Commit Graph

74545 Commits

Author SHA1 Message Date
Brian 690a9de40b Define a re-usable vertex_info structure to describe vertex layouts.
This also includes legacy #defines for VF_ATTRIB_*, FRAG_ATTRIB_*, etc tokens.
Those will go away eventually, but at least we no longer need vf/vf.h
2007-08-23 13:25:46 -06:00
Brian ef7c250900 For the time being, interpolate Z in shade_quad() rather in the shader.
This was causing trouble for the i915 driver.
2007-08-23 13:24:06 -06:00
Brian 4b654d41da For _mesa_share_state(), update the context's references to the new share group's objects (Shane Blackett) 2007-08-23 08:53:43 +01:00
Brian dbef6158c6 remove unneeded CallStack array 2007-08-23 08:19:31 +01:00
Brian c990d0fd57 Checkpoint: texture image and sampler state handling, plus better vertex format code.
Texture image/sampler state code should be working, but is disabled for now.
Need to fix outstanding issues with vertex formats and texcoords first...
2007-08-22 18:52:40 -06:00
Brian ace2b98dd3 fix assertions in swizzle() 2007-08-22 18:52:40 -06:00
Brian 69ab4b23f5 more debug output 2007-08-22 18:52:40 -06:00
Brian fa8cbc45e8 Need to store vendor and renderer strings in the context.
As it was, we always returned the same pointer.  So glxinfo, which calls
glGetString() before printing anything, was printing the same string for
both vendor and renderer.
2007-08-22 18:52:40 -06:00
Brian e9190ec534 remove old draw_vertices() 2007-08-22 18:52:39 -06:00
michal e94ea99254 Add deco_caps.c. 2007-08-22 17:37:32 +01:00
michal 89c0d32b45 First pass on tgsi deco. 2007-08-22 17:21:02 +01:00
michal 6b6cc4c0fe Include headers. 2007-08-22 16:38:00 +01:00
michal fa8c74fcc9 New file. 2007-08-22 16:24:35 +01:00
michal d866e648ae New file. 2007-08-22 16:17:41 +01:00
Brian be673e9719 Sampler state code now compiles and is built. Not tested yet. 2007-08-22 13:33:19 -06:00
Brian d45dd5672a added border_color to sampler state 2007-08-22 13:30:26 -06:00
Brian 8a868919b5 Improved pipe_region/surface_reference() functions
Now dereferences the old object first.
Target object may be NULL to clear the pointer.
2007-08-22 12:41:59 -06:00
Brian c0bb4ba9e6 Rework of shader constant buffers.
They're now totally independent of the actual shaders.
Also, implemented in terms of pipe_buffer_handles/objects.
2007-08-22 12:26:46 -06:00
Keith Whitwell d1fbf621dc Import some sampler state code.
Doesn't compile, isn't built.
2007-08-22 10:34:38 +01:00
Brian 5ac22877c9 code movement, null ptr checks, etc 2007-08-22 10:04:45 -06:00
Brian e7f814e034 remove unneeded include 2007-08-22 10:04:36 -06:00
Brian 4ed87bf229 remove unneeded includes 2007-08-22 10:04:16 -06:00
Brian 0e87617255 Obsolete. 2007-08-22 09:41:51 -06:00
Brian c8c616d33c don't need i915_fpc.c 2007-08-22 09:41:32 -06:00
Brian 2154d1c5ac implement negation for src operands 2007-08-22 09:41:20 -06:00
Patrice Mandin a3750c989b nouveau: nv10: set projection matrix from viewport size 2007-08-22 11:01:59 +02:00
Patrice Mandin 24746d0e32 nouveau: nv10: initialize more of nv10 tcl engine 2007-08-22 10:28:13 +02:00
Keith Whitwell d021381d4e Clear all the dirtyflag words 2007-08-22 09:01:34 +01:00
Keith Whitwell 9606cb15e7 Remove duplicate i915 shader disassembler 2007-08-22 09:01:34 +01:00
michal 5c086518f1 Headers.
Fix alignment issues.
Silence compiler warnings.
More debugging code.
2007-08-21 20:47:31 +01:00
michal eb51761b82 Silence compiler warnings. 2007-08-21 20:45:09 +01:00
michal 044c19e6b3 Define __MSC__.
Make ALIGN macros more error-proof.
2007-08-21 20:42:33 +01:00
Brian af3d6c83d2 temporarily call _mesa_enable_sw_extensions() so we can run more test progs without failing the extension checks 2007-08-21 20:18:58 -06:00
Brian 88e12872fa comments 2007-08-21 20:18:58 -06:00
Brian 0d9bcdbeb1 Fragment shader translation seems to basically work now. More testing needed. 2007-08-21 20:18:58 -06:00
keithw d70d41eefc fix cut and paste 2007-08-21 19:49:46 +01:00
Keith Whitwell ce4659e92a First pass at a fallback concept for pipe devices.
Creates a new pipe driver that feeds commands to either a hardware or
software pipe depending on fallback state.

Untested concept checkpoint.  At this point it compiles.
2007-08-21 19:46:48 +01:00
Keith Whitwell 93c7173ed2 Add missing #include 2007-08-21 17:34:13 +01:00
Brian d97f90b93e added fpc sources 2007-08-21 16:24:48 -06:00
Brian 3af1f3b922 Initial check-in of i915 fragment program translation (from tgsi). 2007-08-21 16:24:38 -06:00
Patrice Mandin 3d508a5d7b nouveau: nv10: Move some initialization stuff 2007-08-21 16:55:42 +02:00
Patrice Mandin a6d35694c4 nouveau: Use proper notifier object 2007-08-21 16:53:13 +02:00
Patrice Mandin c6e729377c nouveau: nv10: Remove commented, unsupported by hw command 2007-08-21 16:52:10 +02:00
Brian d640198b2d Set viewport state so viewport matches window dims.
trivial/readpixels.c works again.
2007-08-20 21:45:14 +01:00
Brian 3cb6fc3f9a Move vertex transformation/shader code into draw_prim.c to avoid need for vs_flush() function pointer. 2007-08-20 18:53:41 -06:00
Brian 3772441c49 move ALIGN16-related macros into p_compiler.h 2007-08-20 18:45:14 -06:00
Brian 79b8f97457 include draw_context.h 2007-08-20 18:44:53 -06:00
Brian d054331c47 Update glClear and glDrawPixels code.
Since they're implemented by drawing quadrilaterals (and go through vertex
transformation and viewport mapping) we don't have to invert Y coords.
2007-08-20 18:24:02 -06:00
Brian c1fbd72adc minor clean-ups 2007-08-20 17:26:00 -06:00
Brian 3239532795 Use new draw_arrays() code.
The i915 driver now uses the software-based vertex shader interpreter
and draws everything through pipe->draw_arrays().
2007-08-20 17:25:38 -06:00