Minor tweaks to get the fbconfig list returned by __driCreateNewScreen

to pass through filter_modes (in libGL) properly.
This commit is contained in:
Ian Romanick
2004-02-13 17:38:41 +00:00
parent 9ad80a475d
commit 659dce40e2
+5 -4
View File
@@ -122,12 +122,12 @@ static __GLcontextModes * fill_in_modes( __GLcontextModes * modes,
{
static const uint8_t bits[2][4] = {
{ 5, 6, 5, 0 },
{ 8, 8, 8, 0 }
{ 8, 8, 8, 8 }
};
static const uint32_t masks[2][4] = {
{ 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 },
{ 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000 }
{ 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000 }
};
unsigned i;
@@ -146,12 +146,12 @@ static __GLcontextModes * fill_in_modes( __GLcontextModes * modes,
modes->blueMask = masks[index][2];
modes->alphaMask = masks[index][3];
modes->rgbBits = modes->redBits + modes->greenBits
+ modes->blueBits;
+ modes->blueBits + modes->alphaBits;
modes->accumRedBits = 16 * j;
modes->accumGreenBits = 16 * j;
modes->accumBlueBits = 16 * j;
modes->accumAlphaBits = 0;
modes->accumAlphaBits = 16 * j;
modes->visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG;
modes->stencilBits = stencil_bits;
@@ -205,6 +205,7 @@ r200FillInModes( unsigned pixel_bits, unsigned depth_bits,
{ 0, 0 }
};
depth_buffer_modes[0][0] = depth_bits;
depth_buffer_modes[1][0] = depth_bits;
depth_buffer_modes[1][1] = stencil_bits;