: 0.02% 0.19%
Cycles are HURT.

LOST:   557
GAINED: 900

fossil-db:

Lunar Lake
Totals:
Instrs: 141933621 -> 141884681 (-0.03%); split: -0.03%, +0.00%
Cycle count: 21990657282 -> 21990200212 (-0.00%); split: -0.14%, +0.14%
Spill count: 69754 -> 69732 (-0.03%); split: -0.05%, +0.02%
Fill count: 128559 -> 128521 (-0.03%); split: -0.05%, +0.02%
Scratch Memory Size: 5934080 -> 5925888 (-0.14%)
Max live registers: 48021653 -> 48051253 (+0.06%); split: -0.00%, +0.06%

Totals from 13510 (2.45% of 551410) affected shaders:
Instrs: 19497180 -> 19448240 (-0.25%); split: -0.25%, +0.00%
Cycle count: 2455370202 -> 2454913132 (-0.02%); split: -1.25%, +1.23%
Spill count: 10975 -> 10953 (-0.20%); split: -0.32%, +0.12%
Fill count: 21709 -> 21671 (-0.18%); split: -0.28%, +0.10%
Scratch Memory Size: 674816 -> 666624 (-1.21%)
Max live registers: 2502653 -> 2532253 (+1.18%); split: -0.01%, +1.19%

Meteor Lake and DG2 had similar results. (Meteor Lake shown)
Totals:
Instrs: 152763523 -> 152772716 (+0.01%); split: -0.00%, +0.01%
Cycle count: 17188701887 -> 17187510768 (-0.01%); split: -0.10%, +0.09%
Spill count: 79280 -> 79279 (-0.00%); split: -0.00%, +0.00%
Fill count: 148809 -> 148803 (-0.00%)
Max live registers: 31879240 -> 31879093 (-0.00%); split: -0.00%, +0.00%
Max dispatch width: 5559984 -> 5559712 (-0.00%); split: +0.00%, -0.01%

Totals from 20524 (3.24% of 633183) affected shaders:
Instrs: 20366964 -> 20376157 (+0.05%); split: -0.01%, +0.05%
Cycle count: 2406162382 -> 2404971263 (-0.05%); split: -0.68%, +0.63%
Spill count: 19935 -> 19934 (-0.01%); split: -0.02%, +0.01%
Fill count: 34487 -> 34481 (-0.02%)
Max live registers: 1745598 -> 1745451 (-0.01%); split: -0.01%, +0.01%
Max dispatch width: 117992 -> 117720 (-0.23%); split: +0.03%, -0.26%

Tiger Lake and Ice Lake had similar results. (Tiger Lake shown)
Totals:
Instrs: 150694108 -> 150683859 (-0.01%); split: -0.01%, +0.00%
Cycle count: 15526754059 -> 15529031079 (+0.01%); split: -0.10%, +0.12%
Max live registers: 31791599 -> 31791441 (-0.00%); split: -0.00%, +0.00%
Max dispatch width: 5569488 -> 5569296 (-0.00%); split: +0.00%, -0.01%

Totals from 15000 (2.37% of 632406) affected shaders:
Instrs: 10965577 -> 10955328 (-0.09%); split: -0.11%, +0.02%
Cycle count: 2025347115 -> 2027624135 (+0.11%); split: -0.80%, +0.91%
Max live registers: 983373 -> 983215 (-0.02%); split: -0.02%, +0.00%
Max dispatch width: 83064 -> 82872 (-0.23%); split: +0.12%, -0.35%

Skylake
Totals:
Instrs: 140588784 -> 140413758 (-0.12%); split: -0.13%, +0.00%
Cycle count: 14724286265 -> 14723402393 (-0.01%); split: -0.04%, +0.04%
Fill count: 100130 -> 100129 (-0.00%)
Max live registers: 31418029 -> 31417146 (-0.00%); split: -0.00%, +0.00%
Max dispatch width: 5513400 -> 5535192 (+0.40%); split: +0.89%, -0.49%

Totals from 39733 (6.35% of 625986) affected shaders:
Instrs: 17240737 -> 17065711 (-1.02%); split: -1.02%, +0.01%
Cycle count: 1994668203 -> 1993784331 (-0.04%); split: -0.31%, +0.27%
Fill count: 44481 -> 44480 (-0.00%)
Max live registers: 2766781 -> 2765898 (-0.03%); split: -0.03%, +0.00%
Max dispatch width: 210600 -> 232392 (+10.35%); split: +23.23%, -12.89%

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32041>
2024-11-08 17:46:45 +00:00
Ian Romanick be26012f1d brw/opt: Always do copy prop, DCE, and register coalesce after lower_regioning
shader-db:

Lunar Lake
total instructions in shared programs: 18100289 -> 18083853 (-0.09%)
instructions in affected programs: 790048 -> 773612 (-2.08%)
helped: 3058 / HURT: 1

total cycles in shared programs: 921691992 -> 921293816 (-0.04%)
cycles in affected programs: 37210762 -> 36812586 (-1.07%)
helped: 2329 / HURT: 624

LOST:   27
GAINED: 26

Meteor Lake, DG2, Tiger Lake, and Ice Lake had similar results. (Meteor Lake shown)
total instructions in shared programs: 19825635 -> 19821391 (-0.02%)
instructions in affected programs: 138675 -> 134431 (-3.06%)
helped: 877 / HURT: 0

total cycles in shared programs: 907900598 -> 907885713 (<.01%)
cycles in affected programs: 7127161 -> 7112276 (-0.21%)
helped: 318 / HURT: 242

total spills in shared programs: 5790 -> 5758 (-0.55%)
spills in affected programs: 660 -> 628 (-4.85%)
helped: 8 / HURT: 0

total fills in shared programs: 6744 -> 6712 (-0.47%)
fills in affected programs: 708 -> 676 (-4.52%)
helped: 8 / HURT: 0

LOST:   10
GAINED: 0

Skylake
total instructions in shared programs: 18722197 -> 18637637 (-0.45%)
instructions in affected programs: 2757553 -> 2672993 (-3.07%)
helped: 12290 / HURT: 1

total cycles in shared programs: 859716039 -> 859432560 (-0.03%)
cycles in affected programs: 113731837 -> 113448358 (-0.25%)
helped: 9555 / HURT: 2422

LOST:   265
GAINED: 714

fossil-db:

Lunar Lake, Meteor Lake, and DG2 had similar results. (Lunar Lake shown)
Totals:
Instrs: 142000618 -> 141928331 (-0.05%); split: -0.05%, +0.00%
Subgroup size: 10995136 -> 10995072 (-0.00%)
Cycle count: 21994723230 -> 21990481140 (-0.02%); split: -0.08%, +0.06%
Spill count: 69911 -> 69754 (-0.22%); split: -0.23%, +0.00%
Fill count: 128723 -> 128559 (-0.13%); split: -0.15%, +0.02%
Scratch Memory Size: 5936128 -> 5934080 (-0.03%)
Max live registers: 48006880 -> 48020936 (+0.03%); split: -0.01%, +0.04%

Totals from 17450 (3.16% of 551410) affected shaders:
Instrs: 14984149 -> 14911862 (-0.48%); split: -0.48%, +0.00%
Subgroup size: 365744 -> 365680 (-0.02%)
Cycle count: 2585095128 -> 2580853038 (-0.16%); split: -0.71%, +0.54%
Spill count: 20893 -> 20736 (-0.75%); split: -0.76%, +0.00%
Fill count: 44181 -> 44017 (-0.37%); split: -0.44%, +0.07%
Scratch Memory Size: 995328 -> 993280 (-0.21%)
Max live registers: 2378069 -> 2392125 (+0.59%); split: -0.20%, +0.79%

Tiger Lake, Ice Lake, and Skylake had similar results. (Tiger Lake shown)
Totals:
Instrs: 150719758 -> 150676269 (-0.03%); split: -0.04%, +0.01%
Subgroup size: 7764560 -> 7764632 (+0.00%)
Cycle count: 15526689814 -> 15525687740 (-0.01%); split: -0.03%, +0.02%
Spill count: 60120 -> 59472 (-1.08%); split: -1.17%, +0.10%
Fill count: 105973 -> 104675 (-1.22%); split: -1.40%, +0.17%
Scratch Memory Size: 2396160 -> 2381824 (-0.60%); split: -0.73%, +0.13%
Max live registers: 31782879 -> 31788857 (+0.02%); split: -0.01%, +0.03%
Max dispatch width: 5569200 -> 5569344 (+0.00%); split: +0.00%, -0.00%

Totals from 10089 (1.60% of 632405) affected shaders:
Instrs: 6389866 -> 6346377 (-0.68%); split: -0.87%, +0.19%
Subgroup size: 102912 -> 102984 (+0.07%)
Cycle count: 681310278 -> 680308204 (-0.15%); split: -0.65%, +0.51%
Spill count: 19571 -> 18923 (-3.31%); split: -3.61%, +0.30%
Fill count: 38229 -> 36931 (-3.40%); split: -3.88%, +0.48%
Scratch Memory Size: 808960 -> 794624 (-1.77%); split: -2.15%, +0.38%
Max live registers: 677473 -> 683451 (+0.88%); split: -0.45%, +1.33%
Max dispatch width: 88672 -> 88816 (+0.16%); split: +0.27%, -0.11%

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32041>
2024-11-08 17:46:45 +00:00
Ian Romanick b2d7a823be brw/lower: Don't emit spurious moves to or from NULL register
Previously an instruction like

    cmp.l.f0.0(16) null:F, v359:F, 0f

would get lowered to

    undef(16) v13703:UD
    cmp.l.f0.0(16) v13703:F, v359:F, 0f
    mov(16) null:UD, v13703:UD

After copy propagation and dead-code elimination are run again, the
original CMP gets turned back into its original form!

Some cases can also emit MOVs from the original NULL register.

It should be possible to not do any lowering here, but there are some
interactions with source lowering passes for things like

    cmp.l.f0.0(16) null:HF, g89.1<16,16,1>:HF, 0hf

What inspired this was... diff'ing step-by-step dumps from
INTEL_DEBUG=optimizer had a lot of useless changes due to these MOVs
and undefs. It was very annoying.  This low-effort change gets the
majority of the possible benefit.

No shader-db or fossil-db changes on any Intel platform.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32041>
2024-11-08 17:46:45 +00:00
Ian Romanick 9aba731d03 brw/cse: Don't eliminate instructions that write flags
With other changes in my tree, I observed this code from
dEQP-VK.subgroups.vote.compute.subgroupallequal_float have the second
cmp.z removed.

    undef(8) %69:UD
    cmp.z.f0.0(8) %69:F, %37:F, %57+0.0<0>:F
    mov(1) v58+0.0:D, 0d NoMask group0
    (+f0.0) mov(1) v58+0.0:D, -1d NoMask group0
    cmp.nz.f0.0(8) null:D, v58+0.0<0>:D, 0d
    ...
    undef(8) %72:UD
    cmp.z.f0.0(8) %72:F, %37:F, %57+0.0<0>:F
    mov(1) v63+0.0:D, 0d NoMask group0
    (+f0.0) mov(1) v63+0.0:D, -1d NoMask group0

This was also fixed by running dead-code elimination before CSE. That
seems more like avoiding the problem than fixing it, though.

I believe this affects shader-db results because leaving the second
CMP in the shader can give more opportunities for cmod propagation.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Fixes: 234c45c929 ("intel/brw: Write a new global CSE pass that works on defs")

shader-db:

All Intel platforms had similar results. (Lunar Lake shown)
total cycles in shared programs: 922097690 -> 922260862 (0.02%)
cycles in affected programs: 3178926 -> 3342098 (5.13%)
helped: 130
HURT: 88
helped stats (abs) min: 2 max: 2194 x̄: 296.71 x̃: 16
helped stats (rel) min: <.01% max: 16.56% x̄: 1.86% x̃: 0.18%
HURT stats (abs)   min: 4 max: 11992 x̄: 2292.55 x̃: 47
HURT stats (rel)   min: 0.04% max: 57.32% x̄: 11.82% x̃: 0.61%
95% mean confidence interval for cycles value: 320.36 1176.63
95% mean confidence interval for cycles %-change: 1.59% 5.73%
Cycles are HURT.

LOST:   2
GAINED: 1

fossil-db:

Lunar Lake, Meteor Lake, Tiger Lake had similar results. (Lunar Lake shown)
Totals:
Instrs: 142022960 -> 142022928 (-0.00%); split: -0.00%, +0.00%
Cycle count: 21995242782 -> 21995384040 (+0.00%); split: -0.00%, +0.00%
Max live registers: 48013385 -> 48013343 (-0.00%)

Totals from 507 (0.09% of 551441) affected shaders:
Instrs: 886191 -> 886159 (-0.00%); split: -0.01%, +0.01%
Cycle count: 69302492 -> 69443750 (+0.20%); split: -0.66%, +0.86%
Max live registers: 94413 -> 94371 (-0.04%)

DG2
Totals:
Instrs: 152856370 -> 152856093 (-0.00%); split: -0.00%, +0.00%
Cycle count: 17237159885 -> 17236804052 (-0.00%); split: -0.00%, +0.00%
Fill count: 150673 -> 150631 (-0.03%)
Max live registers: 31871520 -> 31871476 (-0.00%)

Totals from 506 (0.08% of 633197) affected shaders:
Instrs: 831795 -> 831518 (-0.03%); split: -0.04%, +0.01%
Cycle count: 55578509 -> 55222676 (-0.64%); split: -1.38%, +0.74%
Fill count: 2779 -> 2737 (-1.51%)
Max live registers: 51383 -> 51339 (-0.09%)

Ice Lake and Skylake had similar results. (Ice Lake shown)
Totals:
Instrs: 152017826 -> 152017793 (-0.00%); split: -0.00%, +0.00%
Cycle count: 15180773451 -> 15180761166 (-0.00%); split: -0.00%, +0.00%
Fill count: 106610 -> 106614 (+0.00%)
Max live registers: 32195006 -> 32194966 (-0.00%)

Totals from 411 (0.06% of 637268) affected shaders:
Instrs: 705935 -> 705902 (-0.00%); split: -0.01%, +0.01%
Cycle count: 47830019 -> 47817734 (-0.03%); split: -0.05%, +0.02%
Fill count: 2865 -> 2869 (+0.14%)
Max live registers: 42883 -> 42843 (-0.09%)

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32041>
2024-11-08 17:46:45 +00:00
Ian Romanick 80a5d158ae brw/copy: Don't copy propagate through smaller entry dest size
Copy propagation would incorrectly occur in this code

    mov(16) v4+2.0:UW, u0<0>:UW NoMask
    ...
    mov(8) v6+2.0:UD, v4+2.0:UD NoMask group0

to create

    mov(16) v4+2.0:UW, u0<0>:UW NoMask
    ...
    mov(8) v6+2.0:UD, u0<0>:UD NoMask group0

This has different behavior. I think I just made a mistake when I
changed this condition in e3f502e007.

It seems like this condition could be relaxed to cover cases like (note
the change of destination stride)

    mov(16) v4+2.0<2>:UW, u0<0>:UW NoMask
    ...
    mov(8) v6+2.0:UD, v4+2.0:UD NoMask group0

I'm not sure it's worth it.

No shader-db or fossil-db changes on any Intel platform. Even the code
for the test case mentioned in the original commit did not change.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Fixes: e3f502e007 ("intel/fs: Allow copy propagation between MOVs of mixed sizes")
Closes: #12116
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32041>
2024-11-08 17:46:45 +00:00
Ian Romanick c1c09e3c4a brw/emit: Add correct 3-source instruction assertions for each platform
Specifically, allow two immediate sources for BFE on Gfx12+. I stumbled
on this while trying some stuff with !31852.

v2: Don't be lazy. Add proper assertions for all the things on all the
platforms. Based on a suggestion by Ken.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Fixes: 7bed11fbde ("intel/brw: Allow immediates in the BFE instruction on Gfx12+")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31858>
2024-11-08 16:48:57 +00:00
Kenneth Graunke 22b511ef02 intel: Set shader_spilling_rate=11 in intel_clc
A while back Matt enabled shader_spilling_rate by default for anv.
But intel_clc doesn't use the driconf mechanism that we use there.

The GRL shaders spill a lot, and with us now compiling additional
generations of the shaders, Mesa build time is getting prohibitively
expensive.  By setting this, we drop the time taken for a clean debug
build by approximately 35% on my current laptop.

Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31993>
2024-11-06 01:57:10 +00:00
Sviatoslav Peleshko 3a962a28e7 intel/elk_asm: Add BranchCtrl support
We emit it for gfx8, so the assembler should support it too.

Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31747>
2024-11-02 18:01:20 +00:00
Sviatoslav Peleshko cd4c328408 intel/elk: List all instructions that have BranchCtrl bit
Previously this bit was not clearly documented in PRMs, but gfx12 PRMs
finally list all the instructions where it is present.

Although it's unclear if it's functional for anything other than "if",
"else", and "goto", we probably still should acknowledge its existence
in other instructions.

Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31747>
2024-11-02 18:01:20 +00:00
Sviatoslav Peleshko 445df8d611 intel/brw_asm: Add BranchCtrl support
We emit it for gfx9, so the assembler should support it too.

Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31747>
2024-11-02 18:01:19 +00:00
Sviatoslav Peleshko aea7366613 intel/brw: List all instructions that have BranchCtrl bit
Previously this bit was not clearly documented in PRMs, but gfx12 PRMs
finally list all the instructions where it is present.

Although it's unclear if it's functional for anything other than "if",
"else", and "goto", we probably still should acknowledge its existence
in other instructions.

Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31747>
2024-11-02 18:01:19 +00:00
Paulo Zanoni 5ca883505e brw: add a NOP in between WHILE instructions on LNL
This is a workaround that is still in progress, see HSD 22020521218.
If we don't have these NOPs we may see rendering corruption or even
GPU hangs.

While we still don't fully understand the issue from the hardware
point of view, let's have this workaround so we can pass CTS and move
things forward. If we need to change this later, we can. Besides, the
impact is minimal. Shaderdb/fossilize report no changes for this
patch.

On our Blackops trace, the lack of this patch causes corruption in fog
rendering (rectangles where fog was supposed to be shown don't show
the fog).

On dEQP-VK.graphicsfuzz.cov-array-copies-loops-with-limiters, without
this patch we get a GPU hang.

Backport-to: 24.2
Testcase: dEQP-VK.graphicsfuzz.cov-array-copies-loops-with-limiters
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11813
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31331>
2024-10-31 23:57:10 +00:00
Iván Briano 13db5fad27 brw: fix task/mesh push constant loading
The InlineData passed to the shader is a fixed size unrelated to the
register size. It happens to match pre-Xe2, but by considering it the
same in Xe2, we ended up reading pushed constants from the wrong place
when they didn't fit in the InlineData.

Fixes: 97b17aa0b1 ("brw/nir: rework inline_data_intel to work with compute")

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31856>
2024-10-26 18:12:41 +00:00
Jordan Justen 35ace9d4e2 intel/compiler: Xe2 and Xe3 use the same compaction tables
Ref: bspec 56709
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31838>
2024-10-26 07:39:30 +00:00
Jordan Justen 688a673c5a intel/brw: Allow Xe3 in brw_stage_has_packed_dispatch()
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31838>
2024-10-26 07:39:30 +00:00
Jordan Justen cd33b7766a intel/compiler: Add compiler enum for Xe3
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31838>
2024-10-26 07:39:30 +00:00
Ian Romanick 04e1783278 brw: Call brw_fs_opt_algebraic less often
No shader-db or fossil-db changes on any Intel platform.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31729>
2024-10-25 23:39:36 +00:00
Ian Romanick ac64b78f1f brw/copy: Perform constant folding with constant propagation
No shader-db or fossil-db changes on any Intel platform.

v2: Simlify the logic for when to try constant folding. Do
commute_immediates before constant folding. Both suggested by Ken.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31729>
2024-10-25 23:39:36 +00:00
Ian Romanick 2cc1575a31 brw/algebraic: Refactor constant folding out of brw_fs_opt_algebraic
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31729>
2024-10-25 23:39:36 +00:00
Ian Romanick 5dcad54902 brw/sat: Convert nearly all tests to use new style builders
v2: Use new style builder for second ADD in other_non_saturated_use
too.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31834>
2024-10-25 20:31:45 +00:00
Ian Romanick 19ae7aceb5 brw/sat: Fix small typos, copy and paste, etc.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31834>
2024-10-25 20:31:45 +00:00
Ian Romanick de45273307 brw/builder: Add new style ALU3 builder
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31834>
2024-10-25 20:31:45 +00:00
Ian Romanick 8329c04521 brw/copy: Don't remove instructions w/ conditional modifier
Fixes: 9e750f00c3 ("intel/brw: Make opt_copy_propagation_defs clean up its own trash")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31834>
2024-10-25 20:31:44 +00:00
Kenneth Graunke d949d47f09 brw/emit: Fix align16 3src subregister encodings for HF types
Prior to Cherryview, align16 3src instruction sources had to have their
subregister number be DWord-aligned.  Cherryview added a discontiguous
bit in the encoding to represent bit 1 of the subregister number.  This
allows us to use packed HF sources.

Update the ISA encoding helpers to properly handle bit 1.  While we're
at it, make them take a full subregister number and adjust accordingly,
rather than making the callers divide or multiply by some alignment.

Note that the destination subregister must still be DWord aligned, so
HF destinations must be strided.

Thanks to Ian Romanick for discovering that we were botching this.

BSpec: 12054, 12081

v2 (idr): Fix ordering of high and low bit parameters to brw_inst_bits.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31834>
2024-10-25 20:31:44 +00:00
Kenneth Graunke 33cd5a49f1 brw/validate: Return an error for Align16 access mode on Icelake+
Gfx11+ doesn't support Align16 instructions anymore - only Align1 mode.

Bailing early for Align16 is important so that brw_hw_decode_inst
doesn't try to read Align16 related instruction fields on generations
where they no longer exist (which could trigger assertions).

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31834>
2024-10-25 20:31:44 +00:00
Francisco Jerez e2eba3c7da intel/brw/xe2+: Adjust performance analysis divergence weight due to EU fusion removal.
This reduces the penalty the heuristic gives to SIMD32 shaders
relative to SIMD16 in presence of discard control flow on Xe2+.  The
penalty was meant to account for the inefficient divergence behavior
of SIMD32 shaders on Gfx12.x platforms, since Gfx12 hardware had EUs
bundled in groups of two, and each pair shared control flow logic so
both EUs could only execute instructions in lockstep, which meant that
SIMD32 shaders had an effective warp size of 64 on Gfx12.x.

This change switches back to more optimistic modelling of discard
divergence.  With it we gain about 6% performance in a Shadow of the
Tomb Raider trace (tested on BMG).

One may wonder if there are still workloads that would suffer
materially from enabling SIMD32 for all pixel shaders on Xe2 instead
of using this heuristic, since Xe2 EUs have twice the GRF space, twice
the FPU throughput and better divergence behavior than Xe, but the
answer seems to be yes unfortunately: E.g. Superposition has some
pixel shaders where SIMD32 has substantially worse scheduling due to
the increased number of false dependencies due to higher register
pressure, and using SIMD32 for them reduces performance significantly.
The heuristic seems to model this correctly so it doesn't look like we
can do without it at least right now on Xe2.

Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31697>
2024-10-24 22:06:52 +00:00
Kenneth Graunke 7bed11fbde intel/brw: Allow immediates in the BFE instruction on Gfx12+
We weren't allowing immediates in BFE at all.  Gfx12+ supports
immediates in src0 (value) and src2 (width), but not src1 (offset).

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31437>
2024-10-24 21:31:28 +00:00
Daniel Schürmann 87cb42f953 treewide: don't lower to LCSSA before calling nir_divergence_analysis()
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30787>
2024-10-24 10:06:17 +00:00