> Allowing 1D and 3D images, and array images too, with DRM_FORMAT_MOD_LINEAR, is ok
> because VkImageDrmFormatModifierExplicitCreateInfoEXT::pPlaneLayouts is able to fully
> describe the image layout. IF miplevels == 1, which this patch continues to enforce.
Reviewed-by: Lina Versace <lina@kiwitree.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33668>
this is a nice idea, but there are apps/games that do not respect
hardware capabilities and yolo-bind fixed size buffers
fixes Ballionaire (2667120) launch on non-desktop drivers
cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33819>
Beyond that, monolithic pipelines just bloat to incredible sizes,
destroying compile times for questionable, if any, runtime perf benefit.
Indiana Jones: The Great Circle has more than 100 stages and takes
several minutes to compile its RT pipeline on Deck when using monolithic
compilation, and yet separate shaders still end up faster (probably
because instruction cache coherency in traversal is better).
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33818>
The first test verifies that, if possible, we don't emit unnecessary
renames/copies for temporaries where it's possible for them to stay
in their current register (if an operand is precolored to the register
the temporary is currently residing in).
The second test verifies that we correctly choose a non-clobbered
operand even if there is one fixed to the temporary's current register.
To minimize copies, we'll want to have the live copy of
%tmp0 in v[2] there, because v[0-1] gets overwritten.
The third test verifies that we add a copy to another free register and
rename if all possible precolored operands are clobbered.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29576>
These traces are now stable enough to start running them again on TGL.
Additionally, add new lines between traces in preparation for adding
ADL coverage, and update zink-anv-tgl-traces-restricted to no longer
inherit rules from zink-anv-tgl-traces.
Signed-off-by: Valentine Burley <valentine.burley@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33793>
We would set the `src` flag on the interval of reloaded sources.
However, the interval might be merged with its parent when inserted and
the parent wouldn't have this flag set. This caused the parent interval
to potentially be reused to reload later sources. Fix this by setting
the `src` flag on the top-level interval after insertion.
Signed-off-by: Job Noorman <jnoorman@igalia.com>
Fixes: fa22b0901a ("ir3/ra: Add specialized shared register RA/spilling")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33810>
Now that every ANGLE use is covered by tag consistency checks
(structured tagging), we don't need the USE_ANGLE flag anymore, because
if we have ANGLE_TAG set, it means that ANGLE is required in this job.
In detail, it means that the test job has inherited ANGLE_TAG from
`.container-builds-angle`.
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33421>
Make structural tagging functions available for both test and build
scripts.
Introduces the update_tag.sh helper for listing, checking, and updating
deterministic tags.
Also adds the ci_tag_build_time_check and ci_tag_test_time_check
functions to validate tags during build and test phases, ensuring
consistent component versioning.
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33421>
Alias are not exportable, in the current situation of the build scripts,
we use alias to deal with sections, but it infers that all build scripts
will be included in a bigger one that has already included
`setup-test-env.sh`.
With the structured tagging, we do a dry run of all build scripts, to
early check if the tagging is valid, before building stuff.
So changing alias to functions will not have an effect on the current
setup, but it also removes the need to reinclude library bash scripts in
some situations, as described above.
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33421>
The android_build.sh script was not calling the container_pre_build.sh
and container_post_build.sh, we will need that to make the structural
tagging early checking to work. And also do the same cleanup and
configuration made for other container build jobs.
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33421>
When spilling values, we can detect when a value is known to be constant
and avoid spilling it out to memory and/or GPRs by just re-materializing
the constant value instead of filling.
Shader-db stats:
Totals:
CodeSize: 30101168 -> 30052896 (-0.16%); split: -0.19%, +0.03%
SLM size: 146536 -> 146524 (-0.01%)
Static cycle count: 6952994 -> 6939532 (-0.19%); split: -0.30%, +0.10%
Spills to memory: 174139 -> 173625 (-0.30%)
Fills from memory: 174139 -> 173625 (-0.30%)
Totals from 555 (8.05% of 6891) affected shaders:
CodeSize: 18945520 -> 18897248 (-0.25%); split: -0.30%, +0.04%
SLM size: 128952 -> 128940 (-0.01%)
Static cycle count: 4344118 -> 4330656 (-0.31%); split: -0.47%, +0.16%
Spills to memory: 174139 -> 173625 (-0.30%)
Fills from memory: 174139 -> 173625 (-0.30%)
Reviewed-by: Mel Henning <mhenning@darkrefraction.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33785>