gallium: comments about fragment Z computation
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@@ -168,6 +168,11 @@ shade_quad(
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sizeof( quad->outputs.color ) );
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}
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/*
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* XXX the following code for updating quad->outputs.depth
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* isn't really needed if we did early z testing.
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*/
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/* store result Z */
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if (qss->depthOutSlot >= 0) {
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/* output[slot] is new Z */
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@@ -181,6 +186,10 @@ shade_quad(
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uint i;
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for (i = 0; i < 4; i++) {
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quad->outputs.depth[i] = machine->Inputs[0].xyzw[2].f[i];
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/* XXX not sure the above line is always correct. The following
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* might be better:
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quad->outputs.depth[i] = machine->QuadPos.xyzw[2].f[i];
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*/
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}
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}
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