Turns out we were missing the glapi bits, making it impossible to use get
the function pointers for this extension. Whoops?!
[daniels: Squashed in a618 SkQP fails, presumably caused by these not
being skipped anymore.]
Fixes: 9f5af68995 ("mesa/main: expose `EXT_multi_draw_indirect`")
Reviewed-by: Antonino Maniscalco <antomani103@gmail.com>
Tested-by: Chris Healy <healych@amazon.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33546>
Add support to rewrite shared atomics into compare-and-swap loops,
previously the nir_lower_atomics pass only supported global and ssbo
atomics.
Only freedreno irc3 reuses nir_lower_atomics, this change does not
impact their usage since they do not support shared atomics.
Signed-off-by: Lorenzo Rossi <snowycoder@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33572>
Adding the b2i(a) == 1 and b2i(a) != 1 patterns also helps prevent
regressions when spurious negations are removed from integer equality
comparisons, as is done in !33498.
v2: Make all variables part of the iteration instead of calculating some
of them. Suggested by Alyssa.
shader-db:
All Intel platforms had similar results. (Lunar Lake shown)
total instructions in shared programs: 16973331 -> 16973309 (<.01%)
instructions in affected programs: 266 -> 244 (-8.27%)
helped: 2 / HURT: 0
total cycles in shared programs: 915620774 -> 915620550 (<.01%)
cycles in affected programs: 4360 -> 4136 (-5.14%)
helped: 2 / HURT: 0
fossil-db:
All Intel platforms had similar results. (Lunar Lake shown)
Totals:
Instrs: 209748011 -> 209748003 (-0.00%)
Cycle count: 30514920286 -> 30514920400 (+0.00%); split: -0.00%, +0.00%
Non SSA regs after NIR: 237334726 -> 237334710 (-0.00%)
Totals from 8 (0.00% of 706651) affected shaders:
Instrs: 16956 -> 16948 (-0.05%)
Cycle count: 261052 -> 261166 (+0.04%); split: -0.92%, +0.96%
Non SSA regs after NIR: 20000 -> 19984 (-0.08%)
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33648>
At least some Total War: Warhammer3 vertex shaders associate the
comparisons differntly, so the existing patterns were not triggered.
No shader-db changes on any Intel platform.
fossil-db:
All Intel platforms had similar results. (Lunar Lake shown)
Totals:
Instrs: 209748654 -> 209748173 (-0.00%)
Cycle count: 30514333964 -> 30514361348 (+0.00%); split: -0.00%, +0.00%
Fill count: 622688 -> 622537 (-0.02%)
Max live registers: 65477039 -> 65477033 (-0.00%)
Non SSA regs after NIR: 237334768 -> 237334728 (-0.00%)
Totals from 512 (0.07% of 706651) affected shaders:
Instrs: 1000693 -> 1000212 (-0.05%)
Cycle count: 42174312 -> 42201696 (+0.06%); split: -0.15%, +0.21%
Fill count: 11456 -> 11305 (-1.32%)
Max live registers: 121599 -> 121593 (-0.00%)
Non SSA regs after NIR: 1253445 -> 1253405 (-0.00%)
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33648>
These are persistant objects that you can use to signal and wait over.
We need to import without VK_SEMAPHORE_IMPORT_TEMPORARY_BIT and we can't
throw away the Vulkan semaphore after each submit.
Fixes: 32597e116d ("zink: implement GL semaphores")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33549>
When the size of the signals[] array was changed to 3, the
signal_values[] array was not updated accordingly. If we have a
signal_semaphore and are presenting at the same time, this can lead to
an array overflow and the driver will read some random stack value as
the signal value. This is causing chromium to lock up when running
WebGL.
Fixes: 7f56fd9655 ("zink: it's kopperin' time")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33549>
From the Vulkan documentation, the queueFamilyIndex value will be
created with VkDeviceQueueCreateInfo. So let's avoid counting the
index value and just refer to the already-created value.
This will resolve crashes on some GPUs for various workloads.
v2: Needed to use GetDeviceQueue() in order to map the queueFamilyIndex
values. These values can be different when obtaining the queue used
for presentation, so we need to ensure we update the mapped
queueFamilyIndex value for the associated queue_data struct.
Signed-off-by: Casey Bowman <casey.g.bowman@intel.com>
Reviewed-by: Felix DeGrood <felix.j.degrood@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33487>
Not sure if this was intentionally left when block_check_for_allowed_instrs's
param was changed from bool to int, but it certainly was broken without the
previous commit for discards. Now those should work, so the (unintentional?)
special case can be removed.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33590>
MemScope::System has to synchronize with everything in the system,
including across PCIe so it's horribly slow. MemScope::GPU, on the
other hand, only has to synchronize within the GPU. This is way faster
and still satisfies all of Vulkan's requirements because Vulkan never
allows CPU<->GPU access without full semaphores and barriers.
Reviewed-by: Mel Henning <drawoc@darkrefraction.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33649>
Implementing alpha-to-coverage dithering broke the non-dithering case.
(Discovered by accident, not really a big deal since it's almost always
enabled and can only be disabled by using a Nvidia GL extension, and
can't be disabled with Vulkan.)
Fixes: ad4635d6ef
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33586>
This hasn't been hooked up to the build since we deleted autotools back
in 2019. It's effectively dead code anyway, as GLX is not a moving
target, and at this point is it easier to modify the generated code
directly than to modify the generator. xserver is encouraged to copy
the generators from 2019 into its own build if it wants, or -
preferably, in this GLX greybeard's opinion - find a prettier codegen
solution in the process of finishing GL 3.0 support.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33623>
Using memcpy with the max size generates a global-buffer-overflow, as
the performance counter strings are smaller than the max size.
Instead, use a string copy function to get a copy.
This was detected with address sanitizer enabled and running vulkaninfo.
Fixes: 3e8b2fe053 ("broadcom/simulator: Add DRM_IOCTL_V3D_GET_COUNTER to simulator")
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33627>