In a long journey to a full XML representation of mali_shader_meta,
let's start with the fourth word, containing some shader properties.
This is a translation from panfrost-job.h, with the exception of
widening the uniform buffer count field [1]
The other noteworthy change is combining the unknown 0x20 flag with the
WRITES_Z flag to form a 2-bit depth source. This papers over the fact
that the blob zeroes this field for non-fragment shaders. Given the
proximity, this is a reasonable guess and avoids an ugly "is_fragment"
bit.
[1] Justified by the increased limit advertised by the Vulkan blob
(maxDescriptorSetUniformBuffers on
https://vulkan.gpuinfo.org/displayreport.php?id=5602#limits). Not
actually supported in Panfrost right now.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6440>
The cases of SFBD blend shaders (which work normally) and MFBD blend
shaders (which need a bizarre errata workaround) are distinct. Let's
seperate them to make each a bit clearer.
Since this field is repurposed on Bifrost, this should fix bugs there
too (although blend shaders on Bifrost are currently todo).
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6440>
In exchange for a bit of code duplication, we can streamline both
routines. A huge amount of the descriptor is unused for non-fragment
shaders, and even some of the parts that are used appear to have varying
meanings. Given we want to emit the descriptors atomically, this seems
like a reasonable tradeoff.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6440>
Before this change, internalFormat was defaulted to GL_RGBA (
unsized internal format). Therefore, subsequent glTexSubImage2D
call with type != GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_4_4_4_4 or
GL_UNSIGNED_SHORT_5_5_5_1 would give GL_INVALID_OPERATION.
This fixes
android.graphics.cts.BitmapColorSpaceTest#test16bitHardware
android.graphics.cts.ImageDecoderTest#testDecodeBitmap*
android.graphics.cts.BitmapTest#testNdkFormatsHardware
in CtsGraphicsTestCases
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6382>
This is the value exposed by the a3xx-a4xx drivers according to an
official Adreno OpenGL ES Developer guide I found, and also a report I saw
for a5xx while googling. Fixes renderdoc replay of a manhattan31 trace
captured on a Pixel 3a.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6416>
If you have a sequence where there is a single buffer associated with
the current render target, and then you end up shadowing it on the 3d
pipe (u_blitter), because of how we swap the new shadow and rsc before
the back-blit, you could end up confusing things into thinking that
the blitters framebuffer state is the same as the current framebuffer
state.
Re-organizing the sequence to swap after the blit is complicated when
also having to deal with CPU memcpy blit path, and the batch/rsc
accounting. So instead just detect this case and flush if we need to.
Fixes:
dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_clear
dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_draw
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6434>
This enables drivers and utils to get all IO information from intrinsics,
so that they don't have to walk the complex types of NIR variables to find
out other information about IO intrinsics.
NIR in/out variables can be removed after nir_lower_io. We could remove
the variables in the pass, but for now I just decided to remove
the variables in radeonsi before shaders are returned to st/mesa.
(st/mesa just needs adjustments to work without NIR in/out variables)
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6442>
The raw query is meant to be used with MDAPI [1]. When using this
metric without this library, we usually selected the TestOa metric to
provide some default sensible values (instead of undefined).
Historically this TestOa metric lived in the kernel at ID=1. We
removed all metrics from the kernel in kernel commit 9aba9c188da136
("drm/i915/perf: remove generated code").
This fixes the Mesa code to use a valid metric set ID (1 could work
some of the time, but not guaranteed).
[1] : https://github.com/intel/metrics-discovery
v2: Store fallback metric at init time
v3: Drop TestOa lookout
v4: Skip the existing queries (Marcin)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
CC: <mesa-stable@lists.freedesktop.org>
Tested-by: Marcin Ślusarz <marcin.slusarz@intel.com> (v1)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6438>