Alyssa Rosenzweig 87c59514e9 panfrost: XMLify Midgard properties
In a long journey to a full XML representation of mali_shader_meta,
let's start with the fourth word, containing some shader properties.
This is a translation from panfrost-job.h, with the exception of
widening the uniform buffer count field [1]

The other noteworthy change is combining the unknown 0x20 flag with the
WRITES_Z flag to form a 2-bit depth source. This papers over the fact
that the blob zeroes this field for non-fragment shaders. Given the
proximity, this is a reasonable guess and avoids an ugly "is_fragment"
bit.

[1] Justified by the increased limit advertised by the Vulkan blob
(maxDescriptorSetUniformBuffers on
https://vulkan.gpuinfo.org/displayreport.php?id=5602#limits). Not
actually supported in Panfrost right now.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6440>
2020-08-25 17:05:35 +02:00
2020-08-06 09:46:48 +00:00
2020-08-08 12:55:33 +00:00
2020-08-25 17:05:35 +02:00
2020-01-18 11:39:32 +01:00
2020-08-06 09:46:48 +00:00
2019-10-18 16:42:40 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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