Commit Graph

74545 Commits

Author SHA1 Message Date
Brian Paul 8fbb72c297 vbo: move 'tmp' var initialization
Improve readability a bit.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2015-10-13 08:28:23 -06:00
Brian Paul a1cbf85de0 vbo: improve fprintf() formatting
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2015-10-13 08:28:23 -06:00
Brian Paul a639bbf098 vbo: simplify vertex array initializations in vbo_context.c
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2015-10-13 08:28:23 -06:00
Brian Paul 20f31ae37c vbo: get rid of needless NR_MAT_ATTRIBS constant
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2015-10-13 08:28:23 -06:00
Brian Paul dd293d8aae vbo: fix incorrect switch statement in init_mat_currval()
The variable 'i' is a value in [0, MAT_ATTRIB_MAX-1] so subtracting
VERT_ATTRIB_GENERIC0 gave a bogus value and we executed the default
switch clause for all loop iterations.

This doesn't fix any known issues but was clearly incorrect.

Cc: mesa-stable@lists.freedesktop.org

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2015-10-13 08:28:22 -06:00
Brian Paul c73c481c4a mesa: pass caller name to create_textures()
Simpler than the dsa flag approach.
2015-10-13 08:28:22 -06:00
Samuel Iglesias Gonsalvez 6a506689db glsl: fix matrix stride calculation for std430's row_major matrices with two columns
This is the result of applying several rules:

From OpenGL 4.3 spec, section 7.6.2.2 "Standard Uniform Block Layout":

"2. If the member is a two- or four-component vector with components
consuming N basic machine units, the base alignment is 2N or 4N,
respectively."
[...]
"4. If the member is an array of scalars or vectors, the base alignment
and array stride are set to match the base alignment of a single array
element, according to rules (1), (2), and (3), and rounded up to the
base alignment of a vec4."
[...]
"7. If the member is a row-major matrix with C columns and R rows, the
matrix is stored identically to an array of R row vectors with C
components each, according to rule (4)."
[...]
"When using the std430 storage layout, shader storage blocks will be
laid out in buffer storage identically to uniform and shader storage
blocks using the std140 layout, except that the base alignment and
stride of arrays of scalars and vectors in rule 4 and of structures in
rule 9 are not rounded up a multiple of the base alignment of a vec4."

In summary: vec2 has a base alignment of 2*N, a row-major mat2xY is
stored like an array of Y row vectors with 2 components each. Because
of std430 storage layout, the base alignment of the array of vectors
is not rounded up to vec4, so it is still 2*N.

Fixes 15 dEQP tests:

dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_lowp_mat2
dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_mediump_mat2
dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_highp_mat2
dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_lowp_mat2x3
dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_mediump_mat2x3
dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_highp_mat2x3
dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_lowp_mat2x4
dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_mediump_mat2x4
dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_highp_mat2x4
dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.row_major_mat2
dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.row_major_mat2x3
dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.row_major_mat2x4
dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.row_major_mat2
dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.row_major_mat2x3
dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.row_major_mat2x4

v2:
- Add spec quote in both commit log and code (Timothy)

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Marta Lofstedt <marta.lofstedt@intel.com>
2015-10-13 15:58:54 +02:00
Christian König 685335639a r600/vce: enable VCE for trinity/richland
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2015-10-13 14:32:52 +02:00
Christian König 83de93309e r600/uvd: disable UVD tiling by default
It has only minimal advantages for post processing and doesn't work with VCE.

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2015-10-13 14:32:48 +02:00
Jason Ekstrand e21ecb841c anv: Declare/validate the correct API version 2015-10-12 18:25:19 -07:00
Glenn Kennard 24a1a157a6 r600g: Enable GL_ARB_gpu_shader5 extension
Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-10-13 08:55:42 +10:00
Glenn Kennard 1befb7ed98 r600g/sb: SB support for UBO indexing
Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-10-13 08:55:33 +10:00
Glenn Kennard 80c5062abf r600g/sb: Support gs5 sampler indexing (v2)
[airlied: v2 cayman fixups]

Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-10-13 08:53:35 +10:00
Kenneth Graunke bd198b9f0a i965/vs: Simplify fs_visitor's ATTR file.
Previously, ATTR was indexed by VERT_ATTRIB_* slots; at the end of
compilation, assign_vs_urb_setup() translated those into GRF units,
and converted ATTR to HW_REGs.

This patch moves the transslation earlier, making ATTR work in terms of
GRF units from the beginning.  assign_vs_urb_setup() simply has to add
the number of payload registers and push constants to obtain the final
hardware GRF number.  (We can't do this earlier as those values aren't
known.)

ATTR still supports reg_offset; however, it's simply added to reg.
It's not clear whether this is valuable or not.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-10-12 14:33:26 -07:00
Ilia Mirkin bf97f8d467 nouveau: avoid double-emitting fence
The act of ensuring that there is space can cause a flush to happen,
which will emit the current screen fence. If that is the fence we're
trying to wait on, then it will have been emitted as a result of doing
the PUSH_SPACE. Don't attempt to emit it a second time.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Fixes: 8053c9208f (nouveau: avoid emitting new fences unnecessarily)
Cc: mesa-stable@lists.freedesktop.org
2015-10-12 17:21:29 -04:00
Ian Romanick eeb444bc99 glsl: Never allow the sequence operator anywhere in an array size
Fixes:

    spec/glsl-1.20/compiler/structure-and-array-operations/array-size-sequence-in-parenthesis.vert
    spec/glsl-es-1.00/compiler/array-sized-by-sequence-in-parenthesis.vert
    spec/glsl-es-3.00/compiler/array-sized-by-sequence-in-parenthesis.vert

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-10-12 10:15:14 -07:00
Ian Romanick 92635a84a7 glsl: In later GLSL versions, sequence operator is cannot be a constant expression
Fixes:
    ES3-CTS.shaders.negative.constant_sequence

    spec/glsl-es-3.00/compiler/global-initializer/from-sequence.vert
    spec/glsl-es-3.00/compiler/global-initializer/from-sequence.frag

v2: Fix a couple copy-and-paste mistake in the spec quotations.
Suggested by Matt.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
2015-10-12 10:15:14 -07:00
Ian Romanick 05e4601c6b glsl: Add method to determine whether an expression contains the sequence operator
This will be used in the next patch to enforce some language sematics.

v2: Fix inverted logic in
ast_function_expression::has_sequence_subexpression.  The method
originally had a different name and a different meaning.  I fixed the
logic in ast_to_hir.cpp, but I only changed the names in
ast_function.cpp.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Marta Lofstedt <marta.lofstedt@intel.com> [v1]
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
2015-10-12 10:15:13 -07:00
Ian Romanick bb329f2ff6 glsl: Restrict initializers for global variables to constant expression in ES
v2: Combine this check with the existing const and uniform checks.  This
change depends on the previous patch (glsl: Only set
ir_variable::constant_value for const-decorated variables).

Fixes:

    ES2-CTS.shaders.negative.initialize
    ES3-CTS.shaders.negative.initialize

    spec/glsl-es-1.00/compiler/global-initializer/from-attribute.vert
    spec/glsl-es-1.00/compiler/global-initializer/from-uniform.vert
    spec/glsl-es-1.00/compiler/global-initializer/from-uniform.frag
    spec/glsl-es-1.00/compiler/global-initializer/from-global.vert
    spec/glsl-es-1.00/compiler/global-initializer/from-global.frag
    spec/glsl-es-1.00/compiler/global-initializer/from-varying.frag
    spec/glsl-es-3.00/compiler/global-initializer/from-uniform.vert
    spec/glsl-es-3.00/compiler/global-initializer/from-uniform.frag
    spec/glsl-es-3.00/compiler/global-initializer/from-in.vert
    spec/glsl-es-3.00/compiler/global-initializer/from-in.frag
    spec/glsl-es-3.00/compiler/global-initializer/from-global.vert
    spec/glsl-es-3.00/compiler/global-initializer/from-global.frag

Note: spec/glsl-es-3.00/compiler/global-initializer/from-sequence.*
still fail because the result of a sequence operator is still considered
to be a constant expression.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92304
Reviewed-by: Tapani Pälli <tapani.palli@intel.com> [v1]
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> [v1]
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
2015-10-12 10:15:13 -07:00
Ian Romanick 3524d6df33 glsl: Only set ir_variable::constant_value for const-decorated variables
Right now we're also setting for uniforms, and that doesn't seem to hurt
things.  The next patch will make general global variables in GLSL ES,
and those definitely should not have constant_value set!

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
2015-10-12 10:15:13 -07:00
Ian Romanick 5bc68f0f2b glsl: Use constant_initializer instead of constant_value to determine whether to keep an unused uniform
This even matches the comment "uniform initializers are precious, and
could get used by another stage."

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
2015-10-12 10:15:13 -07:00
Ian Romanick 313372cae8 glsl/linker: Use constant_initializer instead of constant_value to initialize uniforms
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
2015-10-12 10:15:13 -07:00
Ian Romanick 8acce5d53a ff_fragment_shader: Use binding to set the sampler unit
This is the way layout(binding=xxx) works from GLSL.  The old method
just happened to work (and significantly predated support for
layout(binding=xxx)), but future changes will break this.

v2: Remove some stale comments.  Suggested by Matt and Chris Forbes.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
2015-10-12 10:15:13 -07:00
Ian Romanick 43b07eb60f glsl: Allow built-in functions as constant expressions in OpenGL ES 1.00
In d4a24745 (August 2012), Paul made functions calls not be constant
expressions in GLSL ES 1.00.  Since this feature was added in desktop
GLSL 1.20, we believed that it was added in GLSL ES 3.00.  That turns
out to be completely wrong.  Built-in functions have always been allowed
as constant expressions in GLSL ES, and the patch adds the (many) spec
quotations to prove it.

While we never previously encountered this, a later patch enforces a GLSL
ES 1.00 rule that global variable initializers must be constant
expressions.  Without this fix, several dEQP tests fail.

Fixes:

    tests/spec/glsl-es-1.00/compiler/const-initializer/from-function.frag
    tests/spec/glsl-es-1.00/compiler/const-initializer/from-function.vert
    tests/spec/glsl-es-1.00/compiler/const-initializer/from-sequence-in-function.frag
    tests/spec/glsl-es-1.00/compiler/const-initializer/from-sequence-in-function.vert

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.0 10.1 10.2 10.3 10.4 10.5 10.6 11.0" <mesa-stable@lists.freedesktop.org>

Yes, I know we don't maintain stable branches that far back, but that
*is* how far back this bug goes!
2015-10-12 10:15:13 -07:00
Nicolai Hähnle 45ed627d89 u_vbuf: fix vb slot assignment for translated buffers
Vertex attributes of different categories (constant/per-instance/
per-vertex) go into different buffers for translation, and this is now
properly reflected in the vertex buffers passed to the driver.

Fixes e.g. piglit's point-vertex-id divisor test.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2015-10-12 16:46:30 +02:00
Iago Toral Quiroga 7a1143f29e glsl: include variable name in error messages about initializers
Also fix style / wrong indentation along the way and make the messages
more uniform.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-10-12 08:31:08 +02:00
Iago Toral Quiroga f09c229cc6 glsl: shader outputs cannot have initializers
GLSL Spec 4.20.8, 4.3 Storage Qualifiers:

"Initializers in global declarations may only be used in declarations of
 global variables with no storage qualifier, with a const qualifier or
 with a uniform qualifier."

We do this for input variables, but not for output variables. AMD and NVIDIA
proprietary drivers don't allow this either.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-10-12 08:31:08 +02:00
Iago Toral Quiroga 8281a7c533 i965: Fix unsafe pointer when dumping VS/FS IR
For the VS and FS stages that use ARB_vertex_program or
ARB_fragment_program we don't have a shader program, however,
when debuging is enabled, we call brw_dump_ir like this:

brw_dump_ir("vertex", prog, &vs->base, &vp->program.Base);

where vs will be NULL (since prog is NULL).

As pointed out by Chris, this &vs->base is not really a dereference,
it simply computes a new address that just happens to be 0x0 because
the offset of base in brw_shader is 0. Then brw_dump_ir will see a
NULL pointer and not do anything. This is why this does not crash at
the moment. However, this does not look very safe (it would crash
for any location of base that is not the first in brw_shader), so
patch it to prevent a potential (even if unlikely) problem in the
future.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2015-10-12 08:30:57 +02:00
Dave Airlie bcfaab3885 mesa/uniforms: fix get_uniform for doubles (v2)
The initial glGetUniformdv support didn't cover all the
casting cases that are apparantly legal, and cts seems to
test for them.

I've updated the piglit test to cover these cases now.

v2: fix indentation - it's all broken in this file (Ilia)
fix src/dst index tracking in light of fp64 support (Ilia)

cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-10-12 13:10:59 +10:00
Chia-I Wu c8083b1adc ilo: improve Gen8 defines based on its PRMs 2015-10-12 10:15:28 +08:00
Matt Turner 4642d53a03 i965/vec4: Implement b2f and b2i using negation.
Curro added this in commit 3ee2daf23d (before the vec4/NIR backend was
added) but it was missed in the new NIR backend. Add it there as well.

instructions in affected programs:     1857 -> 1810 (-2.53%)
helped:                                15

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2015-10-11 16:19:52 -07:00
Ilia Mirkin 9fe458335f nv50,nvc0: don't base decisions on available pushbuf space
We still have to push everything out, might as well kick earlier and
flip pushbufs when we know we'll need it. This resolves some issues with
the new policy of making sure that we always leave a bit of room at the
end for fences.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Fixes: 47d11990b (nouveau: make sure there's always room to emit a fence)
Cc: mesa-stable@lists.freedesktop.org
2015-10-11 17:57:04 -04:00
Ilia Mirkin 8053c9208f nouveau: avoid emitting new fences unnecessarily
Right now we emit on every kick, but this is only necessary if something
will ever be able to observe that the fence completed. If there are no
refs, leave the fence alone and emit it another day.

This also happens to work around an issue for the kick handler -- a kick
can be a result of e.g. nouveau_bo_wait or explicit kick, or it can be
due to lack of space in the pushbuf. We want the emit to happen in the
current batch, so we want there to always be enough space. However an
explicit kick could take the reserved space for the implicitly-triggered
kick's fence emission if it happened right after. With the new mechanism,
hopefully there's no way to cause two fences to be emitted into the same
reserved space.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Fixes: 47d11990b (nouveau: make sure there's always room to emit a fence)
Cc: mesa-stable@lists.freedesktop.org
2015-10-11 17:57:04 -04:00
Jason Ekstrand 0689a0f0f3 anv/device: Return VK_SUCCESS after setting pCount in QueueFamilyProperties 2015-10-10 15:25:08 -07:00
Samuel Pitoiset 06abd1a25e nvc0: make use of NVC0_COMPUTE_CLASS for GF110
In theory, GF110+ should also support NVC8_COMPUTE_CLASS but, in practice,
a ILLEGAL_CLASS dmesg fail appears when using it.

This fixes compute support and MP performance counters on GF110.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-10-10 22:11:03 +02:00
Kenneth Graunke a23bdd1fae i965/gs: Make MAX_GS_INPUT_VERTICES a #define in brw_context.h.
For scalar VS, I'll need this in brw_fs.cpp as well.  It seems silly to
redeclare it in three places.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-10-10 11:40:19 -07:00
Kenneth Graunke 2953c3d761 i965/vs: Map scalar VS input locations properly; avoid tons of MOVs.
Previously, we used nir_lower_io with the scalar type_size function,
which mapped VERT_ATTRIB_* locations to...some numbers.  Then, in
fs_visitor::nir_setup_inputs(), we created temporaries indexed by
those numbers, and emitted MOVs from the actual ATTR registers to
those temporaries.  Virtually all of these were copy propagated away,
but it's still ugly.

This patch reworks our input lowering to produce NIR lower_input
intrinsics that properly index into the ATTR file, so we can access
it directly.

No changes in shader-db.

v2: Fix unreachable() message (Ken), update commit message (Matt).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-10-10 11:40:19 -07:00
Kenneth Graunke 6842ad7912 i965/vs: Fix a subtlety in the nr_attributes == 0 workaround.
nr_attributes is used to compute first_non_payload_grf, which is the
first register we're allowed to use for ordinary register allocation.

The hardware requires us to read at least one pair of values, but we're
completely free to overwrite that garbage register with whatever we like.

Instead of altering nr_attributes, we should alter urb_read_length, which
only affects the amount we ask the VF to read.  This should save us a
register in trivial cases (which admittedly isn't very useful).

While we're at it, improve the explanation in the comments.

v2: Actually do what I said (caught by Ilia).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2015-10-10 11:40:19 -07:00
Kenneth Graunke 031d350132 i965/vs: Unify URB entry size/read length calculations between backends.
Both the vec4 and scalar VS backends had virtually identical URB entry
size and read length calculations.  We can move those up a level to
backend-agnostic code and reuse it for both.

Unfortunately, the backends need to know nr_attributes to compute
first_non_payload_grf, so I had to store that in prog_data.  We could
use urb_read_length, but that's nr_attributes rounded up to a multiple
of two, so doing so would waste a register in some cases.

There's more code to be removed in the vec4 backend, but that will
come in a follow-on patch.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-10-10 11:40:19 -07:00
Kenneth Graunke a4e988f481 i965/cfg: Fix cfg_t::dump() when a block has no immediate dominator.
Switch statements introduce a bogus loop with an unconditional break at
the end of the loop, just before the while...so the while is unreachable
and has no immediate dominator.

v2: With less exuberance

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-10-10 11:40:19 -07:00
Chad Versace 82b324c24b i965/gen8: Remove gen<8 checks in gen8 code
Some assertions in gen8_surface_state.c checked for gen < 8.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-10-09 14:24:12 -07:00
Chad Versace 8a0c85b258 i965/gen9: Enable rep clears on gen9
The (gen < 9) check in brw_clear() was too broad. It disabled all types
of fast color clears:
    a. singlesample rep clears
    b. singlesample MCS fast clears
    c. multisample MCS fast clears

The MCS clears are still buggy, but the rep clear works well. So let's
enable it.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2015-10-09 14:24:12 -07:00
Chad Versace dcd59a9e32 i965/gen9: Disable MCS for 1x color surfaces
Fast color clears are disabled for gen9 (see the checks in
brw_meta_fast_clear), so there is no reason to allocate the MCS and
track its clear/resolve state.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2015-10-09 14:24:12 -07:00
Roland Scheidegger 4c4ba5a8c3 tgsi: (trivial) kill c99-ism. 2015-10-09 23:12:14 +02:00
Marek Olšák d695c676ea program: remove _mesa_init_*_program wrappers
They didn't do anything useful.

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-10-09 22:02:19 +02:00
Marek Olšák 092f0427dc program: remove other unused functions
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-10-09 22:02:18 +02:00
Marek Olšák 5042a3eef8 program: remove unused cloning and combining functions
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-10-09 22:02:18 +02:00
Marek Olšák c947a3a4c4 program: remove unused function _mesa_find_line_column
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-10-09 22:02:18 +02:00
Marek Olšák ee01942eb5 st/mesa: release the glsl_to_tgsi visitor after translation
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
2015-10-09 22:02:18 +02:00
Marek Olšák e5073e8d0c st/mesa: translate tessellation shaders into TGSI when we get them
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
2015-10-09 22:02:18 +02:00