Boris Brezillon eb476fd2c6 panfrost: Make the MTK detiling more robust
There are several problems in the current logic:

- it doesn't account for the WSI stride, and just assumes things are
  tightly packed and the resource extent is aligned on a tile
- the format re-interpretation done in panfrost_mtk_detile_compute()
  where the view format and the image format have a different block size
  is not supposed to be supported, and that's something we'd like
  to enforce now
- we write to textures that may have no descriptors bound to. This works
  thanks to the robustness behind image stores/loads, but we'd probably
  rather discard a bunch of instructions when Y/UV planes are copied
  separately
- the linear to tiled coordinates conversion can be simplified by using
  a combination of local_invocation_id+workgroup_id instead of the
  global_invocation_id

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Tested-by: Eric R. Smith <eric.smith@collabora.com>
Reviewed-by: Eric R. Smith <eric.smith@collabora.com>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35317>
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

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-------

Many Mesa devs hang on IRC; if you're not sure which channel is
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Remember that not everyone is in the same timezone as you, so it might
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The next best option is to ask your question in an email to the
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Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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