Use new draw_arrays() code.

The i915 driver now uses the software-based vertex shader interpreter
and draws everything through pipe->draw_arrays().
This commit is contained in:
Brian
2007-08-20 17:25:38 -06:00
parent a17d5361b2
commit 3239532795
3 changed files with 92 additions and 3 deletions
+55 -3
View File
@@ -148,18 +148,69 @@ static void i915_destroy( struct pipe_context *pipe )
}
static void i915_draw_arrays( struct pipe_context *pipe,
unsigned mode, unsigned start, unsigned count)
static void i915_draw_elements( struct pipe_context *pipe,
struct pipe_buffer_handle *indexBuffer,
unsigned indexSize,
unsigned prim, unsigned start, unsigned count)
{
struct i915_context *i915 = i915_context( pipe );
struct draw_context *draw = i915->draw;
unsigned i;
if (i915->dirty)
i915_update_derived( i915 );
draw_arrays(i915->draw, mode, start, count);
/*
* Map vertex buffers
*/
for (i = 0; i < PIPE_ATTRIB_MAX; i++) {
if (i915->vertex_buffer[i].buffer) {
void *buf
= pipe->winsys->buffer_map(pipe->winsys,
i915->vertex_buffer[i].buffer,
PIPE_BUFFER_FLAG_READ);
draw_set_mapped_vertex_buffer(draw, i, buf);
}
}
/* Map index buffer, if present */
if (indexBuffer) {
void *mapped_indexes
= pipe->winsys->buffer_map(pipe->winsys, indexBuffer,
PIPE_BUFFER_FLAG_READ);
draw_set_mapped_element_buffer(draw, indexSize, mapped_indexes);
}
else {
/* no index/element buffer */
draw_set_mapped_element_buffer(draw, 0, NULL);
}
/* draw! */
draw_arrays(i915->draw, prim, start, count);
/*
* unmap vertex/index buffers
*/
for (i = 0; i < PIPE_ATTRIB_MAX; i++) {
if (i915->vertex_buffer[i].buffer) {
pipe->winsys->buffer_unmap(pipe->winsys, i915->vertex_buffer[i].buffer);
draw_set_mapped_vertex_buffer(draw, i, NULL);
}
}
if (indexBuffer) {
pipe->winsys->buffer_unmap(pipe->winsys, indexBuffer);
draw_set_mapped_element_buffer(draw, 0, NULL);
}
}
static void i915_draw_arrays( struct pipe_context *pipe,
unsigned prim, unsigned start, unsigned count)
{
i915_draw_elements(pipe, NULL, 0, prim, start, count);
}
struct pipe_context *i915_create( struct pipe_winsys *pipe_winsys,
@@ -205,6 +256,7 @@ struct pipe_context *i915_create( struct pipe_winsys *pipe_winsys,
i915->pipe.get_occlusion_counter = NULL;
i915->pipe.draw_arrays = i915_draw_arrays;
i915->pipe.draw_elements = i915_draw_elements;
/*
* Create drawing context and plug our rendering stage into it.
+2
View File
@@ -113,6 +113,8 @@ struct i915_context
struct pipe_stencil_state stencil;
struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS];
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX];
unsigned dirty;
unsigned *batch_start;
+35
View File
@@ -121,6 +121,16 @@ static void i915_set_fs_state( struct pipe_context *pipe,
}
static void i915_set_vs_state( struct pipe_context *pipe,
const struct pipe_shader_state *vs )
{
struct i915_context *i915 = i915_context(pipe);
/* just pass-through to draw module */
draw_set_vertex_shader(i915->draw, vs);
}
static void i915_set_sampler_state(struct pipe_context *pipe,
unsigned unit,
const struct pipe_sampler_state *sampler)
@@ -216,6 +226,28 @@ static void i915_set_setup_state( struct pipe_context *pipe,
}
static void i915_set_vertex_buffer( struct pipe_context *pipe,
unsigned index,
const struct pipe_vertex_buffer *buffer )
{
struct i915_context *i915 = i915_context(pipe);
i915->vertex_buffer[index] = *buffer;
/* pass-through to draw module */
draw_set_vertex_buffer(i915->draw, index, buffer);
}
static void i915_set_vertex_element( struct pipe_context *pipe,
unsigned index,
const struct pipe_vertex_element *element)
{
struct i915_context *i915 = i915_context(pipe);
/* pass-through to draw module */
draw_set_vertex_element(i915->draw, index, element);
}
void
i915_init_state_functions( struct i915_context *i915 )
{
@@ -227,6 +259,7 @@ i915_init_state_functions( struct i915_context *i915 )
i915->pipe.set_depth_state = i915_set_depth_test_state;
i915->pipe.set_framebuffer_state = i915_set_framebuffer_state;
i915->pipe.set_fs_state = i915_set_fs_state;
i915->pipe.set_vs_state = i915_set_vs_state;
i915->pipe.set_polygon_stipple = i915_set_polygon_stipple;
i915->pipe.set_sampler_state = i915_set_sampler_state;
i915->pipe.set_scissor_state = i915_set_scissor_state;
@@ -234,4 +267,6 @@ i915_init_state_functions( struct i915_context *i915 )
i915->pipe.set_stencil_state = i915_set_stencil_state;
i915->pipe.set_texture_state = i915_set_texture_state;
i915->pipe.set_viewport_state = i915_set_viewport_state;
i915->pipe.set_vertex_buffer = i915_set_vertex_buffer;
i915->pipe.set_vertex_element = i915_set_vertex_element;
}