intel/compiler: Fix ray geometry index
We have only 24-bit wide geometry index, not the 28-bit wide. Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com> Reviewed-by: Iván Briano <ivan.briano@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36796>
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@@ -429,7 +429,7 @@ lower_ray_query_intrinsic(nir_builder *b,
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nir_def *geometry_index_dw =
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nir_load_global(b, nir_iadd_imm(b, hit_in.prim_leaf_ptr, 4), 4,
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1, 32);
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sysval = nir_iand_imm(b, geometry_index_dw, BITFIELD_MASK(29));
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sysval = nir_iand_imm(b, geometry_index_dw, BITFIELD_MASK(24));
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break;
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}
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@@ -282,7 +282,7 @@ lower_rt_intrinsics_impl(nir_function_impl *impl,
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nir_def *geometry_index_dw =
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nir_load_global(b, nir_iadd_imm(b, hit_in.prim_leaf_ptr, 4), 4,
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1, 32);
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sysval = nir_iand_imm(b, geometry_index_dw, BITFIELD_MASK(29));
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sysval = nir_iand_imm(b, geometry_index_dw, BITFIELD_MASK(24));
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break;
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}
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