mesa: pass caller name to create_textures()

Simpler than the dsa flag approach.
This commit is contained in:
Brian Paul
2015-10-08 14:45:28 -06:00
parent 6a506689db
commit c73c481c4a
+6 -7
View File
@@ -1205,17 +1205,16 @@ invalidate_tex_image_error_check(struct gl_context *ctx, GLuint texture,
*/
static void
create_textures(struct gl_context *ctx, GLenum target,
GLsizei n, GLuint *textures, bool dsa)
GLsizei n, GLuint *textures, const char *caller)
{
GLuint first;
GLint i;
const char *func = dsa ? "Create" : "Gen";
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
_mesa_debug(ctx, "gl%sTextures %d\n", func, n);
_mesa_debug(ctx, "%s %d\n", caller, n);
if (n < 0) {
_mesa_error( ctx, GL_INVALID_VALUE, "gl%sTextures(n < 0)", func );
_mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", caller);
return;
}
@@ -1236,7 +1235,7 @@ create_textures(struct gl_context *ctx, GLenum target,
texObj = ctx->Driver.NewTextureObject(ctx, name, target);
if (!texObj) {
mtx_unlock(&ctx->Shared->Mutex);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "gl%sTextures", func);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "gl%sTextures", caller);
return;
}
@@ -1273,7 +1272,7 @@ void GLAPIENTRY
_mesa_GenTextures(GLsizei n, GLuint *textures)
{
GET_CURRENT_CONTEXT(ctx);
create_textures(ctx, 0, n, textures, false);
create_textures(ctx, 0, n, textures, "glGenTextures");
}
/**
@@ -1306,7 +1305,7 @@ _mesa_CreateTextures(GLenum target, GLsizei n, GLuint *textures)
return;
}
create_textures(ctx, target, n, textures, true);
create_textures(ctx, target, n, textures, "glCreateTextures");
}
/**