anv/pipeline: Bump the size of the pipeline batch to accomodate GS

The 1k batch size wasn't big enough for a full pipeline setup including
geometry shaders.  Some day we should make it dynamic.
This commit is contained in:
Jason Ekstrand
2015-10-23 16:50:28 -07:00
parent 4c59ee808f
commit 9006e555ce
+1 -1
View File
@@ -1083,7 +1083,7 @@ struct anv_shader {
struct anv_pipeline {
struct anv_device * device;
struct anv_batch batch;
uint32_t batch_data[256];
uint32_t batch_data[512];
struct anv_reloc_list batch_relocs;
uint32_t dynamic_state_mask;
struct anv_dynamic_state dynamic_state;