This rewrites tess level value tracking to use the 2-bit masks, which
means LDS allocation is determined separately for outer and inner levels.
LDS is not allocated for tess levels that are only written by invocation 0
and never read or only read by invocation 0. If the number of output
patch vertices is 1, LDS is also not allocated for tess levels.
Tess level outputs for TES are always written as whole vec4 to get cached
bandwidth.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34780>
This improves write throughput for TCS outputs. It follows the same idea
as attribute stores in hw GS. The improvement is easily measurable with
a microbenchmark.
It also has the advantage that multiple output stores to the same address
don't result in multiple memory stores. Each output components gets only
one memory store at the end of the shader.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34780>
This would cause Mesa to print this message even if an Intel GPU is just
being enumerated by a Vulkan application. For example, `vulkaninfo
--summary`.
Fixes: 52f73db5b7 ("brw: implement read without format lowering")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35396>
fd_device_gen() calls fd_dev_info_raw() which loops over all the device
table entries. No need to do this for every batch. And we _especially_
don't want to do this per-batch when rusticl cl profiling mode triggers
a batch flush for every launched kernel.
Signed-off-by: Rob Clark <rob.clark@oss.qualcomm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35371>
The intention here is to build a SIMD8 value, that will be expanded
as needed -- just like the SHL/ADD case, but with a single instruction.
Found when the was triggering invalid MAD with SIMD32 (that gets compressed)
*and* with overlapping destination and source *and* which would cause
conflict when divided into two SIMD16.
Fixes: 338273dedd ("brw/reg_allocate: Optimize spill offset calculation using integer MAD")
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35302>
We recently found a weird case where an image was re-interpreted with
a format that had a bigger size than the image format, which led the
resulting texture descriptor to have a size that was bigger than what
the plane descriptors were covering.
Let's make sure this sort of unexpected use don't slip through in the
future by introducing basic image view consistency checks.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35317>
There are several problems in the current logic:
- it doesn't account for the WSI stride, and just assumes things are
tightly packed and the resource extent is aligned on a tile
- the format re-interpretation done in panfrost_mtk_detile_compute()
where the view format and the image format have a different block size
is not supposed to be supported, and that's something we'd like
to enforce now
- we write to textures that may have no descriptors bound to. This works
thanks to the robustness behind image stores/loads, but we'd probably
rather discard a bunch of instructions when Y/UV planes are copied
separately
- the linear to tiled coordinates conversion can be simplified by using
a combination of local_invocation_id+workgroup_id instead of the
global_invocation_id
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Tested-by: Eric R. Smith <eric.smith@collabora.com>
Reviewed-by: Eric R. Smith <eric.smith@collabora.com>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35317>
Those two types are completely different, and they don't use the same
key attributes. Let's provide two different helpers, and place the key
bits that are AFBC-specific into an struct inside a union. We also add
the modifier to the key to prevent AFBC/MTK_TILED collisions.
Not only this make things clearer, but we also no longer compile
MTK detiling shaders when AFBC shaders are requested (or the other way
around).
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35317>
For formats that do not support LogicOps, NOOP should be treated as
COPY. This was implemented in nir/lower_blend, but an optimization in
PanVK would trigger for all NOOP that stopped this from happening.
This commit limits the NOOP optimization to supported formats.
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35367>