Commit Graph

182555 Commits

Author SHA1 Message Date
Yonggang Luo
9e89e7a7c2 ci/msvc: Install graphics tools(DirectX debug layer) easy to stuck, place it at the beginning
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26736>
2023-12-24 11:46:43 +00:00
Yonggang Luo
09ca7b3d9e ci/msvc: update flex and bison to winflexbison3
winflexbison3 is from github and faster, other than that, bison in winflexbison is too old(year 2007)

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26736>
2023-12-24 11:46:43 +00:00
Eric Engestrom
7e8db6aedf meson: always define {,DRAW_}LLVM_AVAILABLE one way or the other
With the usual benefits of `#if` instead of `#ifdef` (mostly the fact
that typos can be build failures instead of silently being interpreted
as if 0).

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3863>
2023-12-24 10:01:39 +00:00
Eric Engestrom
ac5a27917d ci: fix farm restore pipelines
A few lines above, we disable pipelines for farm disables, but we were
missing a condition to run the container & build jobs when re-enabling
a farm, leading to invalid pipelines where test jobs for that farm are
created but the container & build jobs are missing.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26809>
2023-12-24 09:30:52 +00:00
Eric Engestrom
d75643f400 ci: disable collabora farm as it is currently offline
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26810>
2023-12-24 09:27:15 +00:00
Juan A. Suarez Romero
c05261a7d8 ci/v3dv: add new failures
These failures started with eb5bb5c784 ("vk/util: ignore unsupported
feature structs").

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26808>
2023-12-24 00:48:10 +01:00
Samuel Pitoiset
551924aa87 ci: apply two bugfixes for VKCTS
These are needed for RADV.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26798>
2023-12-22 20:12:39 +00:00
Rohan Garg
3e46ee61d5 intel/fs/xe2+: Lift CPS dispatch width restrictions on Xe2+.
These restrictions don't seem to be applicable anymore, and limiting
to SIMD8 wouldn't work since we're no longer building shaders with
that dispatch width.

[ Francisco: This one-liner change was squashed by Rohan Garg into a
  previous version of my patch "Stop building SIMD8 programs", but it
  makes more sense as a separate commit -- Formatted as a separate
  patch. ]

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26605>
2023-12-22 10:37:00 -08:00
Ian Romanick
84b53e1a54 intel/fs/xe2+: Pass correct dispatch_width to fs_generator for geometry-processing stages.
Instead of hard-coding a dispatch_width value which is no longer
correct on Xe2+.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26605>
2023-12-22 10:37:00 -08:00
Francisco Jerez
3f92dde55e intel/fs/xe2+: Stop building SIMD8 shaders for geometry stages (VS/TCS/TES/GS).
They are no longer suppored by the fixed-function hardware.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26605>
2023-12-22 10:37:00 -08:00
Francisco Jerez
6877916155 intel/fs/xe2+: Stop building SIMD8 fragment shaders.
They are no longer suppored by the fixed-function hardware.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26605>
2023-12-22 10:37:00 -08:00
Francisco Jerez
7397ba61c2 intel/fs/xe2+: Stop building SIMD8 compute-like shaders (CS/BS/TS/MS).
SIMD8 kernels are no longer able to utilize the ALUs efficiently,
since they have twice the vector width as previous platforms.  However
even though there aren't many reasons to use it, SIMD8 is still
supported by the instruction set technically, and it will still be
used for some SIMD-lowering sequences.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26605>
2023-12-22 10:37:00 -08:00
Francisco Jerez
69cc72e50a anv/gfx12: Hook up dual-SIMD8 fragment shader dispatch.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:31 +00:00
Francisco Jerez
4ec54e84da iris/gfx12: Hook up dual-SIMD8 fragment shader dispatch.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:31 +00:00
Francisco Jerez
ccb5795938 intel/gfx12: Enable SIMD8 dispatch in 3DSTATE_PS for FS multipolygon dispatch.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:31 +00:00
Francisco Jerez
4868408e6e intel/genxml: Add 3DSTATE_PS definitions needed for dual-SIMD8 dispatch on Gfx12+.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:31 +00:00
Francisco Jerez
1f2c44dc21 intel/compiler: Attempt to build dual-SIMD8 variant of fragment shaders on gfx12+ platforms.
Similar to other FS dispatch modes, attempt to build a dual-SIMD8
program if the regular SIMD8 program didn't spill and doubling the
amount of space for varyings doesn't cause us to go over the thread
payload limit.  Dual-SIMD8 builds in combination with coarse pixel
shading are currently not handled.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:31 +00:00
Francisco Jerez
261d07f398 intel: Add debug flag for enabling dual-SIMD8 fragment shader dispatch.
Note that this option isn't enabled by default yet pending additional
performance evaluation.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:31 +00:00
Francisco Jerez
28aec45eed intel/fs/gfx12: Implement multi-polygon format of render target array index in PS payload.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:31 +00:00
Francisco Jerez
5b1ab77423 intel/fs/gfx12: Implement multi-polygon format of back/front-facing flag in PS payload.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:31 +00:00
Francisco Jerez
4672fcbc76 intel/fs: Fix PS thread payload setup for depth_w_coef_reg.
It's not replicated per SIMD16 half of a SIMD32 thread on the PS
payload.  Make fs_visitor::payload::depth_w_coef_reg a scalar rather
than an array.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:31 +00:00
Francisco Jerez
09ea840987 intel/fs: No need to copy null destinations in lower_simd_width.
The copy would be discarded immediately.  Until now we were relying on
DCE to eliminate these, but it seems like in some cases MOVs into the
null register emitted by lower_simd_width() are never eliminated,
likely because a lower_simd_width() call has been introduced close to
the bottom of optimize() which isn't follow by any additional DCE
passes.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:31 +00:00
Francisco Jerez
5e0760a993 intel/fs/gfx12: Don't consider multipolygon PS to have packed dispatch.
This fixes a number of regressions and hangs in multipolygon fragment
shaders that have FIND_LIVE_CHANNEL sequences which would otherwise
lead to access of a dead channel.  Note that the failures don't seem
to be reproducible in simulation.

Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:31 +00:00
Francisco Jerez
8f92baa5d3 intel/fs/gfx12+: Don't set nir_divergence_single_prim_per_subgroup option for fragment shaders.
Flat-shaded inputs and other per-primitive values can no longer be
considered to be uniform across fragment shader subgroups due to
multipolygon dispatch.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:31 +00:00
Francisco Jerez
6bf99e6a45 intel/compiler: Don't change types for copies from ATTR file.
Since the <8;8,0> regions they use in multipolygon mode could violate
regioning restrictions in some cases, depending on the execution type
of the instruction.  Note that the assertion is removed from
try_copy_propagate() since a more accurate check is used within that
function than what fs_inst::can_change_types() can do.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:31 +00:00
Francisco Jerez
2ed36050fb intel/fs: Don't copy-propagate ATTR registers in multi-polygon FS shaders when invalid.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:31 +00:00
Jordan Justen
3f89fa63e6 intel/compiler: Pass max_polygons to copy-prop from fs_visitor.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:31 +00:00
Francisco Jerez
b62ad4e028 intel/fs: Rework layout of FS vertex setup data in ATTR file to support multi-polygon dispatch.
The updated layout includes one copy of each plane parameter per
channel of the SIMD thread, in order to allow channels to process
different polygons.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:31 +00:00
Francisco Jerez
a844c0b185 intel/fs: Fix fs_reg::component_size() to handle two-dimensional register regions.
Add code to calculate the size in bytes of arbitrary two-dimensional
regions for FIXED_GRF and ARF registers.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:31 +00:00
Francisco Jerez
83a0252e8d intel/fs: Pass builder to per_primitive_reg().
Matches prototype of interp_reg(), will be useful in a subsequent commit.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:30 +00:00
Francisco Jerez
8e9f09dbe5 intel/fs: Provide component index explicitly to interp_reg().
Main motivation is that for multipolygon PS shaders the i-th plane
parameter for the j-th input attribute will no longer necessarily be a
scalar, since different channels may be processing different polygons
with different input plane parameters, so simply taking a component()
of the result of interp_reg() will no longer work.  Instead of
duplicating the multipolygon handling logic in every caller of
interp_reg(), fold the component() call into interp_reg() so we can
replace it with multipolygon-correct code more easily.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:30 +00:00
Francisco Jerez
742a575bd6 intel/fs: Consider ATTR registers with different fs_reg::nr as belonging to disjoint register spaces.
Instead of treating fs_reg::nr as an offset for ATTR registers simply
consider different indices as denoting disjoint spaces that can never
be accessed simultaneously by a single region.  From now on geometry
stages will just use ATTR #0 for everything and select specific
attributes via offset() with the native dispatch width of the program,
which should work on current platforms as well as on Xe2+.  See
"intel/fs: Map all GS input attributes to ATTR register number 0." for
the rationale.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:30 +00:00
Francisco Jerez
2d26ed6688 intel/fs: Assert fs_reg::nr is always zero for ATTR registers in geometry stages.
Instead of treating fs_reg::nr as an offset for ATTR registers simply
consider different indices as denoting disjoint spaces that can never
be accessed simultaneously by a single region.  From now on geometry
stages will just use ATTR #0 for everything and select specific
attributes via offset() with the native dispatch width of the program,
which should work on current platforms as well as on Xe2+.  See
"intel/fs: Map all GS input attributes to ATTR register number 0." for
the rationale.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:30 +00:00
Francisco Jerez
b26cf8b189 intel/fs: Map all TES input attributes to ATTR register number 0.
Instead of treating fs_reg::nr as an offset for ATTR registers simply
consider different indices as denoting disjoint spaces that can never
be accessed simultaneously by a single region.  From now on geometry
stages will just use ATTR #0 for everything and select specific
attributes via offset() with the native dispatch width of the program,
which should work on current platforms as well as on Xe2+.  See
"intel/fs: Map all GS input attributes to ATTR register number 0." for
the rationale.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:30 +00:00
Francisco Jerez
ef12565a37 intel/fs: Map all VS input attributes to ATTR register number 0.
Instead of treating fs_reg::nr as an offset for ATTR registers simply
consider different indices as denoting disjoint spaces that can never
be accessed simultaneously by a single region.  From now on geometry
stages will just use ATTR #0 for everything and select specific
attributes via offset() with the native dispatch width of the program,
which should work on current platforms as well as on Xe2+.  See
"intel/fs: Map all GS input attributes to ATTR register number 0." for
the rationale.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:30 +00:00
Francisco Jerez
1d22721b5a intel/fs: Map all GS input attributes to ATTR register number 0.
The fs_reg::nr field currently has a somewhat inconsistent meaning for
ATTR registers depending on the shader stage.  In geometry stages it
has a similar effect as fs_reg::offset except it's expressed in 32B
units instead of B units.  In the PS however it's expressed in units
of logical scalar attributes (16B on present platforms), which isn't
currently handled correctly throughout the back-end since some places
assume 32B units in all cases.

The different format of the PS setup data in multi-polygon dispatch
modes would make its behavior even more irregular, which would be
worsened further (for both geometry and pixel stages) by the register
size changes coming up on Xe2, particularly in brw_ir_fs.h helpers
where neither the devinfo struct nor the shader stage are available.

Instead of treating it as an offset simply consider different
fs_reg::nr indices as denoting disjoint spaces that can never be
accessed simultaneously by a single region.  From now on geometry
stages will just use ATTR #0 for everything and select specific
attributes via offset() with the native dispatch width of the program,
which should work on current platforms as well as on Xe2+.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:30 +00:00
Francisco Jerez
e4aca2ebaa intel/fs: Add separate constructor of fs_visitor for fragment shaders.
To allow specifying the number of polygons that will be processed per
SIMD thread.

Rework:
 * Jordan: Add needs_register_pressure following
   09cdb77a92 ("intel/fs: report max register pressure in shader stats")

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:30 +00:00
Francisco Jerez
1eff2fcb62 intel/compiler: Add polygon count statistic to brw_compile_stats.
And use it in ANV in order to return a "SIMDNxM" name from
vkGetPipelineExecutablePropertiesKHR.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:30 +00:00
Francisco Jerez
ccf9174655 intel/compiler: Add multipolygon dispatch fields to brw_wm_prog_data.
Add fields that track the number of polygons processed per PS SIMD
thread (note that this might be lower than the value that was
specified to the compiler via brw_compile_fs_params if compilation at
the desired polygon count wasn't possible), and the dispatch width of
the multi-polygon PS kernel.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:30 +00:00
Francisco Jerez
e7b1993376 intel/compiler: Add max_polygons FS compilation parameter.
Add a brw_compile_fs_params parameter that specifies to the compiler
the maximum number of polygons that may be processed in parallel per
PS SIMD thread.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:30 +00:00
Caio Oliveira
6fccacda1e compiler/types: Use a typedef for glsl_type
Most of the code now will see `const glsl_type *` instead of
`const struct glsl_type *`.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26708>
2023-12-22 07:53:25 -08:00
Caio Oliveira
550fdc2026 compiler/types: Remove glsl_type C++ helpers
All code now use the C functions.  Remove glsl_type_impl.h that
contained the inline C++ wrappers around those.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26707>
2023-12-22 06:51:01 -08:00
Caio Oliveira
d06f0305f6 glsl: Use glsl_type C helpers
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26707>
2023-12-22 06:51:01 -08:00
Caio Oliveira
db5f73dc9f compiler/types: Add a few more glsl_type C helpers
These will be used once the C++ ones are removed.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26707>
2023-12-22 06:44:23 -08:00
Caio Oliveira
6af93b1801 lima: Use glsl_type C helpers
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26707>
2023-12-22 06:44:23 -08:00
Caio Oliveira
7d0d4a494e mesa: Use glsl_type C helpers
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26707>
2023-12-22 06:44:23 -08:00
Caio Oliveira
582c20c431 nir: Use glsl_type C helpers
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26707>
2023-12-22 06:44:23 -08:00
Caio Oliveira
cc809d4de9 nouveau: Use glsl_type C helpers
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26707>
2023-12-22 06:44:23 -08:00
Caio Oliveira
2cbc318193 r600/sfn: Use glsl_type C helpers
In one case, just used glsl_without_array instead of checking if its
an array to decide to use.  Using that helper with a non-array type
just returns the type.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26707>
2023-12-22 06:44:23 -08:00
Caio Oliveira
55cde229d5 intel/compiler: Use glsl_type C helpers
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26707>
2023-12-22 06:44:23 -08:00