v3d: Fix the shader code address field widths on V3D 4.1+
We were overlapping it with the threadable/nan flags, resulting in incorrect relocations (threadable/nan included in the offset) and wrong ordering in the CLIF files.
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@@ -1090,19 +1090,19 @@
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<field name="Address of default attribute values" size="32" start="8b" type="address"/>
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<field name="Fragment Shader Code Address" size="32" start="12b" type="address"/>
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<field name="Fragment Shader Code Address" size="29" start="99" type="address"/>
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<field name="Fragment Shader 4-way threadable" size="1" start="96" type="bool"/>
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<field name="Fragment Shader start in final thread section" size="1" start="97" type="bool"/>
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<field name="Fragment Shader Propagate NaNs" size="1" start="98" type="bool"/>
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<field name="Fragment Shader Uniforms Address" size="32" start="16b" type="address"/>
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<field name="Vertex Shader Code Address" size="32" start="20b" type="address"/>
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<field name="Vertex Shader Code Address" size="29" start="163" type="address"/>
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<field name="Vertex Shader 4-way threadable" size="1" start="160" type="bool"/>
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<field name="Vertex Shader start in final thread section" size="1" start="161" type="bool"/>
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<field name="Vertex Shader Propagate NaNs" size="1" start="162" type="bool"/>
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<field name="Vertex Shader Uniforms Address" size="32" start="24b" type="address"/>
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<field name="Coordinate Shader Code Address" size="32" start="28b" type="address"/>
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<field name="Coordinate Shader Code Address" size="29" start="227" type="address"/>
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<field name="Coordinate Shader 4-way threadable" size="1" start="224" type="bool"/>
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<field name="Coordinate Shader start in final thread section" size="1" start="225" type="bool"/>
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<field name="Coordinate Shader Propagate NaNs" size="1" start="226" type="bool"/>
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