According to piglit/xonotic/neverball/stc, blend/rasterize/zsa state
will always be bound (never null). And the null checks were in-
consistent anyways, so remove them.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Uses the DCC buffer instead of the CMASK buffer. The ELIMINATE_FAST_CLEAR
still works. Furthermore, with DCC compression we can directly clear
to a limited set of colors such that we do not need a postprocessing step.
v2 Marek: check dcc_buffer && dirty_level_mask in set_sampler_view
Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Can't see why anyone would ever want to use this, but it was clearly broken.
This fixes the piglit texwrap offset test using this combination.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
When using nearest filtering and clamp / clamp to edge wrapping results could
be wrong for negative offsets. Fix this by adding the offset before doing
the conversion to int coords (could also use floor instead of trunc int
conversion but probably more complex on "typical" cpu).
This fixes the piglit texwrap offset failures with this filter/wrap combo
(which only leaves the linear/mirror repeat combination broken).
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
For vertex/geometry shader sampling, this is the same as for llvmpipe - just
use the original resource target.
For fragment shader sampling though (which does not use first-layer based mip
offsets) adjust the sampling code to use first_layer in the non-array cases.
While here also fix up some code which looked wrong wrt buffer texel fetch
(no piglit change).
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Just need to use resource target not view target when calculating
first-layer based mip offsets. (This is a gl specific problem since
d3d10 does not distinguish between non-array and array resources neither
at the resource nor view level, only at the shader level.)
Fixes new piglit arb_texture_view sampling-2d-array-as-2d-layer test.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This patch was originally written before stoney support
was merged. Add stoney.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
As the alignment requirements can be 32 KiB or more, also adding
an aligned buffer creation function.
DCC is disabled for textures that can be shared as sharing the
DCC buffers has not been implemented yet.
Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Out of 7063 shaders from my shader-db:
- 6564 (93%) shaders don't have any state parameters.
- 347 (5%) shaders have 1 state parameter for WPOS lowering.
- The remaining 2% have more state parameters, usually matrices.
Reviewed-by: Brian Paul <brianp@vmware.com>
The edgeflag comes in as ubyte with glEdgeFlagPointer but as float with
plain immediate glEdgeFlag. Avoid reading bytes that weren't meant for
the edgeflag in the pointer case.
Fixes intermittent failures with gl-2.0-edgeflag piglit (and valgrind
complaints about reading uninitialized memory).
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
We can't do this all the time, because you want blending to be done in
linear space, and sRGB would lose too much precision being done in 4x8.
The win on instructions is pretty huge when you can, though.
total uniforms in shared programs: 32065 -> 32168 (0.32%)
uniforms in affected programs: 327 -> 430 (31.50%)
total instructions in shared programs: 92644 -> 89830 (-3.04%)
instructions in affected programs: 15580 -> 12766 (-18.06%)
Improves openarena performance at 1920x1080 from 10.7fps to 11.2fps.
This corresponds to instructions used on vc4 for its blending inside of
shaders. I've seen these opcodes on other architectures before, but I
think it's the first time these are needed in Mesa.
v2: Rename to 'u' instead of 'i', since they're all 'u'norm (from review
by jekstrand)
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Write groups of enabled components together.
Signed-off-by: Kristian Høgsberg Kristensen <krh@bitplanet.net>
Now that we don't read each component one-by-one, we don't need the
temoprary vgrf for the offset. More importantly, this register was type
UD while the nir source was type D. This broke copy propagation and left
a redundant MOV in the generated code.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Signed-off-by: Kristian Høgsberg Kristensen <krh@bitplanet.net>
The scalar destination registers break copy propagation. Instead compute
the results to a regular register and then reference a component when we
later use the result as a source.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Signed-off-by: Kristian Høgsberg Kristensen <krh@bitplanet.net>
The emit_untyped_read and emit_untyped_write helpers already uniformize
the surface index argument. No need to do it before calling them.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Kristian Høgsberg Kristensen <krh@bitplanet.net>
The destination for SHADER_OPCODE_FIND_LIVE_CHANNEL is always a UD
register. When we replace the opcode with a MOV, make sure we use a UD
immediate 0 so copy propagation doesn't bail because of non-matching
types.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Kristian Høgsberg Kristensen <krh@bitplanet.net>
Instead of looping through single-component reads, read all components
in one go.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Signed-off-by: Kristian Høgsberg Kristensen <krh@bitplanet.net>
We always set the mask to 0xffff, which is what it defaults to when no
header is present. Let's drop the header instead.
v2: Only remove header for untyped reads. Typed reads always need the
header.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Signed-off-by: Kristian Høgsberg Kristensen <krh@bitplanet.net>
Commit f17b78 added an alternative reads_flag(channel) that returned
if the instruction was reading a specific channel flag. By mistake it
only took into account the predicate, but when the opcode is
VS_OPCODE_UNPACK_FLAGS_SIMD4X2 there isn't any predicate, but the flag
are used.
That mistake caused some regressions on old hw. More information on
this bug:
https://bugs.freedesktop.org/show_bug.cgi?id=92621
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>