intel/compiler: Fix ray geometry index

We have only 24-bit wide geometry index, not the 28-bit wide.

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Iván Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36796>
This commit is contained in:
Sagar Ghuge
2025-08-15 13:12:56 -07:00
committed by Marge Bot
parent 7ca356d5db
commit 49b917baaf
2 changed files with 2 additions and 2 deletions
@@ -429,7 +429,7 @@ lower_ray_query_intrinsic(nir_builder *b,
nir_def *geometry_index_dw =
nir_load_global(b, nir_iadd_imm(b, hit_in.prim_leaf_ptr, 4), 4,
1, 32);
sysval = nir_iand_imm(b, geometry_index_dw, BITFIELD_MASK(29));
sysval = nir_iand_imm(b, geometry_index_dw, BITFIELD_MASK(24));
break;
}
@@ -282,7 +282,7 @@ lower_rt_intrinsics_impl(nir_function_impl *impl,
nir_def *geometry_index_dw =
nir_load_global(b, nir_iadd_imm(b, hit_in.prim_leaf_ptr, 4), 4,
1, 32);
sysval = nir_iand_imm(b, geometry_index_dw, BITFIELD_MASK(29));
sysval = nir_iand_imm(b, geometry_index_dw, BITFIELD_MASK(24));
break;
}