llvmpipe: update line rasterization code to current master

This commit is contained in:
Keith Whitwell
2010-08-26 20:09:22 +01:00
parent e826d0e817
commit 3783053fa5
4 changed files with 228 additions and 375 deletions
+5
View File
@@ -116,6 +116,11 @@ struct lp_rast_triangle {
/* inputs for the shader */
struct lp_rast_shader_inputs inputs;
/* XXX: temporarily use these additional fields for line
* coefficient setup
*/
float dx, dy;
#ifdef DEBUG
float v[3][2];
#endif
@@ -171,26 +171,6 @@ lp_setup_print_vertex(struct lp_setup_context *setup,
const char *name,
const float (*v)[4]);
/** shared code between lp_setup_line and lp_setup_tri */
extern lp_rast_cmd lp_rast_tri_tab[];
void
do_triangle_ccw_whole_tile(struct lp_setup_context *setup,
struct lp_scene *scene,
struct lp_rast_triangle *tri,
int x, int y,
boolean opaque,
int *is_blit);
void
lp_setup_tri_coefficients( struct lp_setup_context *setup,
struct lp_rast_triangle *tri,
float oneoverarea,
const float (*v1)[4],
const float (*v2)[4],
const float (*v3)[4],
boolean frontface);
struct lp_rast_triangle *
lp_setup_alloc_triangle(struct lp_scene *scene,
@@ -199,14 +179,10 @@ lp_setup_alloc_triangle(struct lp_scene *scene,
unsigned *tri_size);
void
lp_setup_fragcoord_coef(struct lp_setup_context *setup,
struct lp_rast_triangle *tri,
float oneoverarea,
unsigned slot,
const float (*v1)[4],
const float (*v2)[4],
const float (*v3)[4],
unsigned usage_mask);
lp_setup_bin_triangle( struct lp_setup_context *setup,
struct lp_rast_triangle *tri,
const struct u_rect *bbox,
int nr_planes );
#endif
+197 -336
View File
@@ -39,35 +39,6 @@
#define NUM_CHANNELS 4
static const int step_scissor_minx[16] = {
0, 1, 0, 1,
2, 3, 2, 3,
0, 1, 0, 1,
2, 3, 2, 3
};
static const int step_scissor_maxx[16] = {
0, -1, 0, -1,
-2, -3, -2, -3,
0, -1, 0, -1,
-2, -3, -2, -3
};
static const int step_scissor_miny[16] = {
0, 0, 1, 1,
0, 0, 1, 1,
2, 2, 3, 3,
2, 2, 3, 3
};
static const int step_scissor_maxy[16] = {
0, 0, -1, -1,
0, 0, -1, -1,
-2, -2, -3, -3,
-2, -2, -3, -3
};
/**
* Compute a0 for a constant-valued coefficient (GL_FLAT shading).
@@ -147,6 +118,40 @@ static void perspective_coef( struct lp_setup_context *setup,
dady * (v1[0][1] - setup->pixel_offset)));
}
static void
setup_fragcoord_coef( struct lp_setup_context *setup,
struct lp_rast_triangle *tri,
float oneoverarea,
unsigned slot,
const float (*v1)[4],
const float (*v2)[4],
unsigned usage_mask)
{
/*X*/
if (usage_mask & TGSI_WRITEMASK_X) {
tri->inputs.a0[slot][0] = 0.0;
tri->inputs.dadx[slot][0] = 1.0;
tri->inputs.dady[slot][0] = 0.0;
}
/*Y*/
if (usage_mask & TGSI_WRITEMASK_Y) {
tri->inputs.a0[slot][1] = 0.0;
tri->inputs.dadx[slot][1] = 0.0;
tri->inputs.dady[slot][1] = 1.0;
}
/*Z*/
if (usage_mask & TGSI_WRITEMASK_Z) {
linear_coef(setup, tri, oneoverarea, slot, v1, v2, 0, 2);
}
/*W*/
if (usage_mask & TGSI_WRITEMASK_W) {
linear_coef(setup, tri, oneoverarea, slot, v1, v2, 0, 3);
}
}
/**
* Compute the tri->coef[] array dadx, dady, a0 values.
*/
@@ -209,8 +214,8 @@ static void setup_line_coefficients( struct lp_setup_context *setup,
/* The internal position input is in slot zero:
*/
lp_setup_fragcoord_coef(setup, tri, oneoverarea, 0, v1, v2, v2,
fragcoord_usage_mask);
setup_fragcoord_coef(setup, tri, oneoverarea, 0, v1, v2,
fragcoord_usage_mask);
}
@@ -248,6 +253,15 @@ static INLINE boolean sign(float x){
}
/* Used on positive floats only:
*/
static INLINE float fracf(float f)
{
return f - floorf(f);
}
static void
lp_setup_line( struct lp_setup_context *setup,
const float (*v1)[4],
@@ -257,27 +271,26 @@ lp_setup_line( struct lp_setup_context *setup,
struct lp_rast_triangle *line;
float oneoverarea;
float width = MAX2(1.0, setup->line_width);
int minx, maxx, miny, maxy;
int ix0, ix1, iy0, iy1;
struct u_rect bbox;
unsigned tri_bytes;
int x[4];
int y[4];
int i;
int nr_planes = 4;
boolean opaque;
/* linewidth should be interpreted as integer */
int fixed_width = subpixel_snap(round(width));
float xdiamond_offset=0;
float ydiamond_offset=0;
float xdiamond_offset_end=0;
float ydiamond_offset_end=0;
float x_offset=0;
float y_offset=0;
float x_offset_end=0;
float y_offset_end=0;
float x1diff;
float y1diff;
float x2diff;
float y2diff;
float dx, dy;
boolean draw_start;
boolean draw_end;
@@ -294,32 +307,20 @@ lp_setup_line( struct lp_setup_context *setup,
nr_planes = 4;
}
line = lp_setup_alloc_triangle(scene,
setup->fs.nr_inputs,
nr_planes,
&tri_bytes);
if (!line)
return;
#ifdef DEBUG
line->v[0][0] = v1[0][0];
line->v[1][0] = v2[0][0];
line->v[0][1] = v1[0][1];
line->v[1][1] = v2[0][1];
#endif
line->dx = v1[0][0] - v2[0][0];
line->dy = v1[0][1] - v2[0][1];
dx = v1[0][0] - v2[0][0];
dy = v1[0][1] - v2[0][1];
/* X-MAJOR LINE */
if (fabsf(line->dx) >= fabsf(line->dy)) {
/* X-MAJOR LINE */
if (fabsf(dx) >= fabsf(dy)) {
float dydx = dy / dx;
x1diff = v1[0][0] - (float) floor(v1[0][0]) - 0.5;
y1diff = v1[0][1] - (float) floor(v1[0][1]) - 0.5;
x2diff = v2[0][0] - (float) floor(v2[0][0]) - 0.5;
y2diff = v2[0][1] - (float) floor(v2[0][1]) - 0.5;
if (y2diff==-0.5 && line->dy<0){
if (y2diff==-0.5 && dy<0){
y2diff = 0.5;
}
@@ -329,19 +330,16 @@ lp_setup_line( struct lp_setup_context *setup,
if (fabsf(x1diff) + fabsf(y1diff) < 0.5) {
draw_start = TRUE;
}
else if (sign(x1diff) == sign(-line->dx)) {
else if (sign(x1diff) == sign(-dx)) {
draw_start = FALSE;
}
else if (sign(-y1diff) != sign(line->dy)) {
else if (sign(-y1diff) != sign(dy)) {
draw_start = TRUE;
}
else {
/* do intersection test */
float yintersect = v1[0][1] + x1diff*((float)line->dy/(float)line->dx);
if (yintersect < ceil(v1[0][1]) && yintersect > floor(v1[0][1])){
draw_start = TRUE;
}
else draw_start = FALSE;
float yintersect = fracf(v1[0][1]) + x1diff * dydx;
draw_start = (yintersect < 1.0 && yintersect > 0.0);
}
@@ -351,101 +349,95 @@ lp_setup_line( struct lp_setup_context *setup,
if (fabsf(x2diff) + fabsf(y2diff) < 0.5) {
draw_end = FALSE;
}
else if (sign(x2diff) != sign(-line->dx)) {
else if (sign(x2diff) != sign(-dx)) {
draw_end = FALSE;
}
else if (sign(-y2diff) == sign(line->dy)) {
else if (sign(-y2diff) == sign(dy)) {
draw_end = TRUE;
}
else {
/* do intersection test */
float yintersect = v2[0][1] + x2diff*((float)line->dy/(float)line->dx);
if (yintersect < ceil(v2[0][1]) && yintersect > floor(v2[0][1])){
draw_end = TRUE;
}
else draw_end = FALSE;
float yintersect = fracf(v2[0][1]) + x2diff * dydx;
draw_end = (yintersect < 1.0 && yintersect > 0.0);
}
/* Are we already drawing start/end?
*/
will_draw_start = sign(-x1diff) != sign(line->dx);
will_draw_end = (sign(x2diff) == sign(-line->dx)) || x2diff==0;
will_draw_start = sign(-x1diff) != sign(dx);
will_draw_end = (sign(x2diff) == sign(-dx)) || x2diff==0;
if (line->dx < 0) {
if (dx < 0) {
/* if v2 is to the right of v1, swap pointers */
const float (*temp)[4] = v1;
v1 = v2;
v2 = temp;
line->dx = -line->dx;
line->dy = -line->dy;
dx = -dx;
dy = -dy;
/* Otherwise shift planes appropriately */
if (will_draw_start != draw_start) {
xdiamond_offset_end = - x1diff - 0.5;
ydiamond_offset_end = xdiamond_offset_end*(float)line->dy/(float)line->dx;
x_offset_end = - x1diff - 0.5;
y_offset_end = x_offset_end * dydx;
}
if (will_draw_end != draw_end) {
xdiamond_offset = - x2diff - 0.5;
ydiamond_offset = xdiamond_offset*(float)line->dy/(float)line->dx;
x_offset = - x2diff - 0.5;
y_offset = x_offset * dydx;
}
}
else{
/* Otherwise shift planes appropriately */
if (will_draw_start != draw_start) {
xdiamond_offset = - x1diff + 0.5;
ydiamond_offset = xdiamond_offset*(float)line->dy/(float)line->dx;
x_offset = - x1diff + 0.5;
y_offset = x_offset * dydx;
}
if (will_draw_end != draw_end) {
xdiamond_offset_end = - x2diff + 0.5;
ydiamond_offset_end = xdiamond_offset_end*(float)line->dy/(float)line->dx;
x_offset_end = - x2diff + 0.5;
y_offset_end = x_offset_end * dydx;
}
}
/* x/y positions in fixed point */
x[0] = subpixel_snap(v1[0][0] + xdiamond_offset - setup->pixel_offset);
x[1] = subpixel_snap(v2[0][0] + xdiamond_offset_end - setup->pixel_offset);
x[2] = subpixel_snap(v2[0][0] + xdiamond_offset_end - setup->pixel_offset);
x[3] = subpixel_snap(v1[0][0] + xdiamond_offset - setup->pixel_offset);
x[0] = subpixel_snap(v1[0][0] + x_offset - setup->pixel_offset);
x[1] = subpixel_snap(v2[0][0] + x_offset_end - setup->pixel_offset);
x[2] = subpixel_snap(v2[0][0] + x_offset_end - setup->pixel_offset);
x[3] = subpixel_snap(v1[0][0] + x_offset - setup->pixel_offset);
y[0] = subpixel_snap(v1[0][1] + ydiamond_offset - setup->pixel_offset) - fixed_width/2;
y[1] = subpixel_snap(v2[0][1] + ydiamond_offset_end - setup->pixel_offset) - fixed_width/2;
y[2] = subpixel_snap(v2[0][1] + ydiamond_offset_end - setup->pixel_offset) + fixed_width/2;
y[3] = subpixel_snap(v1[0][1] + ydiamond_offset - setup->pixel_offset) + fixed_width/2;
y[0] = subpixel_snap(v1[0][1] + y_offset - setup->pixel_offset) - fixed_width/2;
y[1] = subpixel_snap(v2[0][1] + y_offset_end - setup->pixel_offset) - fixed_width/2;
y[2] = subpixel_snap(v2[0][1] + y_offset_end - setup->pixel_offset) + fixed_width/2;
y[3] = subpixel_snap(v1[0][1] + y_offset - setup->pixel_offset) + fixed_width/2;
}
else {
const float dxdy = dx / dy;
else{
/* Y-MAJOR LINE */
/* Y-MAJOR LINE */
x1diff = v1[0][0] - (float) floor(v1[0][0]) - 0.5;
y1diff = v1[0][1] - (float) floor(v1[0][1]) - 0.5;
x2diff = v2[0][0] - (float) floor(v2[0][0]) - 0.5;
y2diff = v2[0][1] - (float) floor(v2[0][1]) - 0.5;
if (x2diff==-0.5 && line->dx<0){
if (x2diff==-0.5 && dx<0) {
x2diff = 0.5;
}
/*
* Diamond exit rule test for starting point
*/
/*
* Diamond exit rule test for starting point
*/
if (fabsf(x1diff) + fabsf(y1diff) < 0.5) {
draw_start = TRUE;
}
else if (sign(-y1diff) == sign(line->dy)) {
else if (sign(-y1diff) == sign(dy)) {
draw_start = FALSE;
}
else if (sign(x1diff) != sign(-line->dx)) {
else if (sign(x1diff) != sign(-dx)) {
draw_start = TRUE;
}
else {
/* do intersection test */
float xintersect = v1[0][0] + y1diff*((float)line->dx/(float)line->dy);
if (xintersect < ceil(v1[0][0]) && xintersect > floor(v1[0][0])){
draw_start = TRUE;
}
else draw_start = FALSE;
float xintersect = fracf(v1[0][0]) + y1diff * dxdy;
draw_start = (xintersect < 1.0 && xintersect > 0.0);
}
/*
@@ -454,82 +446,67 @@ lp_setup_line( struct lp_setup_context *setup,
if (fabsf(x2diff) + fabsf(y2diff) < 0.5) {
draw_end = FALSE;
}
else if (sign(-y2diff) != sign(line->dy) ) {
else if (sign(-y2diff) != sign(dy) ) {
draw_end = FALSE;
}
else if (sign(x2diff) == sign(-line->dx) ) {
else if (sign(x2diff) == sign(-dx) ) {
draw_end = TRUE;
}
else {
/* do intersection test */
float xintersect = v2[0][0] + y2diff*((float)line->dx/(float)line->dy);
if (xintersect < ceil(v2[0][0]) && xintersect > floor(v2[0][0])){
draw_end = TRUE;
}
else draw_end = FALSE;
float xintersect = fracf(v2[0][0]) + y2diff * dxdy;
draw_end = (xintersect < 1.0 && xintersect > 0.0);
}
/* Are we already drawing start/end?
*/
will_draw_start = sign(y1diff) == sign(line->dy);
will_draw_end = (sign(-y2diff) == sign(line->dy)) || y2diff==0;
will_draw_start = sign(y1diff) == sign(dy);
will_draw_end = (sign(-y2diff) == sign(dy)) || y2diff==0;
if (line->dy > 0) {
if (dy > 0) {
/* if v2 is on top of v1, swap pointers */
const float (*temp)[4] = v1;
v1 = v2;
v2 = temp;
line->dx = -line->dx;
line->dy = -line->dy;
dx = -dx;
dy = -dy;
/* Otherwise shift planes appropriately */
if (will_draw_start != draw_start) {
ydiamond_offset_end = - y1diff + 0.5;
xdiamond_offset_end = ydiamond_offset_end*(float)line->dx/(float)line->dy;
y_offset_end = - y1diff + 0.5;
x_offset_end = y_offset_end * dxdy;
}
if (will_draw_end != draw_end) {
ydiamond_offset = - y2diff + 0.5;
xdiamond_offset = ydiamond_offset*(float)line->dx/(float)line->dy;
y_offset = - y2diff + 0.5;
x_offset = y_offset * dxdy;
}
}
else{
else {
/* Otherwise shift planes appropriately */
if (will_draw_start != draw_start) {
ydiamond_offset = - y1diff - 0.5;
xdiamond_offset = ydiamond_offset*(float)line->dx/(float)line->dy;
y_offset = - y1diff - 0.5;
x_offset = y_offset * dxdy;
}
if (will_draw_end != draw_end) {
ydiamond_offset_end = - y2diff - 0.5;
xdiamond_offset_end = ydiamond_offset_end*(float)line->dx/(float)line->dy;
y_offset_end = - y2diff - 0.5;
x_offset_end = y_offset_end * dxdy;
}
}
/* x/y positions in fixed point */
x[0] = subpixel_snap(v1[0][0] + xdiamond_offset - setup->pixel_offset) - fixed_width/2;
x[1] = subpixel_snap(v2[0][0] + xdiamond_offset_end - setup->pixel_offset) - fixed_width/2;
x[2] = subpixel_snap(v2[0][0] + xdiamond_offset_end - setup->pixel_offset) + fixed_width/2;
x[3] = subpixel_snap(v1[0][0] + xdiamond_offset - setup->pixel_offset) + fixed_width/2;
x[0] = subpixel_snap(v1[0][0] + x_offset - setup->pixel_offset) - fixed_width/2;
x[1] = subpixel_snap(v2[0][0] + x_offset_end - setup->pixel_offset) - fixed_width/2;
x[2] = subpixel_snap(v2[0][0] + x_offset_end - setup->pixel_offset) + fixed_width/2;
x[3] = subpixel_snap(v1[0][0] + x_offset - setup->pixel_offset) + fixed_width/2;
y[0] = subpixel_snap(v1[0][1] + ydiamond_offset - setup->pixel_offset);
y[1] = subpixel_snap(v2[0][1] + ydiamond_offset_end - setup->pixel_offset);
y[2] = subpixel_snap(v2[0][1] + ydiamond_offset_end - setup->pixel_offset);
y[3] = subpixel_snap(v1[0][1] + ydiamond_offset - setup->pixel_offset);
y[0] = subpixel_snap(v1[0][1] + y_offset - setup->pixel_offset);
y[1] = subpixel_snap(v2[0][1] + y_offset_end - setup->pixel_offset);
y[2] = subpixel_snap(v2[0][1] + y_offset_end - setup->pixel_offset);
y[3] = subpixel_snap(v1[0][1] + y_offset - setup->pixel_offset);
}
/* calculate the deltas */
line->plane[0].dcdy = x[0] - x[1];
line->plane[1].dcdy = x[1] - x[2];
line->plane[2].dcdy = x[2] - x[3];
line->plane[3].dcdy = x[3] - x[0];
line->plane[0].dcdx = y[0] - y[1];
line->plane[1].dcdx = y[1] - y[2];
line->plane[2].dcdx = y[2] - y[3];
line->plane[3].dcdx = y[3] - y[0];
LP_COUNT(nr_tris);
@@ -543,37 +520,70 @@ lp_setup_line( struct lp_setup_context *setup,
*/
int adj = (setup->pixel_offset != 0) ? 1 : 0;
minx = (MIN4(x[0], x[1], x[2], x[3]) + (FIXED_ONE-1)) >> FIXED_ORDER;
maxx = (MAX4(x[0], x[1], x[2], x[3]) + (FIXED_ONE-1)) >> FIXED_ORDER;
miny = (MIN4(y[0], y[1], y[2], y[3]) + (FIXED_ONE-1) + adj) >> FIXED_ORDER;
maxy = (MAX4(y[0], y[1], y[2], y[3]) + (FIXED_ONE-1) + adj) >> FIXED_ORDER;
bbox.x0 = (MIN4(x[0], x[1], x[2], x[3]) + (FIXED_ONE-1)) >> FIXED_ORDER;
bbox.x1 = (MAX4(x[0], x[1], x[2], x[3]) + (FIXED_ONE-1)) >> FIXED_ORDER;
bbox.y0 = (MIN4(y[0], y[1], y[2], y[3]) + (FIXED_ONE-1) + adj) >> FIXED_ORDER;
bbox.y1 = (MAX4(y[0], y[1], y[2], y[3]) + (FIXED_ONE-1) + adj) >> FIXED_ORDER;
/* Inclusive coordinates:
*/
bbox.x1--;
bbox.y1--;
}
if (setup->scissor_test) {
minx = MAX2(minx, setup->scissor.current.minx);
maxx = MIN2(maxx, setup->scissor.current.maxx);
miny = MAX2(miny, setup->scissor.current.miny);
maxy = MIN2(maxy, setup->scissor.current.maxy);
}
else {
minx = MAX2(minx, 0);
miny = MAX2(miny, 0);
maxx = MIN2(maxx, scene->fb.width);
maxy = MIN2(maxy, scene->fb.height);
}
if (miny >= maxy || minx >= maxx) {
lp_scene_putback_data( scene, tri_bytes );
if (bbox.x1 < bbox.x0 ||
bbox.y1 < bbox.y0) {
if (0) debug_printf("empty bounding box\n");
LP_COUNT(nr_culled_tris);
return;
}
oneoverarea = 1.0f / (line->dx * line->dx + line->dy * line->dy);
if (!u_rect_test_intersection(&setup->draw_region, &bbox)) {
if (0) debug_printf("offscreen\n");
LP_COUNT(nr_culled_tris);
return;
}
u_rect_find_intersection(&setup->draw_region, &bbox);
line = lp_setup_alloc_triangle(scene,
setup->fs.nr_inputs,
nr_planes,
&tri_bytes);
if (!line)
return;
#ifdef DEBUG
line->v[0][0] = v1[0][0];
line->v[1][0] = v2[0][0];
line->v[0][1] = v1[0][1];
line->v[1][1] = v2[0][1];
#endif
line->dx = dx;
line->dy = dy;
/* calculate the deltas */
line->plane[0].dcdy = x[0] - x[1];
line->plane[1].dcdy = x[1] - x[2];
line->plane[2].dcdy = x[2] - x[3];
line->plane[3].dcdy = x[3] - x[0];
line->plane[0].dcdx = y[0] - y[1];
line->plane[1].dcdx = y[1] - y[2];
line->plane[2].dcdx = y[2] - y[3];
line->plane[3].dcdx = y[3] - y[0];
oneoverarea = 1.0f / (dx * dx + dy * dy);
/* Setup parameter interpolants:
*/
setup_line_coefficients( setup, line, oneoverarea, v1, v2);
line->inputs.facing = 1.0F;
line->inputs.state = setup->fs.stored;
for (i = 0; i < 4; i++) {
struct lp_rast_plane *plane = &line->plane[i];
@@ -628,35 +638,6 @@ lp_setup_line( struct lp_setup_context *setup,
/* Calculate trivial accept offsets from the above.
*/
plane->ei = plane->dcdy - plane->dcdx - plane->eo;
plane->step = line->step[i];
/* Fill in the inputs.step[][] arrays.
* We've manually unrolled some loops here.
*/
#define SETUP_STEP(j, x, y) \
line->step[i][j] = y * plane->dcdy - x * plane->dcdx
SETUP_STEP(0, 0, 0);
SETUP_STEP(1, 1, 0);
SETUP_STEP(2, 0, 1);
SETUP_STEP(3, 1, 1);
SETUP_STEP(4, 2, 0);
SETUP_STEP(5, 3, 0);
SETUP_STEP(6, 2, 1);
SETUP_STEP(7, 3, 1);
SETUP_STEP(8, 0, 2);
SETUP_STEP(9, 1, 2);
SETUP_STEP(10, 0, 3);
SETUP_STEP(11, 1, 3);
SETUP_STEP(12, 2, 2);
SETUP_STEP(13, 3, 2);
SETUP_STEP(14, 2, 3);
SETUP_STEP(15, 3, 3);
#undef STEP
}
@@ -679,154 +660,34 @@ lp_setup_line( struct lp_setup_context *setup,
* these planes elsewhere.
*/
if (nr_planes == 8) {
line->plane[4].step = step_scissor_maxx;
line->plane[4].dcdx = 1;
line->plane[4].dcdx = -1;
line->plane[4].dcdy = 0;
line->plane[4].c = maxx;
line->plane[4].ei = -1;
line->plane[4].eo = 0;
line->plane[4].c = 1-bbox.x0;
line->plane[4].ei = 0;
line->plane[4].eo = 1;
line->plane[5].step = step_scissor_miny;
line->plane[5].dcdx = 0;
line->plane[5].dcdy = 1;
line->plane[5].c = 1-miny;
line->plane[5].ei = 0;
line->plane[5].eo = 1;
line->plane[5].dcdx = 1;
line->plane[5].dcdy = 0;
line->plane[5].c = bbox.x1+1;
line->plane[5].ei = -1;
line->plane[5].eo = 0;
line->plane[6].step = step_scissor_maxy;
line->plane[6].dcdx = 0;
line->plane[6].dcdy = -1;
line->plane[6].c = maxy;
line->plane[6].ei = -1;
line->plane[6].eo = 0;
line->plane[6].dcdy = 1;
line->plane[6].c = 1-bbox.y0;
line->plane[6].ei = 0;
line->plane[6].eo = 1;
line->plane[7].step = step_scissor_minx;
line->plane[7].dcdx = -1;
line->plane[7].dcdy = 0;
line->plane[7].c = 1-minx;
line->plane[7].ei = 0;
line->plane[7].eo = 1;
line->plane[7].dcdx = 0;
line->plane[7].dcdy = -1;
line->plane[7].c = bbox.y1+1;
line->plane[7].ei = -1;
line->plane[7].eo = 0;
}
/*
* All fields of 'line' are now set. The remaining code here is
* concerned with binning.
*/
/* Convert to tile coordinates, and inclusive ranges:
*/
ix0 = minx / TILE_SIZE;
iy0 = miny / TILE_SIZE;
ix1 = (maxx-1) / TILE_SIZE;
iy1 = (maxy-1) / TILE_SIZE;
/*
* Clamp to framebuffer size
*/
assert(ix0 == MAX2(ix0, 0));
assert(iy0 == MAX2(iy0, 0));
assert(ix1 == MIN2(ix1, scene->tiles_x - 1));
assert(iy1 == MIN2(iy1, scene->tiles_y - 1));
/* Determine which tile(s) intersect the triangle's bounding box
*/
if (iy0 == iy1 && ix0 == ix1)
{
/* Triangle is contained in a single tile:
*/
lp_scene_bin_command( scene, ix0, iy0,
lp_rast_tri_tab[nr_planes],
lp_rast_arg_triangle(line, (1<<nr_planes)-1) );
}
else
{
int c[8];
int ei[8];
int eo[8];
int xstep[8];
int ystep[8];
int x, y;
int is_blit = -1; /* undetermined */
for (i = 0; i < nr_planes; i++) {
c[i] = (line->plane[i].c +
line->plane[i].dcdy * iy0 * TILE_SIZE -
line->plane[i].dcdx * ix0 * TILE_SIZE);
ei[i] = line->plane[i].ei << TILE_ORDER;
eo[i] = line->plane[i].eo << TILE_ORDER;
xstep[i] = -(line->plane[i].dcdx << TILE_ORDER);
ystep[i] = line->plane[i].dcdy << TILE_ORDER;
}
/* Test tile-sized blocks against the triangle.
* Discard blocks fully outside the tri. If the block is fully
* contained inside the tri, bin an lp_rast_shade_tile command.
* Else, bin a lp_rast_triangle command.
*/
for (y = iy0; y <= iy1; y++)
{
boolean in = FALSE; /* are we inside the triangle? */
int cx[8];
for (i = 0; i < nr_planes; i++)
cx[i] = c[i];
for (x = ix0; x <= ix1; x++)
{
int out = 0;
int partial = 0;
for (i = 0; i < nr_planes; i++) {
int planeout = cx[i] + eo[i];
int planepartial = cx[i] + ei[i] - 1;
out |= (planeout >> 31);
partial |= (planepartial >> 31) & (1<<i);
}
if (out) {
/* do nothing */
if (in)
break; /* exiting triangle, all done with this row */
LP_COUNT(nr_empty_64);
}
else if (partial) {
/* Not trivially accepted by at least one plane -
* rasterize/shade partial tile
*/
int count = util_bitcount(partial);
in = TRUE;
lp_scene_bin_command( scene, x, y,
lp_rast_tri_tab[count],
lp_rast_arg_triangle(line, partial) );
LP_COUNT(nr_partially_covered_64);
}
else {
/* triangle covers the whole tile- shade whole tile */
LP_COUNT(nr_fully_covered_64);
in = TRUE;
/* leverages on existing code in lp_setup_tri.c */
do_triangle_ccw_whole_tile(setup, scene, line, x, y,
opaque, &is_blit);
}
/* Iterate cx values across the region:
*/
for (i = 0; i < nr_planes; i++)
cx[i] += xstep[i];
}
/* Iterate c values down the region:
*/
for (i = 0; i < nr_planes; i++)
c[i] += ystep[i];
}
}
lp_setup_bin_triangle(setup, line, &bbox, nr_planes);
}
void lp_setup_choose_line( struct lp_setup_context *setup )
{
+22 -11
View File
@@ -184,9 +184,7 @@ do_triangle_ccw(struct lp_setup_context *setup,
const float (*v2)[4],
boolean frontfacing )
{
struct lp_scene *scene = lp_setup_get_current_scene(setup);
struct lp_fragment_shader_variant *variant = setup->fs.current.variant;
struct lp_rast_triangle *tri;
int x[3];
int y[3];
@@ -196,7 +194,6 @@ do_triangle_ccw(struct lp_setup_context *setup,
struct lp_tri_info info;
int area;
struct u_rect bbox;
int ix0, ix1, iy0, iy1;
unsigned tri_bytes;
int i;
int nr_planes = 3;
@@ -423,6 +420,20 @@ do_triangle_ccw(struct lp_setup_context *setup,
tri->plane[6].eo = 0;
}
lp_setup_bin_triangle( setup, tri, &bbox, nr_planes );
}
void
lp_setup_bin_triangle( struct lp_setup_context *setup,
struct lp_rast_triangle *tri,
const struct u_rect *bbox,
int nr_planes )
{
struct lp_scene *scene = setup->scene;
struct lp_fragment_shader_variant *variant = setup->fs.current.variant;
int ix0, ix1, iy0, iy1;
int i;
/*
* All fields of 'tri' are now set. The remaining code here is
@@ -432,10 +443,10 @@ do_triangle_ccw(struct lp_setup_context *setup,
/* Convert to tile coordinates, and inclusive ranges:
*/
if (nr_planes == 3) {
int ix0 = bbox.x0 / 16;
int iy0 = bbox.y0 / 16;
int ix1 = bbox.x1 / 16;
int iy1 = bbox.y1 / 16;
int ix0 = bbox->x0 / 16;
int iy0 = bbox->y0 / 16;
int ix1 = bbox->x1 / 16;
int iy1 = bbox->y1 / 16;
if (iy0 == iy1 && ix0 == ix1)
{
@@ -451,10 +462,10 @@ do_triangle_ccw(struct lp_setup_context *setup,
}
}
ix0 = bbox.x0 / TILE_SIZE;
iy0 = bbox.y0 / TILE_SIZE;
ix1 = bbox.x1 / TILE_SIZE;
iy1 = bbox.y1 / TILE_SIZE;
ix0 = bbox->x0 / TILE_SIZE;
iy0 = bbox->y0 / TILE_SIZE;
ix1 = bbox->x1 / TILE_SIZE;
iy1 = bbox->y1 / TILE_SIZE;
/*
* Clamp to framebuffer size