Commit Graph

74545 Commits

Author SHA1 Message Date
Brian Paul
4a048e5e48 s/transform/tnl/ 2004-02-24 04:57:48 +00:00
Brian Paul
1e3d868ffb Yet another revision of _ae_update_state(). Issue both conventional AND
generic vertex attribute commands, ignoring ctx->VertexProgram.Enabled
since this function may be used during display list compilation.
2004-02-24 02:49:43 +00:00
Brian Paul
0f1e19c03c added some const keywords 2004-02-24 02:47:05 +00:00
Brian Paul
ffa7eff9ff glDrawArrays loop was wrong 2004-02-24 02:42:46 +00:00
Brian Paul
cf20f8cc3f updates from Erdi Chen 2004-02-23 21:07:12 +00:00
Brian Paul
537f42e240 fix typo (Matt Case) 2004-02-23 20:26:58 +00:00
Dave Airlie
001dc022fc delete the textures 2004-02-23 06:35:22 +00:00
Felix Kuehling
263581bba4 Imported the Savage DRI driver from the savage-2-0-0-branch of DRI CVS
with modifications to make it work with current Mesa 6.
2004-02-22 16:11:12 +00:00
Daniel Borca
2aa84490c0 fixed some typos 2004-02-20 09:47:42 +00:00
Ian Romanick
304d3aa9cb Refactored several variables out of XMesaVisual in favor of identical
fields in __GLcontextModes (the base type).  Removed the need to keep
the XMesaVisualInfo pointer when building inside the X-server.
2004-02-19 00:57:04 +00:00
Brian Paul
0733dbb011 A few more tweaks to fog code.
Remove unneeded FABSF() macros.
Added blend factor clamping in a few spots.
2004-02-17 22:14:18 +00:00
Brian Paul
09da0b8e66 A bit of an overhaul of the fog code.
glFogCoord didn't always work reliably.
ARB fragment program fog options work now.
Per-fragment fog computations are now perspective corrected.
2004-02-17 21:03:03 +00:00
Brian Paul
a60c89e8c8 added SPAN_W 2004-02-17 14:08:23 +00:00
Brian Paul
230ebaff2a just some reformatting 2004-02-17 04:28:37 +00:00
Brian Paul
4250c7acac some debug code 2004-02-17 04:26:42 +00:00
Brian Paul
5cd79f9267 added FogOption to fragment_program struct 2004-02-17 04:25:24 +00:00
Brian Paul
c2f6d6d092 added FixedToDouble() macro 2004-02-17 04:24:52 +00:00
Brian Paul
84b4a3a087 Added TRIANGLE_WALK_DOUBLE to optionally walk triangle edges with GLdoubles
instead of GLfixed. (Justin Novosad)
2004-02-17 03:51:47 +00:00
Roland Scheidegger
bb1dcb4fad texture env combine refactor (Andreas Stenglein), following the same principles as the refactored code already present in the R200 driver 2004-02-16 17:34:03 +00:00
Keith Whitwell
477363455d Add _tnl_set_attr() to complement existing get_attr() call. 2004-02-16 15:15:24 +00:00
Daniel Borca
45f4c5ec3b cleanup and some WGL PIXELFORMAT issues 2004-02-16 07:32:27 +00:00
Brian Paul
05ad3078a9 some code clean-ups 2004-02-15 17:45:17 +00:00
Brian Paul
7c4a61c57f Minor clean-ups of variable scopes, initializations, etc.
New comments discussing FIXED_FRAC_BITS, SUB_PIXEL_BITS, max viewport size
and rasterization accuracy.
2004-02-15 16:21:07 +00:00
Keith Whitwell
0200947f5e Remove debug 2004-02-14 15:49:55 +00:00
Keith Whitwell
964e5325bd Make it easier for drivers to create "subclasses" of the existing
program struct hierarchy.

Add driver callbacks to enable the above and make it possible to track
more changes to program objects.
2004-02-14 15:00:42 +00:00
Ian Romanick
659dce40e2 Minor tweaks to get the fbconfig list returned by __driCreateNewScreen
to pass through filter_modes (in libGL) properly.
2004-02-13 17:38:41 +00:00
Brian Paul
88bf038708 init secondary color to (0,0,0,1). remove some redundant initializations. 2004-02-13 15:30:08 +00:00
Brian Paul
85ad44b292 set buffer object default Usage and Access 2004-02-13 14:04:26 +00:00
Brian Paul
de47068b85 new comments, rename some stuff 2004-02-13 03:00:11 +00:00
Ian Romanick
71996ddbe1 Fix a problem that caused the new interface code to not actually be
used.  Fix a couple problems that confound the fbconfig filtering code
in libGL.
2004-02-12 23:03:19 +00:00
Ian Romanick
0370d0829b Enable use of new DRI interface in MGA driver. 2004-02-12 22:59:03 +00:00
Brian Paul
193d211a19 Minor re-org of state for fog and precision options. 2004-02-12 21:57:29 +00:00
Dave Airlie
d03814f426 minor cleanups from t_dd_vb.c 2004-02-12 12:05:54 +00:00
Dave Airlie
7b6ceb5b12 remove vertex_stride_shift, fix up code to not need it 2004-02-12 11:52:38 +00:00
Dave Airlie
da8337ed5e fix up specular color/fog and triangle vertex retrieval 2004-02-12 11:20:29 +00:00
Dave Airlie
9a78c29f7a fixup vertex building code .. 2004-02-12 06:39:57 +00:00
Dave Airlie
d2f0be152e more updates , gears sorta works 2004-02-12 01:57:43 +00:00
Brian Paul
0d4393a38a Fix the problem found with UT after I had added support for glVertexAttrib.
The problem came from using the _glapi_Dispatch->VertexAttrib*fvNV pointers
since they can change from one glArrayElement call to the next.
2004-02-11 22:53:38 +00:00
Dave Airlie
d4baed717f initialise VBLANK 2004-02-11 22:53:12 +00:00
Brian Paul
2020278d06 Do more bookkeeping of vertex buffer object reference counts.
Incr/decr counts when doing glPush/PopClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT).
2004-02-11 22:06:05 +00:00
Ian Romanick
0b87abd11b Initial pass at adding support for the new DRI driver interfaces to
the R200 driver.  Not as clean / well commented as it should / could be.
2004-02-11 08:11:58 +00:00
Roland Scheidegger
faaf78aeb0 revert to version 1.18 for now to fix segfaults in some applications 2004-02-11 01:06:03 +00:00
Roland Scheidegger
f64f940281 change lighting to use MULT instead of PREMULT (i.e. move some lighting color calculations to the GPU) 2004-02-10 23:52:18 +00:00
Daniel Borca
22633805fa fixed back fxMesaGetCurrentContext to match MakeCurrent 2004-02-10 07:46:07 +00:00
Roland Scheidegger
a1b9b1a440 Changed lighting to use SOURCE_MATERIAL instead of PREMULT (moves some light color calculations to the GPU). Two-side lighting fallback no longer needed and eliminated. 2004-02-10 02:20:29 +00:00
Daniel Borca
1440f73212 reorganized DMesa to fxMesa wrapper 2004-02-09 08:46:38 +00:00
Daniel Borca
89625ef634 deal with combine_ext refactor 2004-02-09 07:39:03 +00:00
Brian Paul
53ad036972 Restore some of the previous code for handling conventional vertex attributes
more efficiently.
Remove switches/conditionals from vertex attribute wrappers.
glMultiTexCoord is implemented in terms of glVertexAttrib.
2004-02-09 00:24:48 +00:00
Brian Paul
0aa8a1062a Updated to handle generic vertex attributes accessed vi glArrayElement().
In fact, handle all conventional vertex attributes in terms of generic
attributes (execept for edge flags and color indexes).
2004-02-08 02:03:41 +00:00
Brian Paul
08a45d4d4f fully parameterize the macros for fixed-point arithmetic 2004-02-08 00:37:32 +00:00