anv/pipeline: Bump the size of the pipeline batch to accomodate GS
The 1k batch size wasn't big enough for a full pipeline setup including geometry shaders. Some day we should make it dynamic.
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@@ -1083,7 +1083,7 @@ struct anv_shader {
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struct anv_pipeline {
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struct anv_device * device;
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struct anv_batch batch;
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uint32_t batch_data[256];
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uint32_t batch_data[512];
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struct anv_reloc_list batch_relocs;
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uint32_t dynamic_state_mask;
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struct anv_dynamic_state dynamic_state;
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