Commit Graph

38337 Commits

Author SHA1 Message Date
Vinson Lee 2dfd348e33 st/mesa: Include missing header in st_mesa_to_tgsi.c.
Include p_screen.h for complete type to pipe_screen.
2010-08-28 14:24:42 -07:00
Vinson Lee d42b7d5f8d softpipe: Include missing header in sp_flush.c.
Include p_screen.h for complete type to pipe_screen.
2010-08-28 14:21:28 -07:00
Vinson Lee 9112e531d4 draw: Include missing header in draw_vs_llvm.c.
Include p_screen.h for completely type to pipe_screen.
2010-08-28 14:18:57 -07:00
Vinson Lee cf1e4b15a4 llvmpipe: Include missing header in lp_flush.c.
Include p_screen.h for complete type to pipe_screen.
2010-08-28 14:14:33 -07:00
Marek Olšák c5b8ba9368 r300g: fix blitting between 2D NPOT mipmaps
Even though MIP filtering is not supported, we can bind an arbitrary mipmap
as the zero mipmap level.

NPOT textures now follow GL_TEXTURE_BASE_LEVEL and GL_TEXTURE_MIN_LOD.

This fixes piglit/fbo-copyteximage.
2010-08-28 22:37:53 +02:00
Mathias Fröhlich c0f0eb8668 r300g: fix min/max lod computation 2010-08-28 18:17:30 +02:00
Marek Olšák 97cbb563f8 r300g: set the correct value in PVS_NUM_CNTLRS
As per docs.
2010-08-28 18:17:30 +02:00
Vinson Lee f7579f2f28 llvmpipe: Remove unnecessary header. 2010-08-28 00:29:02 -07:00
Ian Romanick 120d5a95cb glsl2: Decompose matrix comparison into vector operations 2010-08-27 17:41:16 -07:00
Jakob Bornecrantz 977f7d48ee trace: Don't try to dump the rgba array if null 2010-08-28 00:56:51 +01:00
Eric Anholt c7adb4ff1e glsl: Rename a couple of common variable names in mat_op_to_vec.
It was easy while typing implementations to accidentally overwrite the
original expression or assignment variables.
2010-08-27 16:11:00 -07:00
Eric Anholt 3c96ef1f07 glsl: Make mat_op_to_vec allocate out of the IR's parent.
This will reduce memory consumption of compiled shaders by not
dragging optimized-out children around.
2010-08-27 16:11:00 -07:00
Eric Anholt d17faf726e i965: Set the pop count on BRK/CONT inside of an if statement in the FS.
This is the same as 8de8c97275 for the
VS, and fixes glsl-fs-if-nested-loop and the mandelbrot demo.

Bug #29498
2010-08-27 16:10:53 -07:00
Eric Anholt 681492cbe2 glsl: Regenerate for double destroy fix. 2010-08-27 15:25:06 -07:00
Eric Anholt d539c69044 glsl: Protect against double compiler-destroy.
DRI was doing teardown when we close the last screen, then an atexit()
was added to call it as well.
2010-08-27 15:25:06 -07:00
Eric Anholt ae6e112c69 dri: Get prototype for _mesa_destroy_compiler().
Bug #29665.
2010-08-27 14:43:39 -07:00
Eric Anholt d20c276618 i965: Don't strip negate/abs flags when assigning uniform locations.
Fixes glsl-algebraic-sub-zero-4.
2010-08-27 14:42:35 -07:00
Eric Anholt f0aa2d6118 i965: Add missing handling for BRW_OPCODE_SEL.
Fixes 4 piglit tests about min, max, and clamp.
2010-08-27 14:11:25 -07:00
Eric Anholt 38d01c5b27 i965: Mask out higher bits of the result of BRW_CMP producing a boolean.
When it says it sets the LSB, that's not just a hint as to where the
result goes.  Only the LSB is modified.  Fixes 20 piglit cases.
2010-08-27 13:59:36 -07:00
Eric Anholt 4229a93cc7 i965: Fix the types of immediate integer values.
When we're trying to do integer ops, handing a float in doesn't help.
2010-08-27 13:59:36 -07:00
Eric Anholt 41e75cde26 i965: Add translation for RNDD and RNDZ.
Fixes:
glsl-fs-any.
glsl1-integer division with uniform var
2010-08-27 13:59:36 -07:00
Eric Anholt 31c9f468f3 i965: Add support for ir_binop_mod using do_mod_to_fract.
Fixes glsl-fs-mod.
2010-08-27 13:59:36 -07:00
Jerome Glisse 48d8814c03 r600g: fix vbo size
Silence the kernel, vbo size is size - 1.

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-27 16:54:00 -04:00
Brian Paul 9ce0d92ae7 mesa: move null ptr check (fdo bug 29843) 2010-08-27 14:35:52 -06:00
Nick Bowler f57df7f213 mesa: Use the format info to identify packed depth/stencil formats.
Due to a misunderstanding of the Z24_X8 and X8_Z24 formats, the earlier
patch created depth/stencil wrappers for them.  This broke swrast.

Use the format info instead, which only identifies Z24_S8 and S8_Z24 as
packed depth/stencil.  It also has the advantage of being nicer code.

Signed-off-by: Nick Bowler <nbowler@draconx.ca>
Signed-off-by: Brian Paul <brianp@vmware.com>
2010-08-27 14:31:00 -06:00
Brian Paul 579fce2524 mesa: use atexit() handler to release GLSL compiler memory
This releases a bunch of memory that was showing up as leaks with
valgrind.

If atexit() isn't widely supported we may need to add some #ifdef
tests around the call.
2010-08-27 14:30:59 -06:00
Brian Paul b820bf979a glsl2: restructure header file for C++ and C inclusion
As it was, the header could not be cleanly #included by a C source.
2010-08-27 14:30:59 -06:00
Brian Paul 1be5d1c887 glsl2: remove 'extern' keyword in .c file 2010-08-27 14:30:59 -06:00
Eric Anholt 53290900db i965: Fix swapped instructions in ir_unop_abs and ir_unop_neg.
Fixes glsl-fs-neg and 5 other tests.
2010-08-27 13:19:28 -07:00
Eric Anholt 2776ad2641 i965: Add generate() handling for AND, OR, XOR.
10 more piglit tests pass.
2010-08-27 13:16:22 -07:00
Eric Anholt 130368f910 i965: Add support for if instructions in the new FS backend.
20 more piglit tests pass.
2010-08-27 13:15:05 -07:00
Eric Anholt a0ffee2cd7 i965: When encountering an unknown opcode in new FS backend, print its name. 2010-08-27 13:14:52 -07:00
Eric Anholt 40932c1752 i965: Fix the maximum grf counting in the new FS backend.
glsl-algebraic-rcp-rsq managed to use 33 registers, and we claimed to
only use 32, so the write to g32 would go stomping over the precious
g0 of some other thread.
2010-08-27 12:21:40 -07:00
Eric Anholt 166b3fa29d i965: Validate the IR tree after doing our custom optimization passes.
This wouldn't catch the last failure fixed in them, because we don't
validate assignments well (due to the fact that we've got a pretty
glaring inconsistency in how we handle assignment writemasking), but
it could catch other failure we may produce.
2010-08-27 12:19:17 -07:00
Eric Anholt 55ced33675 i965: Add a bit of support for matrices to the new FS. 2010-08-27 12:02:15 -07:00
Eric Anholt 91a037b5e1 i965: Fix destination writemasking in the new FS. 2010-08-27 12:02:15 -07:00
Eric Anholt 0435cb348a i965: Fix swizzling in vector splitting for the new FS backend.
We weren't smearing a component of a split RHS out to reach an unsplit
LHS's writemask, so gl_FragColor (always unsplit) would often get
uninitialized values.

Fixes: glsl-algebraic-add-add-1 (and probably many others).
2010-08-27 12:02:15 -07:00
Zack Rusin 83e3a2d970 graw: fix the build (missing header) 2010-08-27 13:09:38 -04:00
Brian Paul c8e0970667 mesa: free the fallback texture object in free_shared_state() 2010-08-27 10:51:47 -06:00
Brian Paul 476adf796b mesa: fix double-underscore naming 2010-08-27 10:21:59 -06:00
Keith Whitwell 55f4eab93c llvmpipe: use util_iround in place of round
Fix mingw build.
2010-08-27 13:43:06 +01:00
Keith Whitwell 04f8560dd8 util: fix typo in MAX4
Thanks to Michal for spotting it.
2010-08-27 13:34:12 +01:00
Keith Whitwell aea6b415de llvmpipe: eliminate tri->dx, tri->dy values
Use an internal struct for line setup information.
2010-08-27 13:08:55 +01:00
Hui Qi Tay 29ec116e8f llvmpipe: point sprites rasterization
Point sprites now done in the rasterizer setup code instead of
going through the draw module.
2010-08-27 13:08:54 +01:00
Hui Qi Tay 2cd72dd459 llvmpipe: native point rasterization with better pixel rasterization
A few subpixel_snap and fixed width changes.

Conflicts:

	src/gallium/drivers/llvmpipe/lp_setup_point.c
2010-08-27 13:08:54 +01:00
Hui Qi Tay 57d84d9ca4 llvmpipe: native point rasterization
Conflicts:

	src/gallium/drivers/llvmpipe/lp_setup_context.h
	src/gallium/drivers/llvmpipe/lp_setup_line.c
	src/gallium/drivers/llvmpipe/lp_setup_tri.c
2010-08-27 13:08:54 +01:00
Keith Whitwell 3783053fa5 llvmpipe: update line rasterization code to current master 2010-08-27 13:08:54 +01:00
Keith Whitwell e826d0e817 util: add MIN4, MAX4 2010-08-27 13:08:54 +01:00
Hui Qi Tay b91553355f llvmpipe: native line rasterization with correct pixel rasterization
Line rasterization that follows diamond exit rule.
Can still optimize logic for start/endpoints.
2010-08-27 13:08:54 +01:00
Hui Qi Tay 5286dd7016 llvmpipe: native rasterization for lines
Rasterize lines directly by treating them as 4-sided polygons.
Still need to check the exact pixel rasteration.
2010-08-27 13:08:54 +01:00