radeonsi: remove r600_texture::non_disp_tiling
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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@@ -263,8 +263,6 @@ struct r600_texture {
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uint8_t stencil_clear_value;
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bool upgraded_depth; /* upgraded from unorm to Z32_FLOAT */
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bool non_disp_tiling; /* R600-Cayman only */
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/* Whether the texture is a displayable back buffer and needs DCC
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* decompression, which is expensive. Therefore, it's enabled only
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* if statistics suggest that it will pay off and it's allocated
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@@ -553,7 +553,6 @@ static void r600_reallocate_texture_inplace(struct r600_common_context *rctx,
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rtex->tc_compatible_htile = new_tex->tc_compatible_htile;
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rtex->depth_cleared = new_tex->depth_cleared;
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rtex->stencil_cleared = new_tex->stencil_cleared;
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rtex->non_disp_tiling = new_tex->non_disp_tiling;
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rtex->dcc_gather_statistics = new_tex->dcc_gather_statistics;
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rtex->framebuffers_bound = new_tex->framebuffers_bound;
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@@ -1155,10 +1154,6 @@ r600_texture_create_object(struct pipe_screen *screen,
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rtex->db_render_format = base->format;
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}
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/* Tiled depth textures utilize the non-displayable tile order.
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* This must be done after r600_setup_surface.
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* Applies to R600-Cayman. */
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rtex->non_disp_tiling = rtex->is_depth && rtex->surface.u.legacy.level[0].mode >= RADEON_SURF_MODE_1D;
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/* Applies to GCN. */
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rtex->last_msaa_resolve_target_micro_mode = rtex->surface.micro_tile_mode;
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@@ -1491,8 +1486,6 @@ bool si_init_flushed_depth_texture(struct pipe_context *ctx,
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R600_ERR("failed to create temporary texture to hold flushed depth\n");
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return false;
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}
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(*flushed_depth_texture)->non_disp_tiling = false;
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return true;
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}
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