panfrost: Bake the initial tag into the shader pointer

No need to do this at draw-time.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6440>
This commit is contained in:
Alyssa Rosenzweig
2020-08-19 10:13:59 -04:00
committed by Tomeu Vizoso
parent 606f05b9ab
commit 9f83217bc8
3 changed files with 14 additions and 12 deletions
+10 -10
View File
@@ -146,7 +146,6 @@ panfrost_shader_compile(struct panfrost_context *ctx,
uint64_t *outputs_written)
{
struct panfrost_device *dev = pan_device(ctx->base.screen);
uint8_t *dst;
nir_shader *s;
@@ -172,21 +171,22 @@ panfrost_shader_compile(struct panfrost_context *ctx,
/* Prepare the compiled binary for upload */
int size = program.compiled.size;
dst = program.compiled.data;
/* Upload the shader. The lookahead tag is ORed on as a tagged pointer.
* I bet someone just thought that would be a cute pun. At least,
* that's how I'd do it. */
if (size) {
state->bo = panfrost_bo_create(dev, size, PAN_BO_EXECUTE);
memcpy(state->bo->cpu, dst, size);
memcpy(state->bo->cpu, program.compiled.data, size);
state->shader = state->bo->gpu;
}
/* Midgard needs the first tag on the bottom nibble */
if (!(dev->quirks & IS_BIFROST)) {
/* If size = 0, no shader. Use dummy tag to avoid
* INSTR_INVALID_ENC */
state->first_tag = size ? program.first_tag : 1;
/* If size = 0, we tag as "end-of-shader" */
if (size)
state->shader |= program.first_tag;
else
state->shader = 0x1;
}
util_dynarray_fini(&program.compiled);
+1 -1
View File
@@ -315,7 +315,7 @@ panfrost_shader_meta_init(struct panfrost_context *ctx,
struct panfrost_shader_state *ss = panfrost_get_shader_state(ctx, st);
memset(meta, 0, sizeof(*meta));
meta->shader = (ss->bo ? ss->bo->gpu : 0) | ss->first_tag;
meta->shader = ss->shader;
meta->attribute_count = ss->attribute_count;
meta->varying_count = ss->varying_count;
meta->texture_count = ctx->sampler_view_count[st];
+3 -1
View File
@@ -221,7 +221,9 @@ struct panfrost_shader_state {
/* Should we enable helper invocations */
bool helper_invocations;
unsigned first_tag;
/* Pointer to GPU-executable memory formatted for the hardware. bo->gpu
* on Bifrost, bo->gpu | initial_tag on Midgard */
mali_ptr shader;
struct panfrost_bo *bo;
BITSET_WORD outputs_read;