Commit Graph

57757 Commits

Author SHA1 Message Date
Marek Olšák 7f2f804c75 driconf: enable app-specific workarounds for all drivers
They were only enabled for i965.

Note that drirc must be installed in /etc.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-07-30 23:31:24 +02:00
Marek Olšák bc4f0b6bac st/dri: remove driOptionCache from dri_context in favor of dri_screen
There is no reason to have this duplicated.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-07-30 23:31:24 +02:00
Marek Olšák dda936e057 st/dri: move enabling postprocessing to dri_screen
The driconf options are global.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-07-30 23:31:24 +02:00
Marek Olšák 772070527f st/dri: remove more unused driconf options
vblank_mode is read by dri_util.c and falls under the "dri2" driver name,
which is not connected to the actual Mesa/Gallium driver in any way.

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-07-30 23:31:24 +02:00
Marek Olšák 83dbe61ea4 st/dri: implement the driconf option force_s3tc_enable properly
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-07-30 23:31:24 +02:00
Marek Olšák f27f3a4b15 driconf: remove the unused option allow_large_textures
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-07-30 23:31:23 +02:00
Marek Olšák 2acc27cc6d st/dri: support the driconf option disable_blend_func_extended
This is needed for Unigine.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-07-30 23:31:23 +02:00
Marek Olšák 71e0b5d688 st/osmesa: initialize disable_glsl_line_continuations
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-07-30 23:31:22 +02:00
Marek Olšák 4c89ec1f69 gallium/postprocessing: convert blits to pipe->blit
PP saves current states to cso_context and then util_blit_pixels does
the same. cso_context doesn't like that and the original state is not
correctly restored.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-07-30 23:31:22 +02:00
Marek Olšák c84e8d039e gallium/postprocessing: fix shader parsing
tokens was converted to a pointer, which made the Elements macro return 1.

Broken by e87fc11cac.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-07-30 23:31:22 +02:00
Marek Olšák c40f8d087a docs/GL3: clarify core vs compatibility extension support
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-07-30 23:31:21 +02:00
Marek Olšák 7db83d8d4b mesa: default texture buffer format should be R8 in the core profile
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>

v2: Since we don't expose the extension in the compatibility profile,
    the "if (API == CORE) .. else .." statement is removed.
2013-07-30 22:36:21 +02:00
Marek Olšák a6b1a7c0d2 mesa: default DEPTH_TEXTURE_MODE should be RED in the core profile
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-07-30 22:36:21 +02:00
Marek Olšák 63569dbeb0 st/mesa: expose EXT_framebuffer_multisample_blit_scaled if MSAA is supported
Surprisingly all drivers supporting MSAA can already do this (r300g and r600g
for sure) and I think Christoph wanted to have this feature for his Nouveau
drivers anyway.
2013-07-30 22:36:21 +02:00
Marek Olšák 1302c66896 st/mesa: fix sRGB renderbuffers without EXT_framebuffer_sRGB support
https://bugs.freedesktop.org/show_bug.cgi?id=59322

Cc: mesa-stable@lists.freedesktop.org
2013-07-30 22:36:20 +02:00
Marek Olšák 4dfe1a0df5 Revert "r300g: Give CLIP_DISABLE another try"
This reverts commit e866bd1ade.

https://bugs.freedesktop.org/show_bug.cgi?id=57875

Cc: mesa-stable@lists.freedesktop.org
2013-07-30 22:36:20 +02:00
Carl Worth 122d8d2f5a get-pick-list.sh: Include commits mentionining "CC: mesa-stable..." in pick list
We recently adopted a new convention that patches can be nominated for the
stable branch by including a line in the commit message as follows:

	CC: mesa-stable@lists.freedesktop.org

This is a convenient syntax as "git send-email" will notice this line and
automatically copy the resulting patch email to the mesa-stable mailing list.

Here we extend the regular expression in the get-pick-list.sh script to also
notice this pattern, (as well as the traditional "NOTE: This patch is a
candidate..." form.
2013-07-30 12:36:37 -07:00
Paul Berry 1299694ed5 glsl: Remove redundant writes to prog->LinkStatus
The linker_error() function sets prog->LinkStatus to false.  There's
no reason for the caller of linker_error() to also do so.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-07-30 10:10:27 -07:00
Paul Berry 5fe6b90c87 glsl: Improve error message for interstage interface block mismatch.
We're now emitting this error from a point where we have easy access
to the name of the block that failed to match, so go ahead and include
that in the error message, as we do for intrastage interface block
mismatches.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-07-30 10:10:27 -07:00
Paul Berry b95d237fe6 glsl: Use a consistent technique for tracking link success/failure.
This patch changes link_shaders() so that it sets prog->LinkStatus to
true when it starts, and then relies on linker_error() to set it to
false if a link failure occurs.

Previously, link_shaders() would set prog->LinkStatus to true halfway
through its execution; as a result, linker functions that executed
during the first half of link_shaders() would have to do their own
success/failure tracking; if they didn't, then calling linker_error()
would add an error message to the log, but not cause the link to fail.
Since it wasn't always obvious from looking at a linker function
whether it was called before or after link_shaders() set
prog->LinkStatus to true, this carried a high risk of bugs.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-07-30 10:10:26 -07:00
Paul Berry 659ec1c958 glsl: Add error message for intrastage interface block mismatch.
Previously we failed to link (which is correct), but we did not output
an error message, which could have been confusing for users.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-07-30 10:10:26 -07:00
Paul Berry 4682b9b7bf glsl: Remove bogus check on return value of link_uniform_blocks().
A comment in link_intrastage_shaders(), and an if-test that followed
it, seemed to indicate that link_uniform_blocks() would return a
negative value in the event of an error.  But this is not the
case--all error checking has already been performed by
validate_intrastage_interface_blocks(), and link_uniform_blocks() can
only return unsigned values.

So get rid of the if-test and change the return type of
link_intrastage_shaders() to clarify that it can only return unsigned
values.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-07-30 10:10:25 -07:00
Jonathan Charest 4f8048bb5a r600g/compute: Added missing address space checking of kernel parameters
To have non-static buffers in local memory, it is necessary to pass them
as arguments to the kernel.

For r600, the correct lds size must be set to the SQ_LDS_ALLOC register.
The correct size is the clover size plus the size reported by the
compiler.

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
2013-07-30 07:09:16 -07:00
Jonathan Charest d9576598c7 clover: Added missing address space checking of kernel parameters v2
Here is an updated patch with no line wrapping and respecting 80-column limit (for my changes).

v2: Tom Stellard
  - Create global arguments for constant buffers so we don't break
    r600g.

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
2013-07-30 07:09:15 -07:00
Kenneth Graunke 07cdf426c1 mesa: Remove broken assertion about enabled texture targets.
For GLSL programs, enabledTargets can have more than one bit set.  For
example, a shader that uses sampler2D and samplerCube uniforms will have
both TEXTURE_2D_BIT and TEXTURE_CUBE_BIT set.

The code that sets _ReallyEnabled already handles this, selecting the
"highest priority" texture target.  We should simply use that.

Fixes new Piglit test incomplete-textures-of-multiple-types.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=62698
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-07-29 22:35:37 -07:00
Emil Velikov 488b3ed6f4 build: unify mesa version by using a VERSION file
Rather than having to keep track of all the build systems and their respecitve
definition of the mesa version, use a single top file VERSION. Every build
system is responsible for reading/parsing the file and using it

v2:
* remove useless bulletpoint from the documentation, suggested by Matt
* "Androing is Linux. Use '/' in stead of '\'", spotted by Chad V
* use cleaner code to get the version in scons, suggested by Chad V

v3:
* ensure leading and trailing whitespace characters are stripped while parsing
* android: handle GNU shell commands approapriately

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2013-07-29 13:39:29 -07:00
Kenneth Graunke efb566dff2 i965: Don't create a swrast context on ES2+.
We already skip this for API_OPENGL_CORE; ES2+ is very similar.
The primary user of the swrast context is GL_SELECT and GL_FEEDBACK,
which have never existed in ES.

This saves approximately 18MB of memory in GLBenchmark 2.7 Egypt (ES2).
No regressions in es3conform on Ivybridge.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2013-07-29 13:26:27 -07:00
Kenneth Graunke 6aba035f6b glsl: Remove shader stage checking for extension handling.
Certain extensions only add functionality to particular shader stages.
(For example, ARB_draw_instanced only adds variables to the vertex
shader stage.)

Previously, we only allowed such extensions to be enabled in the shader
stages where they're useful.  However, I've never found any text which
mandates that behavior; in my opinion, you should be able to turn on
extensions in any shader stage, even if they have no effect.

Fixes Piglit tests glslparsertest/glsl2/draw_buffers-05.vert and
ARB_draw_instanced/preprocessor/feature-macro-enabled.frag.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=29185
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2013-07-29 10:51:25 -07:00
Matt Turner 0ed02d435e mesa: Expose OES_surfaceless_context.
EGL_KHR_surfaceless_context extension allows contexts to be made current
without a default winsys fbo. This extension specifies what ES 1.1 and
2.0 should do (the ES 3.0 spec already does).

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-07-29 10:35:16 -07:00
Matt Turner 8dd15e6021 mesa: Return GL_FRAMEBUFFER_UNDEFINED if the winsys fbo is incomplete.
Specified by ARB_framebuffer_object, GL 3.0, and ES 3.0.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-07-29 10:35:01 -07:00
Matt Turner b2d3f25aa2 gles3: Update gl3.h to 2013-02-12.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-07-29 10:35:00 -07:00
Matt Turner 00a945f61e gles2: Update gl2ext.h to revision 22161.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-07-29 10:34:58 -07:00
Matt Turner efa8a6e72f gles2: Update gl2.h to revision 20555.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-07-29 10:34:47 -07:00
Matt Turner 32a2ab47fe gles: Update glext.h to revision 20798.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-07-29 10:34:42 -07:00
Roland Scheidegger e08114fed7 gallivm: (trivial) git rid of assertion in float->uint conversion code
Commit 8c3d3622d9 introduced a new assertion,
but since it causes lp_test_conv failures remove it again and let's hope
we don't really hit bugs caused by the potentially bogus code (it is possible
the assert() caught some cases which work correctly too).
2013-07-29 13:23:56 +02:00
Maarten Lankhorst e847b5ae06 nvc0: force use of correct firmware file
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
2013-07-28 12:06:57 +02:00
Ian Romanick 803f755ede glsl: Less const for glsl_type convenience accessors
The second 'const' says that the pointer itself is constant.  This in
unenforcible in C++, so GCC emits a warning (see) below for each of
these functions in every file that includes glsl_types.h.  It's a lot of
warning spam.

../../../src/glsl/glsl_types.h:176:58: warning: type qualifiers ignored on function return type [-Wignored-qualifiers]

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
2013-07-27 12:13:03 -07:00
Kenneth Graunke 17856726c9 glsl: Disallow auxiliary storage qualifiers on FS outputs.
This has always been an error; we just forgot to check for it.

Fixes Piglit's no-aux-qual-on-fs-output.frag.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=67333
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
2013-07-27 10:31:40 -07:00
Kenneth Graunke c178ec0d7e glsl: Classify "layout" like other identifiers.
When "layout" isn't being lexed as LAYOUT_TOK, we should treat it like
an ordinary identifier.  This means we need to classify it to determine
whether we should return IDENTIFIER, TYPE_IDENTIFIER, or NEW_IDENTIFIER.

Fixes the WebGL conformance test "shader-with-non-reserved-words."

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64087
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
2013-07-27 10:31:38 -07:00
Paul Berry 4d7899fe81 glsl: Be consistent about '\n', '.', and capitalization in errors/warnings.
The majority of calls to _mesa_glsl_error(), _mesa_glsl_warning(), and
_mesa_glsl_parse_state::check_version() use a message that begins with
a lower case letter and ends without a period.  This patch makes all
messages follow that convention.

Also, error/warning messages shouldn't end in '\n', since
_mesa_glsl_msg() automatically adds '\n' at the end of the message.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-07-27 09:41:30 -07:00
Roland Scheidegger 8c3d3622d9 gallivm: fix float->SNORM conversion
Just like the UNORM case we need to use round to nearest, not trunc.
(There's also another problem, we're using the formula for SNORM->float
which will produce a value below -1.0 for the most negative value which
according to both OpenGL and d3d10 would need clamping. However, no actual
failures have been observed due to that hence keep cheating on that.)

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-07-27 16:41:29 +02:00
Roland Scheidegger d86fddc876 util: don't flush overflowing values to infinity in half-float conversion
I am not able to find _any_ rounding behavior specified for OpenGL for
float to half-float conversions. However, it is specified for fp11/fp10
which suggests round to next finite value but round-to-zero would also
be allowed, but finite values must not be flushed to infinity in either
case.
Hence I believe it makes sense to do the same for half-floats too.
We could probably also use round-to-zero consistently, which is in fact
required by d3d10 (but it doesn't seem to matter much).
Does not match the mesa core function doing the same though (which is
saying it was built to match intel gpus which I don't believe for a
second as it would cause failures in d3d10, moreover the PRM (for
ivy bridge, not listed in older manuals) while not specifying rounding
behavior clearly states finite numbers are never flushed to infinity).

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-07-27 16:41:29 +02:00
Roland Scheidegger 47e528b740 tgsi: handle texel swizzles correctly for d3d10-style sample opcodes
Same as for gallivm (though these don't quite work correctly in softpipe,
so untested).

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-07-27 16:41:29 +02:00
Roland Scheidegger abcc40e7f0 gallivm: handle texel swizzles correctly for d3d10-style sample opcodes
unlike OpenGL, the texel swizzle is embedded in the instruction, so honor
that.
(Technically we now execute both the sampler_view swizzle and the
per-instruction swizzle but this should be quite ok.)

v2: add documentation note as it's not obvious.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-07-27 16:41:29 +02:00
Kenneth Graunke f2be639972 docs: Mark ARB_vertex_attrib_binding as started.
Fredrik Höglund has a partial implementation in his git tree.
2013-07-26 23:47:27 -07:00
Ian Romanick b55c1638ad mesa: Disable GL_EXT_framebuffer_object in core profiles and OpenGL 3.1
GL_EXT_framebuffer_object differs from GL_ARB_framebuffer_object in ways
that we can't and don't implement in core profiles.  Exposing it is a
lie, so we shouldn't do that.

It's possible the some other GL_EXT_framebuffer_* extensions should be
disabled, but it's not quite so clear cut.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-07-26 22:56:26 -07:00
Matt Turner 86ae3027a1 docs: Mark GL_ARB_shading_language_420pack as done. 2013-07-26 22:33:39 -07:00
Chris Forbes 6c0dad6128 docs: Mark off 420pack
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
2013-07-27 21:29:01 +12:00
Tapani Pälli 8c211dd742 glsl: disable ARB_texture_cube_map_array_enable keywords for glsl es
Patch fixes a crash with Webgl 'shader-with-non-reserved-words'
conformance test by ignoring desktop extension keywords on GLSL ES.

v2: fix reserved and allowed desktop glsl versions (Chris)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64087
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-07-26 10:05:20 -07:00
Chris Forbes 124f567f1d i965/vs: Fix flaky texture swizzling
If any component used the ZERO or ONE swizzle, its corresponding member
in the `swizzle` array would never be initialized. We *mostly* got away
with this, except when that memory happened to contain a value that
clobbered another channel when combined using BRW_SWIZZLE4().

NOTE: This is a candidate for stable branches.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-07-27 06:34:29 +12:00