Added TRIANGLE_WALK_DOUBLE to optionally walk triangle edges with GLdoubles
instead of GLfixed. (Justin Novosad)
This commit is contained in:
+24
-9
@@ -5,7 +5,7 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.0
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* Version: 6.1
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*
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* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
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*
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@@ -149,44 +149,54 @@
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/** Max convolution filter height */
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#define MAX_CONVOLUTION_HEIGHT 9
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/** GL_ARB_texture_compression */
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/** For GL_ARB_texture_compression */
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#define MAX_COMPRESSED_TEXTURE_FORMATS 25
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/** GL_EXT_texture_filter_anisotropic */
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/** For GL_EXT_texture_filter_anisotropic */
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#define MAX_TEXTURE_MAX_ANISOTROPY 16.0
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/** GL_EXT_texture_lod_bias */
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/** For GL_EXT_texture_lod_bias */
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#define MAX_TEXTURE_LOD_BIAS 4.0
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/* GL_NV_vertex_program */
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/** For GL_NV_vertex_program */
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/*@{*/
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#define MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS 128
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#define MAX_NV_VERTEX_PROGRAM_TEMPS 12
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#define MAX_NV_VERTEX_PROGRAM_PARAMS 96
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#define MAX_NV_VERTEX_PROGRAM_INPUTS 16
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#define MAX_NV_VERTEX_PROGRAM_OUTPUTS 15
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/*@}*/
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/* GL_NV_fragment_program */
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/** For GL_NV_fragment_program */
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/*@{*/
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#define MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS 128
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#define MAX_NV_FRAGMENT_PROGRAM_TEMPS 96
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#define MAX_NV_FRAGMENT_PROGRAM_PARAMS 64
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#define MAX_NV_FRAGMENT_PROGRAM_INPUTS 12
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#define MAX_NV_FRAGMENT_PROGRAM_OUTPUTS 3
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#define MAX_NV_FRAGMENT_PROGRAM_WRITE_ONLYS 2
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/*@}*/
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/* GL_ARB_vertex_program */
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/** For GL_ARB_vertex_program */
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/*@{*/
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#define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1
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#define MAX_VERTEX_PROGRAM_ATTRIBS 16
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/*@}*/
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/* GL_ARB_fragment_program */
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/** For GL_ARB_fragment_program */
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/*@{*/
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#define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 1
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#define MAX_FRAGMENT_PROGRAM_ALU_INSTRUCTIONS 48
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#define MAX_FRAGMENT_PROGRAM_TEX_INSTRUCTIONS 24
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#define MAX_FRAGMENT_PROGRAM_TEX_INDIRECTIONS 4
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/*@}*/
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/* Any program target/extension */
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/** For any program target/extension */
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/*@{*/
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#define MAX_PROGRAM_LOCAL_PARAMS 96
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#define MAX_PROGRAM_MATRICES 8
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#define MAX_PROGRAM_MATRIX_STACK_DEPTH 4
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/*@}*/
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/*@}*/
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@@ -197,6 +207,11 @@
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/*@{*/
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/**
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* If non-zero use GLdouble for walking triangle edges, for better accuracy.
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*/
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#define TRIANGLE_WALK_DOUBLE 0
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/**
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* Bits per accumulation buffer color component: 8, 16 or 32
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*/
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+91
-34
@@ -29,7 +29,8 @@
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*
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* The following macros may be defined to indicate what auxillary information
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* must be interplated across the triangle:
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* INTERP_Z - if defined, interpolate Z values
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* INTERP_Z - if defined, interpolate vertex Z values
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* INTERP_W - if defined, interpolate vertex W values
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* INTERP_FOG - if defined, interpolate fog values
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* INTERP_RGB - if defined, interpolate RGB values
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* INTERP_ALPHA - if defined, interpolate Alpha values (req's INTERP_RGB)
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@@ -93,7 +94,6 @@
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* SUB_PIXEL_BITS.
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*/
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/*
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* ColorTemp is used for intermediate color values.
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*/
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@@ -103,6 +103,21 @@
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#define ColorTemp GLint /* same as GLfixed */
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#endif
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/*
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* Walk triangle edges with GLfixed or GLdouble
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*/
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#if TRIANGLE_WALK_DOUBLE
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#define GLinterp GLdouble
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#define InterpToInt(X) ((GLint) (X))
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#define INTERP_ONE 1.0
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#else
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#define GLinterp GLfixed
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#define InterpToInt(X) FixedToInt(X)
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#define INTERP_ONE FIXED_ONE
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#endif
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/*
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* Either loop over all texture units, or just use unit zero.
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*/
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@@ -131,15 +146,23 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
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const SWvertex *v2 )
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{
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typedef struct {
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const SWvertex *v0, *v1; /* Y(v0) < Y(v1) */
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GLfloat dx; /* X(v1) - X(v0) */
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GLfloat dy; /* Y(v1) - Y(v0) */
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GLfixed fdxdy; /* dx/dy in fixed-point */
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GLfixed fsx; /* first sample point x coord */
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GLfixed fsy;
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GLfloat adjy; /* adjust from v[0]->fy to fsy, scaled */
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GLint lines; /* number of lines to be sampled on this edge */
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GLfixed fx0; /* fixed pt X of lower endpoint */
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const SWvertex *v0, *v1; /* Y(v0) < Y(v1) */
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#if TRIANGLE_WALK_DOUBLE
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GLdouble dx; /* X(v1) - X(v0) */
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GLdouble dy; /* Y(v1) - Y(v0) */
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GLdouble dxdy; /* dx/dy */
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GLdouble adjy; /* adjust from v[0]->fy to fsy, scaled */
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#else
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GLfloat dx; /* X(v1) - X(v0) */
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GLfloat dy; /* Y(v1) - Y(v0) */
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GLfloat dxdy; /* dx/dy */
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GLfixed fdxdy; /* dx/dy in fixed-point */
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GLfloat adjy; /* adjust from v[0]->fy to fsy, scaled */
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#endif
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GLfixed fsx; /* first sample point x coord */
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GLfixed fsy;
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GLint lines; /* number of lines to be sampled on this edge */
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GLfixed fx0; /* fixed pt X of lower endpoint */
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} EdgeT;
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#ifdef INTERP_Z
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@@ -228,12 +251,21 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
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eBot.v0 = vMin; eBot.v1 = vMid;
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/* compute deltas for each edge: vertex[upper] - vertex[lower] */
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#if TRIANGLE_WALK_DOUBLE
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eMaj.dx = FixedToDouble(vMax_fx - vMin_fx);
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eMaj.dy = FixedToDouble(vMax_fy - vMin_fy);
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eTop.dx = FixedToDouble(vMax_fx - vMid_fx);
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eTop.dy = FixedToDouble(vMax_fy - vMid_fy);
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eBot.dx = FixedToDouble(vMid_fx - vMin_fx);
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eBot.dy = FixedToDouble(vMid_fy - vMin_fy);
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#else
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eMaj.dx = FixedToFloat(vMax_fx - vMin_fx);
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eMaj.dy = FixedToFloat(vMax_fy - vMin_fy);
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eTop.dx = FixedToFloat(vMax_fx - vMid_fx);
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eTop.dy = FixedToFloat(vMax_fy - vMid_fy);
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eBot.dx = FixedToFloat(vMid_fx - vMin_fx);
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eBot.dy = FixedToFloat(vMid_fy - vMin_fy);
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#endif
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/* compute area, oneOverArea and perform backface culling */
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{
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@@ -259,11 +291,13 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
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eMaj.fsy = FixedCeil(vMin_fy);
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eMaj.lines = FixedToInt(FixedCeil(vMax_fy - eMaj.fsy));
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if (eMaj.lines > 0) {
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GLfloat dxdy = eMaj.dx / eMaj.dy;
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eMaj.fdxdy = SignedFloatToFixed(dxdy);
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eMaj.dxdy = eMaj.dx / eMaj.dy;
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#ifndef INTERP_DOUBLE
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eMaj.fdxdy = SignedFloatToFixed(eMaj.dxdy);
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#endif
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eMaj.adjy = (GLfloat) (eMaj.fsy - vMin_fy); /* SCALED! */
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eMaj.fx0 = vMin_fx;
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eMaj.fsx = eMaj.fx0 + (GLfixed) (eMaj.adjy * dxdy);
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eMaj.fsx = eMaj.fx0 + (GLfixed) (eMaj.adjy * eMaj.dxdy);
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}
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else {
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return; /*CULLED*/
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@@ -272,21 +306,25 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
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eTop.fsy = FixedCeil(vMid_fy);
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eTop.lines = FixedToInt(FixedCeil(vMax_fy - eTop.fsy));
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if (eTop.lines > 0) {
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GLfloat dxdy = eTop.dx / eTop.dy;
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eTop.fdxdy = SignedFloatToFixed(dxdy);
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eTop.dxdy = eTop.dx / eTop.dy;
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#ifndef INTERP_DOUBLE
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eTop.fdxdy = SignedFloatToFixed(eTop.dxdy);
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#endif
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eTop.adjy = (GLfloat) (eTop.fsy - vMid_fy); /* SCALED! */
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eTop.fx0 = vMid_fx;
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eTop.fsx = eTop.fx0 + (GLfixed) (eTop.adjy * dxdy);
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eTop.fsx = eTop.fx0 + (GLfixed) (eTop.adjy * eTop.dxdy);
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}
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eBot.fsy = FixedCeil(vMin_fy);
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eBot.lines = FixedToInt(FixedCeil(vMid_fy - eBot.fsy));
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if (eBot.lines > 0) {
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GLfloat dxdy = eBot.dx / eBot.dy;
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eBot.fdxdy = SignedFloatToFixed(dxdy);
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eBot.dxdy = eBot.dx / eBot.dy;
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#ifndef INTERP_DOUBLE
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eBot.fdxdy = SignedFloatToFixed(eBot.dxdy);
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#endif
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eBot.adjy = (GLfloat) (eBot.fsy - vMin_fy); /* SCALED! */
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eBot.fx0 = vMin_fx;
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eBot.fsx = eBot.fx0 + (GLfixed) (eBot.adjy * dxdy);
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eBot.fsx = eBot.fx0 + (GLfixed) (eBot.adjy * eBot.dxdy);
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}
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}
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@@ -362,6 +400,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
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}
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#endif
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#ifdef INTERP_W
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span.interpMask |= SPAN_W;
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{
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const GLfloat eMaj_dw = vMax->win[3] - vMin->win[3];
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const GLfloat eBot_dw = vMid->win[3] - vMin->win[3];
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@@ -587,9 +626,9 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
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{
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GLint subTriangle;
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GLfixed fxLeftEdge = 0, fxRightEdge = 0;
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GLfixed fdxLeftEdge = 0, fdxRightEdge = 0;
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GLfixed fError = 0, fdError = 0;
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GLinterp fxLeftEdge = 0, fxRightEdge = 0;
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GLinterp fdxLeftEdge = 0, fdxRightEdge = 0;
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GLinterp fError = 0, fdError = 0;
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#ifdef PIXEL_ADDRESS
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PIXEL_TYPE *pRow = NULL;
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GLint dPRowOuter = 0, dPRowInner; /* offset in bytes */
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@@ -685,11 +724,21 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
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const GLfixed fsx = eLeft->fsx; /* no fractional part */
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const GLfixed fsy = eLeft->fsy;
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const GLfixed fx = FixedCeil(fsx); /* no fractional part */
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const GLfloat adjx = (GLfloat) (fx - eLeft->fx0); /* SCALED! */
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const GLfloat adjy = eLeft->adjy; /* SCALED! */
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GLfixed fdxOuter;
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const GLinterp adjx = (GLinterp) (fx - eLeft->fx0); /* SCALED! */
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const GLinterp adjy = eLeft->adjy; /* SCALED! */
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GLint idxOuter;
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#if TRIANGLE_WALK_DOUBLE
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GLdouble dxOuter;
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fError = FixedToFloat(fx - fsx - FIXED_ONE);
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fxLeftEdge = FixedToFloat(fsx);
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fdxLeftEdge = eLeft->dxdy;
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dxOuter = floor(fdxLeftEdge);
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fdError = dxOuter - fdxLeftEdge + 1.0;
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idxOuter = (GLint) dxOuter;
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#else
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GLfloat dxOuter;
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GLfixed fdxOuter;
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fError = fx - fsx - FIXED_ONE;
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fxLeftEdge = fsx - FIXED_EPSILON;
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@@ -698,7 +747,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
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fdError = fdxOuter - fdxLeftEdge + FIXED_ONE;
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idxOuter = FixedToInt(fdxOuter);
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dxOuter = (GLfloat) idxOuter;
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#endif
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span.y = FixedToInt(fsy);
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/* silence warnings on some compilers */
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@@ -709,7 +758,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
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#ifdef PIXEL_ADDRESS
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{
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pRow = (PIXEL_TYPE *) PIXEL_ADDRESS(FixedToInt(fxLeftEdge), span.y);
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pRow = (PIXEL_TYPE *) PIXEL_ADDRESS(InterpToInt(fxLeftEdge), span.y);
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dPRowOuter = -((int)BYTES_PER_ROW) + idxOuter * sizeof(PIXEL_TYPE);
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/* negative because Y=0 at bottom and increases upward */
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}
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@@ -743,7 +792,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
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}
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# ifdef DEPTH_TYPE
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zRow = (DEPTH_TYPE *)
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_swrast_zbuffer_address(ctx, FixedToInt(fxLeftEdge), span.y);
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_swrast_zbuffer_address(ctx, InterpToInt(fxLeftEdge), span.y);
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dZRowOuter = (ctx->DrawBuffer->Width + idxOuter) * sizeof(DEPTH_TYPE);
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# endif
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}
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@@ -887,8 +936,13 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
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if (setupRight && eRight->lines>0) {
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#if TRIANGLE_WALK_DOUBLE
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fxRightEdge = FixedToDouble(eRight->fsx);
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fdxRightEdge = eRight->dxdy;
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#else
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fxRightEdge = eRight->fsx - FIXED_EPSILON;
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fdxRightEdge = eRight->fdxdy;
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#endif
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}
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if (lines==0) {
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@@ -944,9 +998,8 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
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while (lines > 0) {
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/* initialize the span interpolants to the leftmost value */
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/* ff = fixed-pt fragment */
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const GLint right = FixedToInt(fxRightEdge);
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span.x = FixedToInt(fxLeftEdge);
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const GLint right = InterpToInt(fxRightEdge);
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span.x = InterpToInt(fxLeftEdge);
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if (right <= span.x)
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span.end = 0;
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@@ -1075,10 +1128,10 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
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fxLeftEdge += fdxLeftEdge;
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fxRightEdge += fdxRightEdge;
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fError += fdError;
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if (fError >= 0) {
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fError -= FIXED_ONE;
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fError -= INTERP_ONE;
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#ifdef PIXEL_ADDRESS
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pRow = (PIXEL_TYPE *) ((GLubyte *) pRow + dPRowOuter);
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#endif
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@@ -1203,6 +1256,10 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
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#undef T_SCALE
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#undef FixedToDepth
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#undef ColorTemp
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#undef GLinterp
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#undef InterpToInt
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#undef INTERP_ONE
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#undef DO_OCCLUSION_TEST
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#undef NAME
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