Commit Graph

13229 Commits

Author SHA1 Message Date
José Fonseca 5e2d0517b1 gallium: Portability guidelines. 2008-02-06 12:56:35 +09:00
Brian e39fccc34c Cell: remove accidentally added OPT_FLAGS lines 2008-02-05 15:12:18 -07:00
Brian 1730f7bad4 Cell: SIMD-ize tri_linear_coeff(), use vector float for vertex attributes in struct vertex_header 2008-02-05 15:08:06 -07:00
Brian 4da82fd5c5 Cell: re-enable inlined vertex buffers
Vertex data must be on a 16-byte address/offset so SIMD operations will work
properly in the SPU code.
2008-02-05 15:08:06 -07:00
Brian 2174890ed0 Cell: remove dummy fields, update/add some comments 2008-02-05 15:08:06 -07:00
Brian b0974420f4 Cell: added cell_batch_alloc_aligned() 2008-02-05 15:08:06 -07:00
Ian Romanick c9f98142b6 Use _transpose_matrix4x4 from Cell SDK instead of my own version 2008-02-05 09:44:33 -08:00
Ian Romanick 45f4125fa8 Add some debug messages 2008-02-05 09:44:33 -08:00
Ian Romanick e8a80c8627 More semi-trivial vectorization in the shader VM 2008-02-05 09:44:33 -08:00
Ian Romanick 490a7b1c73 Vectorize vertex puller 2008-02-05 09:44:33 -08:00
Ian Romanick 8fc2355949 Vectorize all micro ops
Fold single instruction micro ops inline.  Remove unused micro ops.
2008-02-05 09:44:33 -08:00
Michal Krol 45b18c51c0 gallium: Use align_free to free aligned memory. 2008-02-05 07:50:56 -07:00
Brian 5db1593c78 Cell: fix some alignment issues by aligning commands to 8-byte boundaries
Contributed by Ian Romanick.
Also, temporarily disable inlined vertex buffers.  They need to be 16-byte
aligned...
2008-02-04 18:05:37 -07:00
Brian 684d320ea2 Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0 2008-02-04 18:03:05 -07:00
Brian 7cbe5cf212 Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0 2008-02-04 18:02:21 -07:00
Brian 93d061b217 Cell: move float4 typedef (temporary datatype) 2008-02-04 16:48:36 -07:00
Brian 1a75464cdc Cell: fix small sampling error in sample_texture_bilinear() 2008-02-04 16:48:00 -07:00
Brian efa8e03a6f Cell: texture sampler functions always return vector float now
Texture colors look the same now, regardless of X display/pixel format
2008-02-04 16:06:51 -07:00
Brian 5068b573c4 Cell: added spu_unpack_A8R8G8B8() 2008-02-04 16:05:13 -07:00
Brian 76c1a10eb1 Cell: fix typo 2008-02-04 16:04:50 -07:00
Brian bc1ad6bcbd Cell: some basic blending code 2008-02-04 15:17:50 -07:00
Brian 168247d1ca Cell: replace float 4 with vector float in eval_coeff() 2008-02-04 15:10:35 -07:00
Brian 7a1d01f2a0 Cell: emit blend state to SPUs 2008-02-04 15:06:10 -07:00
Brian 8f924e4df0 Cell: choose bilinear vs. nearest filtering according to sampler state 2008-02-04 13:23:07 -07:00
Brian ca1d2fc5f6 Cell: improved bilinear filtering
avoid calling get_tex_tile() if all texels are in same tile
2008-02-04 13:16:10 -07:00
Brian 0a45f75948 Cell: implement basic bilinear texture sampler 2008-02-04 12:50:42 -07:00
Brian 9a5074217f Cell: added spu_unpack_color(), spu_pack_R8G8B8A8() 2008-02-04 12:50:16 -07:00
Brian 703a869155 Cell: SIMD-ize more of texture sampling 2008-02-04 11:02:47 -07:00
Brian 18105195a8 Cell: checkpoint: start to SIMD-ize texture sampling 2008-02-04 09:54:21 -07:00
Brian e967a5c746 Cell: move tile clear code to flush_spans() 2008-02-04 08:53:18 -07:00
Brian 6023311c7c Cell: clamp txmax, tymax in tile_bounding_box()
Also, added some debug printfs
2008-02-04 08:46:44 -07:00
Brian 69cc19751d Cell: insert some draw_flush() calls 2008-02-04 08:45:33 -07:00
Brian aa761b1605 Cell: comment about emit_quad() mask 2008-02-01 16:54:46 -07:00
Brian 44d3269356 Cell: move some tile get/clear code
Also, we weren't marking the ztile as dirty after ztesting, fixes gears glitches.
2008-02-01 16:42:09 -07:00
Brian 8bd566a9cb Cell: use global color_shuffle to remove a switch stmnt 2008-02-01 16:25:42 -07:00
Brian d7c2eb0df4 Cell: New color packing functions (A8R8G8B8 and B8G8R8A8) 2008-02-01 15:45:02 -07:00
Brian 42201d7574 Cell: rename/move global vars
Put tile-related globals into spu_global struct.
Rename c/ztile fields to be more consistant.
2008-02-01 15:33:53 -07:00
Brian 17305489f0 Cell: deprecate some use of struct cell_command - it should go away completely
Also, remove ALIGN16_ATTRIB from structs that no longer need it.
2008-02-01 15:24:00 -07:00
Brian b1a472bfb7 Cell: remove commands from top-level while loop which should only appear in batch buffers 2008-02-01 15:20:07 -07:00
Brian 0e9a370ae2 Cell: move ztest before color interp/packing 2008-02-01 14:04:56 -07:00
Brian c392cc8f1b Cell: rename fields of the tile_t union 2008-02-01 14:04:55 -07:00
Brian 59be082909 Cell: implement Z16 and Z32 testing with SIMD instructions. 2008-02-01 14:04:55 -07:00
Brian b108bea6b4 Cell: store current tile status in cur_tile_status_c/z, add TILE_STATUS_GETTING 2008-02-01 14:04:55 -07:00
Ian Romanick 20df285b14 Fix using "ccache ppu-gcc" for CC and fix parallel builds
CC wasn't quoted in a couple places in src/mesa/Makefile.  Also, the
OSMesa link was missing a dependency.
2008-01-31 17:22:07 -08:00
Brian 635341ec5b fix typo 2008-01-31 17:05:43 -07:00
Brian 633e1133ae gallium: fix problem in which texcoords and varying vars got mapped to the same slot
This fixes the glsl/bump.c and glsl/texdemo1.c programs
2008-01-31 14:35:25 -07:00
Brian 86787043fa Fix problem in mapping vertex program outputs (found with "spring" game engine)
If the vertex program writes to an output that's not consumed by the
fragment program, map the vp output to an unused slot.
2008-01-31 14:05:04 -07:00
Brian acb81374c1 gallium: comments about fragment Z computation 2008-01-31 13:41:14 -07:00
Brian 9536314a6c gallium: Fix z clear bug when TILE_CLEAR_OPTIMIZATION==0 2008-01-31 13:41:14 -07:00
Brian c36cdc6156 gallium: fix get/put typo regression
This came from commit f3aa4de034 on 1/22/08.
Fixes strange Z buffer glitches seen in progs/glsl/texdemo1.c
2008-01-31 13:41:14 -07:00