Commit Graph

81585 Commits

Author SHA1 Message Date
Eric Anholt fb064901e9 vc4: Use Rob's NIR-based user clip lowering. 2015-10-23 14:30:15 +01:00
Eric Anholt b3797a8f88 vc4: Also dump the decimation mode for resolved stores. 2015-10-23 14:30:15 +01:00
Eric Anholt 7516cbd261 vc4: Use VC4_GET_FIELD and other defines in dumping VC4_RENDER_CONFIG. 2015-10-23 14:30:15 +01:00
Eric Anholt b0963ce758 vc4: Add a sentinel after simulator buffers for buffer overflow detection.
This is a little bit like the mprotect-based fencing I've experimented
with, but it's simple and low overhead.  The downside is that only catches
writes, not reads.

It didn't catch any bad writes on a current piglit run, but may be useful
in the future.
2015-10-23 14:29:07 +01:00
Samuel Iglesias Gonsalvez f408a13dd3 glsl: fix shader storage block member rules when adding program resources
Commit f24e5e did not take into account arrays of named shader
storage blocks.

Fixes 20 dEQP-GLES31.functional.ssbo.* tests:

dEQP-GLES31.functional.ssbo.layout.single_struct_array.per_block_buffer.shared_instance_array
dEQP-GLES31.functional.ssbo.layout.single_struct_array.per_block_buffer.packed_instance_array
dEQP-GLES31.functional.ssbo.layout.single_struct_array.per_block_buffer.std140_instance_array
dEQP-GLES31.functional.ssbo.layout.single_struct_array.per_block_buffer.std430_instance_array
dEQP-GLES31.functional.ssbo.layout.single_struct_array.single_buffer.shared_instance_array
dEQP-GLES31.functional.ssbo.layout.single_struct_array.single_buffer.packed_instance_array
dEQP-GLES31.functional.ssbo.layout.single_struct_array.single_buffer.std140_instance_array
dEQP-GLES31.functional.ssbo.layout.single_struct_array.single_buffer.std430_instance_array
dEQP-GLES31.functional.ssbo.layout.single_nested_struct_array.per_block_buffer.shared_instance_array
dEQP-GLES31.functional.ssbo.layout.single_nested_struct_array.per_block_buffer.packed_instance_array
dEQP-GLES31.functional.ssbo.layout.single_nested_struct_array.per_block_buffer.std140_instance_array
dEQP-GLES31.functional.ssbo.layout.single_nested_struct_array.per_block_buffer.std430_instance_array
dEQP-GLES31.functional.ssbo.layout.single_nested_struct_array.single_buffer.shared_instance_array
dEQP-GLES31.functional.ssbo.layout.single_nested_struct_array.single_buffer.packed_instance_array
dEQP-GLES31.functional.ssbo.layout.single_nested_struct_array.single_buffer.std140_instance_array
dEQP-GLES31.functional.ssbo.layout.single_nested_struct_array.single_buffer.std430_instance_array
dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.2
dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.29
dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.33
dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.3

V2:
- Rename some variables (Timothy)

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2015-10-23 13:12:43 +02:00
Chia-I Wu 582ecb3b91 ilo: add support for scratch spaces
When a kernel reports a non-zero per-thread scratch space size, make sure the
hardware state is correctly set up, and a scratch bo is allocated.
2015-10-23 17:29:58 +08:00
Chia-I Wu 4a7d18296a ilo: fix scratch space setup in core
Move scratch_size out of ilo_state_shader_kernel_info and
ilo_state_compute_interface_info.  A scratch space is shared by all
kernels/interfaces.  Update builder to emit relocs for scratch bos.
2015-10-23 17:29:58 +08:00
Timothy Arceri 3994ef5f1b glsl: remove excess location qualifier validation
Location has never been able to be a negative value because it has
always been validated in the parser.

Also the linker doesn't check for negatives like the comment claims.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2015-10-23 17:05:56 +11:00
Dave Airlie 5145243018 docs: update relnotes to mention virgl driver. 2015-10-23 14:40:07 +10:00
Dave Airlie b3b82fe8ea virgl/vtest: add vtest driver
virgl/vtest is a swrast driver that allows the
virgl acceleration to be tested without having
a virtual machine.

The backend has a unix socket server that
this connects to.

This is run by setting
LIBGL_ALWAYS_SOFTWARE=y
GALLIUM_DRIVER=virpipe

In this mode all renderering is sent over
a socket to the remote renderer, and the
results are readback and copies to the screen
using drisw. This works well enough to develop
new features and to help debug.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-10-23 14:40:07 +10:00
Dave Airlie a8987b88ff virgl: add driver for virtio-gpu 3D (v2)
virgl is the 3D acceleration backend for the
virtio-gpu shipping with qemu.

The 3D acceleration is designed around gallium
and TGSI as the virtualisation layer. The backend
renderer translates the virgl interface into
OpenGL currently.

This is the initial import of the driver to mesa.

The kernel driver portions are lined up for drm-next.

Currently this driver supports up to GL3.3 and some
misc extensions if the host driver exposes it. It is
planned to iterate the virgl API to new GL levels
as mesa host drivers gain features.

v2: fix resource tracking across flushes to avoid
->bind hack in mapping.
consolidate mapping and waiting code for transfers.
use u_range for dirt tracking.
handle larger shaders in protocol.
include virtgpu_drm.h in mesa for now.
add translation layer for gallium tgsi to virgl tgsi.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-10-23 14:40:07 +10:00
Dave Airlie 531f5d1270 tgsi: try and handle overflowing shaders. (v2)
This is used to detect error in virgl if we overflow the shader
dumping buffers.

v2: return a bool.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-10-23 11:57:56 +10:00
Dave Airlie 041081dc21 tgsi: add option to dump floats as hex values
This adds support to the parser to accept hex values as floats,
and then adds support to the dumper to allow the user to select
to dump float as 32-bit hex numbers.

This is required to get accurate values for virgl use of TGSI.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-10-23 11:55:02 +10:00
Jason Ekstrand ee8c67abe8 nir/spirv: Add support for builtins in arrays 2015-10-22 17:58:20 -07:00
Jason Ekstrand 9fe907ec79 nir/spirv: Make the builtins array distinguish between in and out 2015-10-22 17:54:24 -07:00
Jason Ekstrand d11ea76168 nir/spirv: Make vtn_get_builtin_location smarter
Instead of just stomping on the mode, it now validates asserts that the
previously set mode is correct and only changes it if needed.  We need to
do this because, in geometry shaders, there are some builtins that can be
either an input or an output depending on context.  We can get that
information from the SPIR-V source but we can't throw it away.
2015-10-22 17:45:41 -07:00
Jason Ekstrand 9abef3e817 nir/spirv: Make get_builtin_variable take a nir_variable_mode
We'll want this in a moment for validation but, for now, it just gets
stompped by get_builtin_variable.
2015-10-22 17:28:25 -07:00
Jason Ekstrand 2ce6636c75 nir/spirv: Remove the vtn_type argument from _vtn_variable_load/store
Now that builtins are handled in deref chains, we don't really need this
anymore.
2015-10-22 16:56:42 -07:00
Jason Ekstrand f23d951083 nir/validate: Add better validation of load/store types 2015-10-22 16:53:01 -07:00
Sinclair Yeh 231d539239 svga: Condition preemptive flush on draw emission
On ultra high resolution modes, the preemptive flush flag can be
set midway through command submission, a condition that cannot be
recovered from a flush-retry, causing rendering artifacts.

This patch prevents a preemtive_flush until a draw has been
emitted.

Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-10-22 17:19:20 -06:00
Brian Paul 99effaa965 svga: try to avoid index generation for some primitive types
The svga device doesn't directly support quads, quad strips or polygons
so we have to convert those types to indexed triangle lists.  But we
can sometimes avoid that if we're drawing flat/constant-colored prims
and we don't have to worry about provoking vertex.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
2015-10-22 17:19:20 -06:00
Brian Paul 129d34da49 svga: avoid provoking vertex conversion when possible
Provoking vertex comes into play when doing flat shading.  But if we know
that all fragments in a primitive are the same color, the provoking vertex
doesn't matter.  Check for that case and use whichever provoking vertex
convention is supported by the device.

This avoids generating an index buffer to do the PV conversion.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
2015-10-22 17:19:20 -06:00
Brian Paul 1082735bb6 svga: detect constant color writes in fragment shaders
Examine the fragment shader to try to detect TGSI shaders which use
"MOV OUT[0], CONST[i]" to write a constant value for the fragment color.
In this case, all fragments will have the same color (unless blending is
enabled).

This is a common case for OpenGL code such as: glColor(), glBegin(),
glVertex(), ..., glEnd() when lighting/fog/etc are disabled.  In this
case, the Mesa/gallium state tracker actually generates a simple
"MOV OUT[0], CONST[i]" fragment shader.

This will be used by the next commit to avoid provoking vertex conversion
(creating/rewriting an index buffer) when drawing flat-shaded primitives.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
2015-10-22 17:19:20 -06:00
Brian Paul df0f817e31 mesa: check for unchanged line width before error checking
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-10-22 17:19:20 -06:00
Brian Paul 990afdc045 st/mesa: use _mesa_RasterPos() when possible
The st_RasterPos() function goes to great pains to implement the
rasterpos transformation.  It basically uses gallium's draw module to
execute the vertex shader to draw a point, then capture that point's
attributes.

But glRasterPos isn't typically used with a vertex shader so we can
usually use the old/fixed-function implementation which is a lot simpler
and faster.

This can add up for legacy apps that make a lot of calls to glRasterPos.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2015-10-22 17:19:20 -06:00
Brian Paul af0399a1ce tnl: remove t_rasterpos.c
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2015-10-22 17:19:20 -06:00
Brian Paul 234d5320bb drivers/common: use _mesa_RasterPos instead of _tnl_RasterPos
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2015-10-22 17:19:20 -06:00
Brian Paul 614a743767 mesa: copy rasterpos evaluation code into core Mesa
We'll remove it from the tnl module next.  By lifting this code into core
Mesa we can use it from the gallium state tracker.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2015-10-22 17:19:20 -06:00
Brian Paul 9919f56099 vbo: optimize vertex copying when 'wrapping'
Instead of calling memcpy() 'n' times, we can do it all at once since
the source and dest regions are all contiguous.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-10-22 17:19:20 -06:00
Alex Deucher 7b63658125 radeon/uvd: don't expose HEVC on old UVD hw (v3)
The section for UVD 2 and older was not updated
when HEVC support was added. Reported by Kano
on irc.

v2: integrate the UVD2 and older checks into the
main switch statement.
v3: handle encode checking as well.  Encode is
already checked in the top case statement, so
drop encode checks in the lower case statement.

Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: mesa-stable@lists.freedesktop.org
2015-10-22 16:22:44 -04:00
Alejandro Piñeiro 8cf84a7e47 i965/vec4: print predicate control at brw_vec4 dump_instruction
v2: externalize pred_ctrl_align16 from brw_disasm.c instead of adding
    a copy on brw_vec4.c, as suggested by Matt Turner

Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-10-22 21:58:03 +02:00
Alejandro Piñeiro 92ae101ed0 i965/vec4: use an envvar to decide to print the assembly on cmod_propagation tests
The complete way to do this would be parse INTEL_DEBUG and
print the output if DEBUG_VS (or a new one) is present
(see intel_debug.c).

But that seems like an overkill for the unit tests, that
after all, the most common use case is being run when
calling make check.

v2: use the same idea for the fs counterpart too, as suggested by
    Matt Turner

Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-10-22 21:58:03 +02:00
Alejandro Piñeiro 8fc8fcc04f i965/vec4: Add unit tests for cmod propagation pass
This include the same tests coming from test_fs_cmod_propagation, (non
vector glsl types included) plus some new with vec4 types, inspired on
the regressions found while the optimization was a work in progress.

Additionally, the check of number of instructions after the
optimization was changed from EXPECT_EQ to ASSERT_EQ. This was done to
avoid a crash on failing tests that expected no optimization, as after
checking the number of instructions, there were some checks related to
this last instruction opcode/conditional mod.

v2: update tests after Matt Turner's review of the optimization pass
v3: tweaks on the tests (mostly on the comments), after Matt Turner's
    review

Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-10-22 21:58:03 +02:00
Alejandro Piñeiro 627f94b72e i965/vec4: adding vec4_cmod_propagation optimization
vec4 port of fs_cmod_propagation.

Shader-db results (no vec4 grepping):
total instructions in shared programs: 6240413 -> 6235841 (-0.07%)
instructions in affected programs:     401933 -> 397361 (-1.14%)
total loops in shared programs:        1979 -> 1979 (0.00%)
helped:                                2265
HURT:                                  0

v2: remove extra space and combine two if blocks, as suggested by
    Matt Turner
v3: add condition check to bail out if current inst and inst being
    scanned has different writemask, as pointed by Matt Turner
v3: updated shader-db numbers
v4: remove block from foreach_inst_in_block_*_starting_from after
    commit 801f151917

Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-10-22 21:58:03 +02:00
Alejandro Piñeiro a59359ecd2 i965/vec4: track and use independently each flag channel
vec4_live_variables tracks now each flag channel independently, so
vec4_dead_code_eliminate can update the writemask of null registers,
based on which component are alive at the moment. This would allow
vec4_cmod_propagation to optimize out several movs involving null
registers.

v2: added support to track each flag channel independently at vec4
    live_variables, as v1 assumed that it was already doing it, as
    pointed by Francisco Jerez
v3: general cleaningn after Matt Turner's review

Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-10-22 21:58:03 +02:00
Alejandro Piñeiro 8ac3b525c7 i965/vec4: nir_emit_if doesn't need to predicate based on all the channels
v2: changed comment, as suggested by Matt Turner

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-10-22 21:58:03 +02:00
Matt Turner 1095d837dc i965/vec4/gs: Fix signed/unsigned comparison warning. 2015-10-22 12:27:04 -07:00
Matt Turner e2707c8765 i965/fs: Emit a single ADD instruction for SET_SAMPLE_ID on Gen8+.
Gen8+ lifted the register region restriction that an instruction whose
destination spans two registers must have sources that also span two
registers.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-10-22 12:27:00 -07:00
Matt Turner 0f74796e33 i965/fs: Drop unnecessary write-enable-all from SET_SAMPLE_ID.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-10-22 12:26:57 -07:00
Matt Turner e2344e11ce i965/fs: Trim unneeded channels in SampleID setup.
The AND and SHR produce a scalar value that we had been replicating
across $dispatch_width channels. The immediate MOV produces only four
useful channels of data.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-10-22 12:26:54 -07:00
Matt Turner e10fc055e7 i965/fs: Use type-W for immediate in SampleID setup.
Not a functional difference, but register is loaded with a signed
immediate (V) and added to a signed type (D) producing a signed result
(D).

Also change the type of g0 to allow for compaction.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-10-22 12:26:49 -07:00
Matt Turner cfb67c3d06 i965/vec4: Initialize LOD to 0.0f for textureQueryLevels() and texture().
We implement textureQueryLevels (which takes no arguments, save the
sampler) using the resinfo message (which takes an argument of LOD).
Without initializing it, we'd generate a MOV from the null register to
load the LOD argument.

Essentially the same logic applies to texture. A vertex shader cannot
compute derivatives and so cannot produce an LOD, so TXL with an LOD of
0.0 is used.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2015-10-22 10:16:52 -07:00
Matt Turner 65ffaf2740 i965: Note that the UV immediate type is Gen6+. 2015-10-22 10:16:52 -07:00
Jose Fonseca 718249843b gallivm: Translate all util_cpu_caps bits to LLVM attributes.
This should prevent disparity between features Mesa and LLVM
believe are supported by the CPU.

http://lists.freedesktop.org/archives/mesa-dev/2015-October/thread.html#96990

Tested on a i7-3720QM w/ LLVM 3.3 and 3.6.

v2: Increase SmallVector initial size as suggested by Gustaw Smolarczyk.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
CC: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
2015-10-22 11:11:40 +01:00
Jordan Justen 627c15cde4 i965/fs: Disable CSE optimization for untyped & typed surface reads
An untyped surface read is volatile because it might be affected by a
write.

In the ES31-CTS.compute_shader.resources-max test, two back to back
read/modify/writes of an SSBO variable looked something like this:

  r1 = untyped_surface_read(ssbo_float)
  r2 = r1 + 1
  untyped_surface_write(ssbo_float, r2)
  r3 = untyped_surface_read(ssbo_float)
  r4 = r3 + 1
  untyped_surface_write(ssbo_float, r4)

And after CSE, we had:

  r1 = untyped_surface_read(ssbo_float)
  r2 = r1 + 1
  untyped_surface_write(ssbo_float, r2)
  r4 = r1 + 1
  untyped_surface_write(ssbo_float, r4)

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2015-10-22 00:36:37 -07:00
Chia-I Wu 13a5805b64 ilo: make sure there is HiZ before resolving
We do not want to perform a depth resolve on an MCS enabled surface.
2015-10-22 14:06:21 +08:00
Chia-I Wu 0b6f6ee50f ilo: fix max thread count for HS on Gen8
It is in DW2 on Gen8.
2015-10-22 14:06:21 +08:00
Jason Ekstrand 82c579e314 anv/gen8: Set the correct maximum number of GS threads
This equation was pulled from mesa gen8_gs_state.c
2015-10-21 21:51:18 -07:00
Jason Ekstrand d0e8c78407 anv/pipeline: set the gs_vertex_count in compile_gs
This was missed in the initial enabling commit.
2015-10-21 21:50:47 -07:00
Jason Ekstrand 8af2a09956 anv/pipeline: Make the has_push_constants computation more accurate
The computation used to only look for uniforms that weren't samplers.  Now
it also filters out arrays of samplers.
2015-10-21 21:50:16 -07:00