Use new draw_arrays() code.
The i915 driver now uses the software-based vertex shader interpreter and draws everything through pipe->draw_arrays().
This commit is contained in:
@@ -148,18 +148,69 @@ static void i915_destroy( struct pipe_context *pipe )
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}
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static void i915_draw_arrays( struct pipe_context *pipe,
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unsigned mode, unsigned start, unsigned count)
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static void i915_draw_elements( struct pipe_context *pipe,
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struct pipe_buffer_handle *indexBuffer,
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unsigned indexSize,
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unsigned prim, unsigned start, unsigned count)
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{
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struct i915_context *i915 = i915_context( pipe );
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struct draw_context *draw = i915->draw;
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unsigned i;
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if (i915->dirty)
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i915_update_derived( i915 );
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draw_arrays(i915->draw, mode, start, count);
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/*
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* Map vertex buffers
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*/
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for (i = 0; i < PIPE_ATTRIB_MAX; i++) {
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if (i915->vertex_buffer[i].buffer) {
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void *buf
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= pipe->winsys->buffer_map(pipe->winsys,
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i915->vertex_buffer[i].buffer,
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PIPE_BUFFER_FLAG_READ);
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draw_set_mapped_vertex_buffer(draw, i, buf);
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}
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}
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/* Map index buffer, if present */
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if (indexBuffer) {
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void *mapped_indexes
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= pipe->winsys->buffer_map(pipe->winsys, indexBuffer,
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PIPE_BUFFER_FLAG_READ);
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draw_set_mapped_element_buffer(draw, indexSize, mapped_indexes);
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}
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else {
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/* no index/element buffer */
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draw_set_mapped_element_buffer(draw, 0, NULL);
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}
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/* draw! */
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draw_arrays(i915->draw, prim, start, count);
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/*
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* unmap vertex/index buffers
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*/
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for (i = 0; i < PIPE_ATTRIB_MAX; i++) {
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if (i915->vertex_buffer[i].buffer) {
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pipe->winsys->buffer_unmap(pipe->winsys, i915->vertex_buffer[i].buffer);
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draw_set_mapped_vertex_buffer(draw, i, NULL);
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}
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}
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if (indexBuffer) {
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pipe->winsys->buffer_unmap(pipe->winsys, indexBuffer);
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draw_set_mapped_element_buffer(draw, 0, NULL);
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}
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}
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static void i915_draw_arrays( struct pipe_context *pipe,
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unsigned prim, unsigned start, unsigned count)
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{
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i915_draw_elements(pipe, NULL, 0, prim, start, count);
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}
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struct pipe_context *i915_create( struct pipe_winsys *pipe_winsys,
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@@ -205,6 +256,7 @@ struct pipe_context *i915_create( struct pipe_winsys *pipe_winsys,
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i915->pipe.get_occlusion_counter = NULL;
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i915->pipe.draw_arrays = i915_draw_arrays;
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i915->pipe.draw_elements = i915_draw_elements;
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/*
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* Create drawing context and plug our rendering stage into it.
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@@ -113,6 +113,8 @@ struct i915_context
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struct pipe_stencil_state stencil;
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struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS];
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struct pipe_viewport_state viewport;
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struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX];
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unsigned dirty;
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unsigned *batch_start;
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@@ -121,6 +121,16 @@ static void i915_set_fs_state( struct pipe_context *pipe,
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}
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static void i915_set_vs_state( struct pipe_context *pipe,
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const struct pipe_shader_state *vs )
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{
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struct i915_context *i915 = i915_context(pipe);
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/* just pass-through to draw module */
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draw_set_vertex_shader(i915->draw, vs);
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}
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static void i915_set_sampler_state(struct pipe_context *pipe,
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unsigned unit,
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const struct pipe_sampler_state *sampler)
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@@ -216,6 +226,28 @@ static void i915_set_setup_state( struct pipe_context *pipe,
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}
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static void i915_set_vertex_buffer( struct pipe_context *pipe,
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unsigned index,
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const struct pipe_vertex_buffer *buffer )
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{
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struct i915_context *i915 = i915_context(pipe);
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i915->vertex_buffer[index] = *buffer;
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/* pass-through to draw module */
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draw_set_vertex_buffer(i915->draw, index, buffer);
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}
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static void i915_set_vertex_element( struct pipe_context *pipe,
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unsigned index,
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const struct pipe_vertex_element *element)
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{
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struct i915_context *i915 = i915_context(pipe);
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/* pass-through to draw module */
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draw_set_vertex_element(i915->draw, index, element);
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}
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void
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i915_init_state_functions( struct i915_context *i915 )
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{
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@@ -227,6 +259,7 @@ i915_init_state_functions( struct i915_context *i915 )
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i915->pipe.set_depth_state = i915_set_depth_test_state;
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i915->pipe.set_framebuffer_state = i915_set_framebuffer_state;
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i915->pipe.set_fs_state = i915_set_fs_state;
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i915->pipe.set_vs_state = i915_set_vs_state;
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i915->pipe.set_polygon_stipple = i915_set_polygon_stipple;
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i915->pipe.set_sampler_state = i915_set_sampler_state;
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i915->pipe.set_scissor_state = i915_set_scissor_state;
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@@ -234,4 +267,6 @@ i915_init_state_functions( struct i915_context *i915 )
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i915->pipe.set_stencil_state = i915_set_stencil_state;
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i915->pipe.set_texture_state = i915_set_texture_state;
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i915->pipe.set_viewport_state = i915_set_viewport_state;
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i915->pipe.set_vertex_buffer = i915_set_vertex_buffer;
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i915->pipe.set_vertex_element = i915_set_vertex_element;
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}
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