remove unneeded CallStack array
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@@ -5737,8 +5737,6 @@ execute_list(GLcontext *ctx, GLuint list)
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if (!dlist)
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return;
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ctx->ListState.CallStack[ctx->ListState.CallDepth++] = dlist;
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if (ctx->Driver.BeginCallList)
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ctx->Driver.BeginCallList(ctx, dlist);
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@@ -6625,8 +6623,6 @@ execute_list(GLcontext *ctx, GLuint list)
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if (ctx->Driver.EndCallList)
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ctx->Driver.EndCallList(ctx);
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ctx->ListState.CallStack[ctx->ListState.CallDepth--] = NULL;
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}
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@@ -2866,7 +2866,6 @@ struct mesa_display_list
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*/
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struct gl_dlist_state
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{
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struct mesa_display_list *CallStack[MAX_LIST_NESTING];
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GLuint CallDepth; /**< Current recursion calling depth */
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struct mesa_display_list *CurrentList;
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