v2: move declarations into libdrm
v3: fix typos
rework handling of how much memory to reserve
v4: remove unused parameter
unmap cutout on error and when the screen is destroyed
v5: move into screen_create
enable HMM only if CL gets enabled
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5906>
v2: move declarations into libdrm
v3: fix typos
rework handling of how much memory to reserve
v4: remove unused parameter
unmap cutout on error and when the screen is destroyed
v5: move into screen_create
enable HMM only if CL gets enabled
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4580>
I'm not convinced we'll actually want to use this, and there may be
another enable bit in SP_UNKNOWN_AB00, but it's nice to at least write
this down in case we want to try using it in the future.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5877>
It turns out that this clears CP_LOAD_STATE6 packets, including
disabling any pending loads for SS6_INDIRECT/SS6_BINDLESS (these loads
don't actually happen until the draw itself, and I'm not sure if they
happen if the state is unused by the shader) and marking constants and
UBO descriptors loaded with SS6_DIRECT as invalid. It's used very
differently from HLSQ_UPDATE_CNTL on a4xx from whence the name came, and
unlike on a4xx it's not readable, so this probably doesn't line up with
HLSQ_UPDATE_CNTL on a4xx.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5877>
Map all formats to a valid ifmt. FMT6_10_10_10_2_UNORM_DEST still
doesn't work on the blitter so keep that one on the u_blitter path.
Fixes
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.*
with FD_MESA_DEBUG=nogmem.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5717>
as in the comment, while we may want to try verifying that discard will be
the last instruction in a block, it's a bit problematic given that other nir
passes we're doing may insert instructions after a discard as part of e.g.,
nir_opt_dead_cf in the process of removing another block
fixes shaders@glsl-fs-discard-04
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5852>
if the last instruction in a loop's body terminates a block, e.g., from
a nested loop with a jump as its final instruction, then no block will
have been started when returning to the original loop, and there's no need
to emit a branch
fixes shaders@glsl-vs-continue-in-switch-in-do-while
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5852>
inline a query result value to each query object so we can stash the partial
result just before we do a pool reset, which will always happen during the
suspend/resume query mechanism that swaps active queries from a flushed batch
to the next batch
once (or if) the "real" call to fetch query results is called, we can dump the
inlined value into the fetch value and return the full results
fixesmesa/mesa#3000
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5533>
xfb queries allocate vk buffer objects in the underlying driver which
can be deallocated while an xfb query is in-flight if we attempt to
defer it due to the way that gl xfb is translated to vk, so we need to
continue forcing this behavior in that case
for other query types, we can safely defer here until the current batch has
finished rather than block
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5533>
this hooks up query objects to the batches that they're actively running on
(and the related fence) in order to manage the lifetimes of queries more
efficiently by calling vkCmdResetQueryPool only on init and when the query
pool has been completely used up. additionally, this resolves some vk spec
issues related to destroying pools with active queries
note that any time a query pool is completely used up, results are lost,
which is a very slight improvement on the previous abort() that was triggered
in that scenario
ref mesa/mesa#3000
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5533>