glsl: Disallow auxiliary storage qualifiers on FS outputs.
This has always been an error; we just forgot to check for it. Fixes Piglit's no-aux-qual-on-fs-output.frag. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=67333 Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com> Cc: mesa-stable@lists.freedesktop.org
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@@ -2927,6 +2927,20 @@ ast_declarator_list::hir(exec_list *instructions,
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"'centroid in' cannot be used in a vertex shader");
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}
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/* Section 4.3.6 of the GLSL 1.30 specification states:
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* "It is an error to use centroid out in a fragment shader."
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*
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* The GL_ARB_shading_language_420pack extension specification states:
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* "It is an error to use auxiliary storage qualifiers or interpolation
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* qualifiers on an output in a fragment shader."
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*/
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if (state->target == fragment_shader &&
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this->type->qualifier.flags.q.out &&
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this->type->qualifier.has_auxiliary_storage()) {
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_mesa_glsl_error(&loc, state,
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"auxiliary storage qualifiers cannot be used on "
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"fragment shader outputs");
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}
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/* Precision qualifiers exists only in GLSL versions 1.00 and >= 1.30.
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*/
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