Recently a few drivers have grown OpenGL 4+ support so we might as
well go all the way to... 11 ;-)
v2: Don't forget to update the version file (Ilia)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Earlier commit added an extra dup(fd) to fix a ZaphodHeads issue.
Although it did not consider the (very unlikely) case where we might end
up with the valid fd == 0.
Fixes: 28dda47ae4d(winsys/radeon: Use dup fd as key in drm-winsys hash
table to fix ZaphodHeads.)
Cc: 10.6 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Mario Kleiner <mario.kleiner.de@gmail.com>
... and update the documentation to reflect reality.
null and gdi are gone, and surfaceless is a recent addition.
v2: s/platforms/platform/ (spotted by Thomas)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
We have pools, so we should be using them. Also, I think this will help
keep valgrind from getting confused when we have to end up fighting with
system allocations such as those from malloc/free and mmap/munmap.
Without this this extension basically can't work in indirect contexts,
TexImage2D will compute the image size as 0 and we'll send no image data
to the server.
v2: Add EXT_texture_integer to the client extension list too (Ian)
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Adam Jackson <ajax@redhat.com>
Figuring out whether or not to do a copy requires knowing the length of the
final batch_bo. This gets set by anv_batch_bo_finish so we have to do it
afterwards. Not sure how this was even working before.
Disabling the FP16 mode didn't help.
If needed, we can use this trick for blits too, but not for scaled blits.
+ 4 piglits
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
There are 2 reasons for this:
- LLVM optimization passes can work with floor
- there are patterns to select v_fract from floor anyway
There is no change in the generated code.
The patch has a better explanation. Just a summary here:
- The CPU always uploads a whole descriptor array to previously-unused memory.
- CP DMA isn't used.
- No caches need to be flushed.
- All descriptors are always up-to-date in memory even after a hang, because
CP DMA doesn't serve as a middle man to update them.
This should bring:
- better hang recovery (descriptors are always up-to-date)
- better GPU performance (no KCACHE and TC flushes)
- worse CPU performance for partial updates (only whole arrays are uploaded)
- less used IB space (no CP_DMA and WRITE_DATA packets)
- simpler code
- hopefully, some of the corruption issues with SI cards will go away.
If not, we'll know the issue is not here.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
With num_direct_uniforms == 0 there's no space allocated in the
param_size array for the one block of direct uniforms -- On the FS
stage this would be a harmless no-op because it would simply re-set
one of the param_size entries allocated for the sampler units to zero,
but on the VS stage it has been reported to cause memory corruption
followed by a crash -- Surprising how a full piglit run on Gen8 didn't
catch it.
Reported-and-reviewed-by: "Lofstedt, Marta" <marta.lofstedt@intel.com>
For SKL: These are the production values.
For BXT: These are low estimates to enable platforms.
This patch was originally part of
i965/skl: Add production thread counts and URB size
but was split out at Jordan's request (which I found to be reasonable).
Note on stable inclusion: 10.6 does not care about hs, and ds. It does care
about cs, but since Jordan was the one that asked me to extract it, I'll leave
it up to him to deal with a backport to stable is required.
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Since we really do not know what may occur in the future, pick a more
conservative value for thread counts until we know better what values are
correct. As far as I can tell, the old values will work fine, but some of the
registers seem to indicate that going even lower is possible and the purpose of
having early support is to enable as many configurations that can possibly
exist (we can trim things down after platforms begin shipping later).
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This patch adjusts the SKL values to the best known values we have.
v2: Remove HS/DS/CS fields. Adding this makes most sense to add to the
GEN9_FEATURES macro, however, doing that would require updating BXT values, and
Jordan requested I not do that. Conveniently, this request makes a lot of sense
wrt to stable backport as HS, and DS do not even exist there.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
For now, this just splits up store_output intrinsics to be scalars, and
drops unused outputs in the coordinate shader. My goal is to be able to
drop a bunch of my VC4-specific optimization by letting NIR handle it.