In case an instruction only writes one register, and it is .x, we can
skip the extra level of fanout indirection.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Seems to fix dEQP compute related tests.. and matches what i965 does, so
perhaps there is some assumption that std430 packing is on by default
somewhere in NIR?
Add a new pass that inserts additional dependencies, rather than simply
relying on SSA srcs added in the nir->ir3 frontend. This makes it
easier to deal with barriers, but the additional false deps also lets us
deal properly with ensuring a write depends on all previous reads.
Since conversion to barrier instructions is lossy (ie. just knowing the
instruction doesn't tell us enough about what other instructions the
barrier applies to), use barrier_class/barrier_conflict fields in the
ir3_instruction to retain this information.
This could probably be relaxed somewhat by considering *which* array/
buffer/image variable is being referenced. Ie. a write to buffer A
can overtake a read from buffer B, if B is not coherent. (right?)
Signed-off-by: Rob Clark <robdclark@gmail.com>
I want to add a growable array to ir3_instruction, so we can append
false dependencies for purposes of scheduling barriers, atomics, and
dealing with write after read hazards.
Just code motion preparing for next patch.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Atomic instructions take a different # of src args depending on .g or .l
variant, split these out into different helpers with INSTR*F() helper
macro that lets you specify instruction flag.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Some instructions (like barriers) have no dst, which causes problems
with dereferencing a NULL dst. Flip the logic around to reject opc's
that can't be a type of move first, to filter out those instructions.
Signed-off-by: Rob Clark <robdclark@gmail.com>
User consts and driver consts such as UBO addresses and immediates are
handled the same for all shader stages, so split out a shared helper for
these, to make it easier to add more.
Signed-off-by: Rob Clark <robdclark@gmail.com>
It is unfortunate that image state isn't a real CSO, since (at least for
a4xx/a5xx) it is a combination of sampler and "SSBO" image state, and it
would be useful to pre-compute the state block "register" values rather
than doing it at emit time.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Having both an ir3_compile (which was really context for compiling a
single shader variant) and ir3_compiler (which is the compiler object
that compiles all variants, ie. basically holds the RA regset) is a
bit confusing.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Android fences can't be deferred, because st/dri calls fence_finish
with ctx = NULL, so the driver can't flush u_threaded_context.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This prevents build failures when libdrm_freedreno is unavailable,
which started happening after the ir3_compiler build was enabled.
(Patch by Rob, commit message by Ken).
Fixes: fecd04a66a ("freedreno/ir3: fix standalone compiler meson build")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This creates a dependency on this header being generated before trying
to compile any of these targets, as well as passing the correct -I to
the compiler to ensure it's included correctly.
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
These variables were removed from autotools in 2008 (sha:
80f68e1b6a), but they have lived on here. The Scons build
meanwhile doesn't set a patch/tiny version at all, just major and minor.
This patch removes the unused variables and simply sets the version,
leaving patch/tiny as 0 since that's what the autotools build as been
doing forever. This shouldn't change any behavior.
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Fixes piglit - egl_khr_fence_sync/android_native tests.
Broken by 884a0b2a9e.
Introduce state-tracker flush flags, analogous to the pipe ones. Use
the former when with stapi->flush().
Fixes: 884a0b2a9e ("st/dri: use stapi flush instead of pipe flush
when creating fences")
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
State validation is performed during clear and draw calls. Validation
during clear was still accessing vertex buffer state. When the currently
set vertex buffers are client arrays, this could lead to accessing freed
memory. Such is the case with the VMD application.
Previously, vertex buffer validation depended on a dirty bit or the
draw info indicating an indexed draw. This required special handling for
clears. But, vertex buffer validation still occurred which was unnecessary
and wrong.
Now, only minimal validation is performed during clear, deferring the
remainder to the next draw. And, by setting the dirty bit in swr_draw_vbo
for indexed draws, vertex buffer validation is only dependent upon a
single dirty bit.
This fixes a bug exposed by the VMD application when changing models.
Reviewed-By: George Kyriazis <george.kyriazis@intel.com>
Don't rely on intr->num_components having a valid value. It doesn't
seem to anymore for non-vectorized intrinsics.
Signed-off-by: Rob Clark <robdclark@gmail.com>
This adds support for the evergreen/cayman atomic counters.
These are implemented using GDS append/consume counters. The values
for each counter are loaded before drawing and saved after each draw
using special CP packets.
v2: move hw atomic assignment into driver.
v3: fix messing up caps (Gert Wollny), only store ranges in driver,
drop buffers.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Tested-By: Gert Wollny <gw.fossdev@gmail.com>
This API binds atomic buffers for all bound shaders (as per the
GL semantics).
This is needed to support cross shader hw atomic counters.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-By: Gert Wollny <gw.fossdev@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This adds support for a hw atomic counters to TGSI.
A new register file for storing atomic counters is added,
along with a new atomic counter semantic, along with docs
for both.
v2: drop semantic, move hw counter to backend,
Ilia pointed out SSO would have busted my plan, and he
was right.
v3: drop BUFFER decls. (Marek)
v3.1: minor fixups for whitespace, set ureg error
if we overflow the hw atomic limits. (nha)
v3.2: fix some docs inconsistencies (Ilia)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Tested-By: Gert Wollny <gw.fossdev@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This looks like an evergreen specific feature, but with atomic
counters AMD have hw specific counters they use instead of operating
on buffers directly. These are separate to the buffer atomics,
so require different limits and code paths.
I've left the CAP for atomic type extensible in case someone
else has a variant on this sort of thing (freedreno maybe?)
and needs to change it.
This adds all the CAPs required to add support for those atomic
counters, along with a related CAP for limiting the number of
output resources.
I'd like to land this and the st patch then I can start to
upstream the evergreen support for these and other GL4.x features.
v2: drop the ATOMIC_COUNTER_MODE cap, just use the return
from the HW counters. If 0 we use the current mode.
v3: fix some rebase errors (Gert Wollny)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-By: Gert Wollny <gw.fossdev@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This patch makes use of the DRM_IOCTL_VC4_GEM_MADVISE ioctl to mark all
BOs placed in the mesa BO cache as purgeable so that the system can
reclaim this memory under memory pressure.
v2:
- Removed BOs from the cache when they've been purged by the kernel
- Check whether the madvise ioctl is supported or not before using it
v3: Don't walk the whole list when we find a busy BO (by anholt, acked by
Boris)
Signed-off-by: Boris Brezillon <boris.brezillon@free-electrons.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Somehow on my cross build the -pthread is getting lost. All the other
deps seem to work out fine.
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Tested-by: Timothy Arceri <tarceri@itsqueeze.com>