This frees us from having to strip the trailing colon, and makes it
easier to add other identifiers like for section names. The downside is
that now we can't name a label with a reserved word like "mov" but that
doesn't seem too bad.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26771>
Some a7xx firmwares have junk after the LPAC jump table, and the old
method of hardcoding the location of the jumptable and the jumptable
offset when assembling and disassembling also doesn't work well on a7xx
where the location of the jumptable offset changes. Make jump tables
explicit in the disassembly with a ".jumptbl" directive which expands to
contain the contents of the jump table, make disassembly find the jump
table and emit the directive there. Then add the ability for a literal
to reference a label, which will be used for the jump table offset at
the beginning of the firmware. The disassembler guesses when a word is
actually the jump table offset and replaces it with a relocation.
This restores the ability to disassemble a630_sqe.fw and a650_sqe.fw and
reassemble to an identical binary without modifying the disassembly to
remove the jump table.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26771>
The int filter has precision issues when used with depth textures,
causing failures in tests like piglit
spec@arb_depth_texture@fbo-depth-gl_depth_component16-drawpixels.
In addition to that the texture compare unit for GL_ARB_shadow
operations seems to be only implemented in the float filter pipe,
so this change also fixes this functionality on GPUs where it
isn't emulated, e.g. GC3000.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28218>
Fixes the validation error
VUID-vkBindBufferMemory-memory-02985
reported, e.g. by running piglit
spec@amd_pinned_memory@map-buffer decrement-offset
v2: move setting the export type for user_mem get_export_flags and
also set alloc_info->external for user_mem to avoid adding
a conditional when finning the external buffer create info (Mike)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28244>
Fixes validation error:
VUID-VkShaderModuleCreateInfo-pCode-08737
AtomicFAddEXT: expected Pointer to point to a value of type Result
Type
%51 = OpAtomicFAddEXT %float %49 %uint_1 %uint_0 %50
when running
spec@nv_shader_atomic_float@execution@ssbo-atomicadd-float
Fixes: 9f6be8effb
zink: store and use alu types for ntv defs
v2: Fix commit message (Mike)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28243>
By default, on MacOS, MESA will build a version that does not run the Gallium drivers on MacOS.
GLX_USE_APPLE must be defined to switch the code over to using the Gallium drivers.
GLX_USE_APPLE will be defined if any Gallium driver other than just SWRast is requested.
The default behaviour, due to default values, always asks for SWRast.
This logic leaves the default behaviour alone but allows the Gallium drivers to be actived without extra parameters.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28205>
On MacOS/Apple/Dawin you can only get MESA to forward the GL funtions to
the systems OpenGL.framework or run SWRast directly. There is no way to use a gallium driver, even if they have been compiled.
The two gallium drivers of interest are SWRast and Zink, as the rest are hardware drivers and not relavent on MacOS.
The code changes add a new define GLX_USE_APPLE. This is used in combination with the existing GLX_USE_APPLEGL.
GLX_USE_APPLEGL calls the systems OpenGL.framework, Apple's OpenGL.
GLX_USE_APPLE calls the non-system OpenGL code, i.e. Gallium, hence the subtle naming difference. Apple systems are still used, just not the GL ones.
When GLX_USE_APPLE is defined the code will use the DRI/gallium driver sub-system so SWRast and Zink can selected at runtime on MacOS.
This also allows Zink to be run on MacOS, once it is fixed up.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28205>
DRI2 calls are different between Linux and MacOS.
Calling these Linux version on MacOS using xquartz fails with 'unknown' codes.
This patch hardwires a number of the utility DRI2 functions to use the MacOS
specific version that already exist for APPLEGL.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28205>
So far to check if rasterization discard is enabled or not we assumed
that rasterization state struct was never NULL.
However, as this will change with VK_EXT_extended_dynamic_state3, it can
be a good idea just to assume it can be NULL, so adding the check too.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28171>
Dynamic graphics state for line width changing did not trigger a
re-emission of A6XX_GRAS_SU_CNTL.
fixes:
dEQP-VK.dynamic_state.*.blit
dEQP-VK.dynamic_state.*.clear
dEQP-VK.dynamic_state.*.resolve
For A7XX.
Signed-off-by: Amber Harmonia <amber@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28206>
When LLVM 18 is used, pass the no-verify-fixpoint option when
running the instcombine pass. Otherwise LLVM may abort with an
error.
The background here is that this option is enabled by default for
testing purposes, because instcombine is normally only explicitly
invoked like this inside tests. If it is used in an actual
production pipeline, the no-verify-fixpoint option needs to be
enabled.
This should fix the issue reported at
https://bugzilla.redhat.com/show_bug.cgi?id=2268800.
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28101>
This reverts commit ac5d529c65. We're
failing 4 of the tests:
dEQP-VK.reconvergence.subgroup_uniform_control_flow_ballot.compute.nesting4.1.2
dEQP-VK.reconvergence.subgroup_uniform_control_flow_elect.compute.nesting4.1.2
dEQP-VK.reconvergence.workgroup_uniform_control_flow_ballot.compute.nesting4.1.2
dEQP-VK.reconvergence.workgroup_uniform_control_flow_elect.compute.nesting4.1.2
This is because we aren't guaranteeing re-convergence for loop
continues.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28221>
The stride given in the shader is in number of elements of the of the
type pointed by the given pointer, which may not match the matrix own
element type.
Since we cast the pointer to match the element type, the stride needs to
be ajusted accordingly.
v2:
- Fix mismatching bit-width in matrix element type and pointer type (Caio)
- Do the stride calculation in one place
Fixes dEQP-VK.compute.pipeline.cooperative_matrix.khr_*.multicomponent.*
Fixes: 3a35f8b29b ("intel/cmat: Lower cmat_load and cmat_store")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10820
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27903>
The varying linker isn't changed. The passes are executed after linking
varyings and before linking uniforms if nir->options->lower_io_variables
is true. nir_opt_varyings can move uniforms between shaders and cause them
to be DCE'd.
It requires moving IO deref lowering from st/mesa into the GLSL linker
and nir_opt_varyings should be added at the same time because IO deref
lowering alone would disable IO optimizations in st/mesa such as
compaction.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26819>