Scalar block layout doesn't allow anything that our memory load/store vectorizer
couldn't create on its own. So I assume whatever reason there was to only
expose this feature on GFX7+ was incorrect or ended up being fixed.
Passes vkcts in CI on tahiti.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35279>
0e3e5146cf ("intel/brw: Use correct instruction for value change check
when coalescing") enabled some new cases that exposed a pre-existing
bug that would turn something like this :
mul.sat(16) %789:F, %787:F, %788:F
mov.g.f0.0(16) %790:F, %789:F
(+f0.0) sel(16) %800:UD, %790:UD, 0u
into this :
mul.sat(16) %790:F, %787:F, %788:F
mov.g.f0.0(16) null:F, null<8,8,1>:F
(+f0.0) sel(16) %800:UD, %790:UD, 0u
The mov[] array can contain the same instruction because it's repeated
for each REG_SIZE writes and a SIMD16 instruction will write 2
REG_SIZE.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 0e3e5146cf ("intel/brw: Use correct instruction for value change check when coalescing")
Cc: mesa-stable
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35276>
in a scenario like:
* begin_rendering(cbuf1:store=DONTCARE, cbuf2)
* draw
* remap(cbuf2, NULL)
* draw
* end_rendering
cbuf1 will be poisoned at the end of the renderpass, but the corresponding
clear call to trigger the poisoning will not be able to detect that this
texture is being written by an async fs, causing a write hazard
unremapping the fb here ensures that all attachments are fb-referenced
as expected in order to guarantee threads sync before memory is poisoned
cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35319>
When binning with a GS, both VS and GS are active. This means that we
could have to use the safe-const variant for the GS. However we only
emitted VPC state for the binning case with the "normal" GS variant.
Emit the VPC state with the safe-const variant too, and select between
the state variants at link time.
This fixes a few tests like
dEQP-VK.spirv_assembly.instruction.graphics.8bit_storage.32struct_to_8struct.uniform_uint_geom
with TU_DEBUG=gmem,forcebin.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35294>
ANGLE requires VK_EXT_transform_feedback or vertexPipelineStoresAndAtomics
to enable OpenGL ES 3.1 support. As we currently don't support this extension,
we enable support for vertexPipelineStoresAndAtomics via DRICONF
to allow XFB emulation on hardware without speculative behaviors around vertices (v13+).
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34758>
Atomics and memory write on the vertex stage have implementation-defined
behaviors on how many invocations will happen. However for some reasons,
atomic counters on GL/GLES specs are quite ambigous here and even have tests
counting how many invocations have been made on VS.... This pass detects
atomics that result in a direct store output of one specific IDVS stage and
ensure it's only executed for said stage.
This allows "dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.*" to
pass under panvk+ANGLE.
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34758>
If the render area is restricted to a section of the framebuffer, there
is no need to consider all the framebuffer size when configuring the
supertiles, as only the supertiles coordinates of the affected area will
be submitted.
This allow to create supertiles smaller than the ones in case
considering the full screen, reducing the tiles that need to be
processed.
This also fixes https://gitlab.freedesktop.org/mesa/mesa/-/issues/13218.
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35257>
So far the driver was configuring the supertiles to be less than 256.
But actually, there can be up to 256, not strictly less than 256.
There is one restriction though: the frame width or height in supertiles
must be less than 256.
It also moves this limit to the limits file, which is shared by v3d and
v3dv.
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35257>
Looks like it's actually also affected by the memory explosion caused
by zerovram alloc by default in AMDGPU. Though it's very random,
sometimes the job will finish in 40 minutes, sometimes it needs more
than 1h15m. Let's bump the timeout because it's a post-merge job.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35157>