Without this header-file, we can't build the driver. So let's verify
that it exists, and can be used by the C++ compiler.
This should make it a bit more clear what's wrong if someone attempts to
build this using MinGW or on Linux.
Fixes: 2ea15cd661 ("d3d12: introduce d3d12 gallium driver")
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7575>
The first operand of v_bcnt should always be a VGPR because if it's
a SGPR, isel selects s_bcnt1 but I added a sanity check to prevent
any problems.
fossils-db (Vega10):
Totals from 23 (0.02% of 139517) affected shaders:
CodeSize: 106828 -> 106664 (-0.15%)
Instrs: 20242 -> 20201 (-0.20%)
Cycles: 213112 -> 211352 (-0.83%)
VMEM: 3200 -> 3184 (-0.50%)
SMEM: 928 -> 927 (-0.11%)
Helps Control, Assassins Creeds Origins and Youngblood.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7568>
Now that we introduced the generic glx_extension_override option,
we can remove the glx_disable_oml_sync_control,
glx_disable_sgi_video_sync, and glx_disable_ext_buffer_age ones.
It seems like the only user for them was the vmwgfx, and only for
Gnome and Compiz which are covered by the default mesa driconf. This
means that it is unlikely for a user to have these options set in
their local driconf file.
Suggested-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Martin Peres <martin.peres@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7252>
This adds support for multiple DRM planes for a single format plane
and uses that to enable DCC support with modifiers.
With the implicit flush patches we can also enable displayable DCC
both with and without DCC as the X server and compositors know not
to do frontbuffer rendering onto images with multiple DRM planes.
For now we require that the extra planes are essentially fixed though.
We require that the offset/stride are the same as ac_surface computes
and that all planes are in the same buffer. This is mainly for
simplicity and could be somewhat more relaxed in the future given
a strong usecase.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6176>
We do flushing on glFlush etc., so we don't need explicit flush,
but we still need to avoid frontbuffer rendering.
For modifiers there was logic put in apps that basically prevent
frontbuffer rendering if multipe planes are involved.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6176>
This primarily tests that:
- multiple GPUs with the same GPU modifier parameters result
in the same tiling layout.
- The size & alignment calculations don't change for a given
modifier & image parameters.
It does this primarily based on addrlib. Radeonsi has used addrlib
for the retiling of displayable DCC for a while already, so the
DCC tiling should be pretty reliable.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6176>
This adds modifiers for GFX9+ AMD GPUs.
As the modifiers need a lot of parameters I split things out in
getters and setters.
- Advantage: simplifies the code a lot
- Disadvantage: Makes it harder to check that you're setting all
the required fields.
The tiling modes seem to change every generatio, but the structure
of what each tiling mode is good for stays really similar. As such
the core of the modifier is
- the tiling mode
- a version. Not explicitly a GPU generation, but splitting out
a new set of tiling equations.
Sometimes one or two tiling modes stay the same and for those we
specify a canonical version.
Then we have a bunch of parameters on how the compression works.
Different HW units have different requirements for these and we
actually have some conflicts here.
e.g. the render backends need a specific alignment but the display
unit only works with unaligned compression surfaces. To work around
that we have a DCC_RETILE option where both an aligned and unaligned
compression surface are allocated and a writer has to sync the
aligned surface to the unaligned surface on handoff.
Finally there are some GPU parameters that participate in the tiling
equations. These are constant for each GPU on the rendering/texturing
side. The display unit is very flexible however and supports all
of them :|
Some estimates:
- Single GPU, render+texture: ~10 modifiers
- All possible configs in a gen, display: ~1000 modifiers
- Configs of actually existing GPUs in a gen: ~100 modifiers
For formats with a single plane everything gets put in a separate
DRM plane. However, this doesn't fit for some YUV formats, so if
the format has >1 plane, we let the driver pack the surfaces into
1 DRM plane per format plane.
This way we avoid X11 rendering onto the frontbuffer with DCC, but
still fit into 4 DRM planes.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6176>
Some architectures like aarch64 and ppc64el have char = unisgned char.
This breaks meta equation generation for DCC coords, as addrlib tries
to filter all the Z bits > -1 which ends up being all the Z bits > 255.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7593>
This enables GL applications to be written without any involvement of
Xlib.
EGL X11 platform is actually already xcb-only underneath, so this commit
just add the necessary interface changes so eglDisplay can be created
from a xcb_connection_t.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6474>