Commit Graph

200 Commits

Author SHA1 Message Date
Eric Anholt
beeb94402f v3d: Implement noperspective varyings on V3D 4.x.
Fixes a bunch of piglit interpolation tests, and reduces my concern about
some MSAA blit shaders with noperspective varyings.
2018-07-09 11:48:32 -07:00
Eric Anholt
93f437d128 v3d: Fix typo in dither mode offset.
We weren't using the field yet, so it didn't affect anything.

Fixes: c0476d964a ("v3d: Express dithering mode in the same way that the CLIF parser does.")
2018-07-09 11:48:32 -07:00
Eric Anholt
5601ab3981 v3d: Add support for GL_SAMPLE_ALPHA_TO_ONE.
Fixes piglit ext_framebuffer_multisample-draw-buffers-alpha-to-one
2018-07-05 12:39:36 -07:00
Eric Anholt
7b63371420 v3d: Respect swap_color_rb for the f32_color_rb case.
We don't actually set the two flags together, but I want to use the
r/g/b/a reordered fields in the next commit.
2018-07-05 12:39:36 -07:00
Eric Anholt
49f7631c9f v3d: Emit a TF flush after each draw using TF.
This fixes GPU hangs on 7278 in transform feedback tests such as
GTF-GLES3.gtf.GL3Tests.transform_feedback2.transform_feedback2_basic
2018-07-02 10:05:14 -07:00
Eric Anholt
a77cb724da v3d: Move GL shader state dumping out of per-version compilation.
It doesn't depend on V3D_VER, since it's just calling v3d_print_group.
2018-06-29 13:36:28 -07:00
Eric Anholt
c2901ff80f v3d: Add missing Stream field to transform feedback specs on V3D 4.1.
Noticed when trying to CLIF parse a transform feedback job that hangs on
HW.
2018-06-29 13:36:28 -07:00
Eric Anholt
69efc1e025 v3d: Add missing "tri trip or fan" flag in Primitive List Format. 2018-06-29 13:36:28 -07:00
Eric Anholt
b341b39db3 v3d: Fix the shader code address field widths on V3D 4.1+
We were overlapping it with the threadable/nan flags, resulting in
incorrect relocations (threadable/nan included in the offset) and wrong
ordering in the CLIF files.
2018-06-29 13:36:28 -07:00
Eric Anholt
6c3c11ba19 v3d: Add missing "no prim pack" field to the V3D4.1+ GL shader state.
It looks like we don't need this flag for anything (not that I'm clear on
what it does), but it makes our struct dumping line up with CLIF parsing.
2018-06-29 13:36:28 -07:00
Eric Anholt
c0476d964a v3d: Express dithering mode in the same way that the CLIF parser does. 2018-06-29 13:36:28 -07:00
Eric Anholt
24d2f1347d v3d: Add missing "number of bin tile lists" field.
Noticed when trying to feed our dumps through the CLIF parser.  Since this
is a "minus one" field, we were already filling in the value we wanted (0).
2018-06-29 13:36:28 -07:00
Eric Anholt
b65b61cefe v3d: Rewrite the color write masks to match CLIF format.
The render_target_* fields gave us pretty(ish) printing, but meant we were
incompatible with CLIF, and had much more verbose code generating them.
2018-06-29 13:36:28 -07:00
Eric Anholt
38172dcba9 v3d: Merge the V3D 4.1 and 4.2 XML into V3D 3.3'x XML.
The XML ends up noisier if you're only looking at one version, but from
the diffstat there's obvious wins in terms of deduplication.  This will
get even more significant if we ever support 3.2 or 4.0.
2018-06-29 13:36:28 -07:00
Eric Anholt
725561c0b6 v3d: Switch v3d_decoder.c to the XML's top min_ver/max_ver fields.
The XML zipper wants one XML per version for filling out its tables, but
we want to do more than one GPU version per XML now.  Assume that the
"gen" field will be the same as min_ver and look up our XML text assuming
that they're listed in increasing min_ver.
2018-06-29 13:36:28 -07:00
Eric Anholt
f8af5c58c3 v3d: Create XML fields for min_ver and max_ver of a packet/struct/enum.
This will be used to merge together the V3D 3.3-4.1 XML with the variants
disabled based on the version.
2018-06-29 13:36:28 -07:00
Eric Anholt
6f7ad7ed11 v3d: Pass the version being generated to the pack generator script.
It turns out that most V3D versions change very few packets, so keeping
separate copies of the XML per version makes changing the XML a pain as
you have to replicate your changes to each one.  This is the start of
changing it so that one XML can generate headers for multiple versions.
2018-06-29 13:36:28 -07:00
Eric Anholt
9f80bcc2bc v3d: Convert a bunch of our "minus one" fields over to the new XML attr.
This fixes up their formatting for CLIF files and makes the code more
legible.
2018-06-27 09:13:48 -07:00
Eric Anholt
18b1bb0b63 v3d: Add pack/unpack/decode support for fields with a "- 1" modifier.
Right now, we name these fields as "field name minus one" so that your C
code obviously states what the value should be.  However, it's easy enough
to handle at the codegen level with another little XML attribute, meaning
less C code and easier-to-read values in CLIF dumping and gdb as well.

(The actual CLIF format for simulator and FPGA replay takes in
pre-minus-one values, so we need it there too).
2018-06-27 09:13:48 -07:00
Eric Anholt
ee9a6a13fb v3d, vc4: Disable valgrind checking of CLE inputs when NDEBUG is set.
For a meson -Db_ndebug=true release build on x86_64, reduces text size of
libv3d.a from 53.0k to 51.6k.  Inspired by 0d5329d626 ("anv: Disable
__gen_validate_value if NDEBUG is set.")
2018-06-21 15:46:40 -07:00
Eric Anholt
f49d112a01 v3d: Implement ALPHA_TO_COVERAGE.
There's a convenient "FTOC" instruction for generating the coverage now,
unlike vc4.  This fixes
dEQP-GLES3.functional.multisample.fbo_4_samples.proportionality_alpha_to_coverage
2018-06-20 09:30:46 -07:00
Eric Anholt
07b243674f v3d: Add missing always_flush debug flag.
The #define existed and was checked in the driver.
2018-06-19 09:42:20 -07:00
Eric Anholt
778594ae12 v3d: Limit shader threading according to our maximum TMU fifo usage.
Fixes simulator assertion failures in
dEQP-GLES3.functional.shaders.texture_functions.texture.samplercubeshadow_bias_fragment
and similar complicated cases.
2018-06-15 16:09:39 -07:00
Eric Anholt
e130ada243 v3d: Fix shaders using pixel center W but no varyings.
The docs called this field "uses both center W and centroid W", but
actually it's "do you need center W even if varyings don't obviously call
for it?"

Fixes dEQP-GLES3.functional.shaders.builtin_variable.fragcoord_w
2018-06-15 16:09:39 -07:00
Eric Anholt
d91e06a065 v3d: Fix configuration setup of mixed f32 and f16 render targets.
Fixes dEQP-GLES3.functional.fragment_out.random.26 and 6 others.
2018-06-14 16:52:25 -07:00
Eric Anholt
48011c42aa v3d: Remove unused QUNIFORM_STENCIL left over from vc4. 2018-06-14 16:52:25 -07:00
Eric Anholt
a40bc33b11 v3d: Fix undefined results for a swap_color_rb RT from a float shader output.
Fixes segfaults and undefined behavior in
dEQP-GLES3.functional.fragment_out.basic.fixed.srgb8_alpha8_lowp_float
2018-06-14 16:52:25 -07:00
Eric Anholt
9d5860310d v3d: Enable the new NIR bitfield operation lowering paths.
These together get the GLSL 3.00 unorm/snorm pack functions and
MESA_shader_integer operations working.

v2: Fix commit message typo.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-06-06 13:44:28 -07:00
Eric Anholt
2b1b2cbf61 v3d: Be more explicit about include directory from our generated code.
You'd need src/broadcom/cle/ in the -I previously, for srcdir != builddir.
nir was fine at that, but automake didn't have it.

Bugzilla: https://github.com/anholt/mesa/issues/104
2018-06-05 12:44:49 -07:00
Eric Anholt
97894b1267 v3d: Add support for glSampleMask / glSampleCoverage. 2018-05-17 15:09:46 +01:00
Eric Anholt
9bbc3f8cf1 v3d: Enable NaN propagation in the VS and CS as well.
Fixes piglit vs-isnan-*.shader_test at the expense of gl-1.0-spot-light.
2018-05-17 15:09:12 +01:00
Eric Anholt
8c47ebbd23 v3d: Rename the driver files from "vc5" to "v3d". 2018-05-16 21:19:07 +01:00
Eric Anholt
c4c488a2ae v3d: Rename the vc5_dri.so driver to v3d_dri.so.
This allows the driver to load against the merged kernel DRM driver.  In
the process, rename most of the build system variables and gallium
plumbing functions.
2018-05-16 21:19:07 +01:00
jenny.q.cao
ff7521c9ba android: change include "cutils/log.h" to "log/log.h" on Android API >=26
There is a compile warning from Android 8 (API version 26) from "include cutils/log.h"
warning: "Deprecated: don't include cutils/log.h, use either android/log.h or log/log.h"-W#warnings,
Change to include "log/log.h" on Android 8 or later major version to avoid this warning

Signed-off-by: jenny.q.cao <jenny.q.cao@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-05-14 08:08:31 +03:00
Eric Anholt
76ee9edcb4 broadcom/vc5: Add support for centroid varyings.
It would be nice to share the flags packet emit logic with flat shade
flags, but I couldn't come up with a good way while still using our pack
macros.  We need to refactor this to shader record setup at compile time,
anyway.

Fixes ext_framebuffer_multisample-interpolation * centroid-*
2018-04-26 11:30:22 -07:00
Eric Anholt
77b4f30bae broadcom/vc5: Add validation that we don't violate GFXH-1633 requirements.
We don't use ldunifa yet, but we will eventually for UBOs.
2018-04-26 11:30:22 -07:00
Eric Anholt
089c32eefd broadcom/vc5: Add validation that we don't violate GFXH-1625 requirements.
We don't use TMUWT yet, but we will once we do SSBOs.
2018-04-26 11:30:22 -07:00
Eric Anholt
dc4cb04ee5 broadcom/vc5: Add QPU validation for register writes after thrend.
The next shader gets to start writing the register file during these
slots, so make sure we don't stomp over them.

The only case of hitting this that I could imagine would be dead writes.
2018-04-26 11:30:22 -07:00
Eric Anholt
503716fa86 broadcom/vc5: Remove leftover vc4 MSAA lowering setup in the FS key. 2018-04-25 09:21:54 -07:00
Eric Anholt
5710532e9e broadcom/vc5: Fix tile load/store of MSAA surfaces on 4.x.
For single-sample we have to always program SAMPLE_0, but for multisample
we want to store all the samples.
2018-04-25 09:21:54 -07:00
Ian Romanick
d76c204d05 util: Move util_is_power_of_two to bitscan.h and rename to util_is_power_of_two_or_zero
The new name make the zero-input behavior more obvious.  The next
patch adds a new function with different zero-input behavior.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Suggested-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2018-03-29 14:09:23 -07:00
Aaron Watry
1dae92f150 broadcom/vc4: Fix out-of-tree build with automake.
Signed-off-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2018-03-28 17:48:41 -07:00
Eric Anholt
81f82ecc56 broadcom/vc5: Start using nir_opt_move_load_ubo().
In the absence of a general NIR or VIR-level scheduler, this at least
avoids spilling in
GTF-GLES3.gtf.GL3Tests.uniform_buffer_object.uniform_buffer_object_storage_layouts
2018-03-28 17:48:41 -07:00
Eric Anholt
c2b13627d9 broadcom/vc5: Fix extraneous register index in QIR dumping of TLBU writes.
Just like TLB without a config uniform, we don't have a register index.
2018-03-26 17:46:23 -07:00
Eric Anholt
d7a015cbc6 broadcom/vc5: Account for InstanceID/VertexID in VPM segment size.
Fixes failure in
GTF-GLES3.gtf.GL3Tests.draw_instanced.draw_instanced_attrib_size
2018-03-22 15:12:21 -07:00
Eric Anholt
ba29b89dc7 broadcom/vc5: Set up a vertex position if the shader doesn't.
Our backend needs some sort of vertex position value to emit the scaled
viewport values and such.  Fixes potential segfaults in
KHR-GLES3.copy_tex_image_conversions.required.cubemap_negx_cubemap_negx
2018-03-22 15:12:21 -07:00
Eric Anholt
baeb6a4b4a broadcom/vc5: Fix up the NIR types of FS outputs generated by NIR-to-TGSI.
Unfortunately TGSI doesn't record the type of the FS output like GLSL
does, but VC5's TLB writes depend on the output's base type.  Just record
the type in the key at variant compile time when we've got a TGSI input
and then fix it up.

Fixes KHR-GLES3.packed_pixels.pbo_rectangle.rgba32i/ui and apparently a
GPU hang that breaks most tests that come after it.
2018-03-21 14:02:34 -07:00
Eric Anholt
00910e3057 broadcom/vc5: Don't annotate dumps with stale live intervals.
As you're debugging register allocation, you may have changed the
intervals and not recomputed yet.  Just skip the dump in that case.
2018-03-19 16:44:20 -07:00
Eric Anholt
facc3c6f58 broadcom/vc5: Add support for register spilling.
Our register spilling support is nice to have since vc4 couldn't at all,
but we're still very restricted due to needing to not spill during a TMU
operation, or during the last segment of the program (which would be nice
to spill a value of, when there's a long-lived value being passed through
with little modification from the start to the end).

We could do better by emitting unspills for the last-segment values just
before the last thrsw, since the last segment is probably not the maximum
interference area.

Fixes GTF uniform_buffer_object_arrays_of_all_valid_basic_types and 3
others.
2018-03-19 16:44:06 -07:00
Eric Anholt
271fc58ba1 broadcom/vc5: Remove redundant last_inst lookup.
The point was to get the MOV, which the MOV_dest already returned.
2018-03-19 16:42:59 -07:00