vc4: Remove offset from vc4_surface
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35278>
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51bc2e607f
@@ -296,7 +296,7 @@ vc4_submit_setup_rcl_surface(struct vc4_job *job,
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struct vc4_resource *rsc = vc4_resource(psurf->texture);
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submit_surf->hindex = vc4_gem_hindex(job, rsc->bo);
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submit_surf->offset = surf->offset;
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submit_surf->offset = vc4_surface_get_offset(psurf);
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if (psurf->texture->nr_samples <= 1) {
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if (is_depth) {
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@@ -337,7 +337,7 @@ vc4_submit_setup_rcl_render_config_surface(struct vc4_job *job,
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struct vc4_resource *rsc = vc4_resource(psurf->texture);
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submit_surf->hindex = vc4_gem_hindex(job, rsc->bo);
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submit_surf->offset = surf->offset;
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submit_surf->offset = vc4_surface_get_offset(psurf);
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if (psurf->texture->nr_samples <= 1) {
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submit_surf->bits =
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@@ -357,14 +357,12 @@ vc4_submit_setup_rcl_msaa_surface(struct vc4_job *job,
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struct drm_vc4_submit_rcl_surface *submit_surf,
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struct pipe_surface *psurf)
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{
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struct vc4_surface *surf = vc4_surface(psurf);
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if (!surf)
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if (!psurf)
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return;
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struct vc4_resource *rsc = vc4_resource(psurf->texture);
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submit_surf->hindex = vc4_gem_hindex(job, rsc->bo);
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submit_surf->offset = surf->offset;
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submit_surf->offset = vc4_surface_get_offset(psurf);
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submit_surf->bits = 0;
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rsc->writes++;
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}
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@@ -781,8 +781,6 @@ vc4_create_surface(struct pipe_context *pctx,
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psurf->level = level;
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psurf->first_layer = surf_tmpl->first_layer;
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psurf->last_layer = surf_tmpl->last_layer;
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surface->offset = (rsc->slices[level].offset +
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psurf->first_layer * rsc->cube_map_stride);
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surface->tiling = rsc->slices[level].tiling;
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return &surface->base;
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@@ -44,7 +44,6 @@ struct vc4_resource_slice {
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struct vc4_surface {
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struct pipe_surface base;
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uint32_t offset;
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uint8_t tiling;
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};
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@@ -111,4 +110,12 @@ struct pipe_resource *vc4_get_shadow_index_buffer(struct pipe_context *pctx,
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uint32_t *shadow_offset);
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void vc4_dump_surface(struct pipe_surface *psurf);
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static inline uint32_t vc4_surface_get_offset(struct pipe_surface *psurf)
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{
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assert(psurf && psurf->texture);
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struct vc4_resource *rsc = vc4_resource(psurf->texture);
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return rsc->slices[psurf->level].offset +
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psurf->first_layer * rsc->cube_map_stride;
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}
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#endif /* VC4_RESOURCE_H */
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