The common entrypoint wrapper already depends on vk_queue, as do all the
drivers that implement drv_QueuePresentKHR() so there's no point in
passing through Vulkan API types anymore.
The one functional change here is that ANV is no longer forcing the
queue index to be zero, which I suspect was a mistake in the first
place.
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36827>
This helper existed to ensure that drivers waited for semaphores to
materialize before processing a QueuePresent(). However, most drivers
never called this and they were kind-of fine. Now that we have explicit
and dma-buf sync built into WSI, this wait happens as part
GetSemaphoreFd when we fetch the sync file from the semaphore.
It's also less racy to just rely on GetSemaphoreFd() because, even
though we were stalling the submit thread prior to present, the present
itself does one or more submits and those may go to the thread and
potentially race with the window system. The GetSemaphoreFd(), however,
happens at the right time to ensure we actually stall before handing
off to the window system.
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36827>
This reverts commit 1f0fdcb619 ("anv: always pick graphics queue to
execute prime blits on.") which was added to avoid prime blits on video
queues. However, this was fixed properly in d7938de8fe ("vulkan/wsi:
don't support present with queues where blit is unsupported") which
made us stop advertising presentation on video queues entirely. We no
longer need the code in ANV.
Acked-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36827>
This is allowed by the specification, as the following VUIDs state:
VUID-vkCmdResolveImage-srcImage-04446
If dstImage is of type VK_IMAGE_TYPE_3D, then for each element of
pRegions, srcSubresource.layerCount must be 1
VUID-vkCmdResolveImage-srcImage-04447
If dstImage is of type VK_IMAGE_TYPE_3D, then for each element of
pRegions, dstSubresource.baseArrayLayer must be 0 and
dstSubresource.layerCount must be 1
New tests coming for it: dEQP-VK.pipeline.*.multisample.3d.*
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36895>
Instead of being encoded as a contiguous 64-bit mask of individual registers,
the robustness information is now encoded as a vector of up to 4 bytes that
represent the limits of each of the pushed UBO ranges in 16 byte units.
Some buggy Direct3D workloads are known to depend on a robustness alignment
as low as 16 bytes to work properly.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36455>
wsi_common_vk_instance_supports_present_wait returns true for all
supported wsi platforms here, so we can unconditionally advertise them
behind ANV_USE_WSI_PLATFORM like the other wsi extensions (also to not
tangle with Android).
v2: guard presentId2 and presentWait2 features as well
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> (v1)
Acked-by: Daniel Stone <daniels@collabora.com> (v1)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36835>
We were not implementing vkGetImageOpaqueCaptureDescriptorDataEXT,
relying on the common implementation that does nothing. That works well
enough for regular images because the fixed address needed for
capture/replay is handled by the memory allocation path, but for sparse
images we initialize the sparse bindings at image creation time.
Here we implement the function to retrieve the addresses of all the
used bindings for the image, then use all of them at creation time.
Also, set the correct alloc_flags for this to work.
Fixes: 43b57ee8a5 ("anv: add capture/replay support for image with descriptor buffers")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35872>
In case of emulated ASTC on supported platforms, currently returning
0 for linear tiled images causes vpGetPhysicalDeviceProfileSupport
failure during AndroidBaselineProfile test. The patch handles it
similar to linearly-tiled images that are used for transfers.
Fixes android.graphics.cts.VulkanFeaturesTest#testAndroidBaselineProfile2021Support.
Cc: mesa-stable
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36798>
Usually JIP will be valid, but as part of other changes, it will be
possible to have a shader that have multiple EOT messages and end with
and ENDIF instruction. Its JIP will point after the program ends.
This is fine but was tripping up the compaction code.
Change compaction to not read its internal structures beyond the last
instruction.
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36822>