v3d: Move GL shader state dumping out of per-version compilation.
It doesn't depend on V3D_VER, since it's just calling v3d_print_group.
This commit is contained in:
@@ -118,6 +118,29 @@ clif_dump_cl(struct clif_dump *clif, uint32_t start, uint32_t end)
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}
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}
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static void
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clif_dump_gl_shader_state_record(struct clif_dump *clif,
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struct reloc_worklist_entry *reloc,
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void *vaddr)
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{
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struct v3d_group *state = v3d_spec_find_struct(clif->spec,
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"GL Shader State Record");
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struct v3d_group *attr = v3d_spec_find_struct(clif->spec,
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"GL Shader State Attribute Record");
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assert(state);
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assert(attr);
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out(clif, "GL Shader State Record at 0x%08x\n", reloc->addr);
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v3d_print_group(clif->out, state, 0, vaddr, "");
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vaddr += v3d_group_get_length(state);
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for (int i = 0; i < reloc->shader_state.num_attrs; i++) {
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out(clif, " Attribute %d\n", i);
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v3d_print_group(clif->out, attr, 0, vaddr, "");
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vaddr += v3d_group_get_length(attr);
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}
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}
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static void
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clif_process_worklist(struct clif_dump *clif)
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{
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@@ -136,15 +159,9 @@ clif_process_worklist(struct clif_dump *clif)
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switch (reloc->type) {
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case reloc_gl_shader_state:
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if (clif->devinfo->ver >= 41) {
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v3d41_clif_dump_gl_shader_state_record(clif,
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reloc,
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vaddr);
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} else {
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v3d33_clif_dump_gl_shader_state_record(clif,
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reloc,
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vaddr);
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}
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clif_dump_gl_shader_state_record(clif,
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reloc,
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vaddr);
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break;
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case reloc_generic_tile_list:
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clif_dump_cl(clif, reloc->addr,
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@@ -69,19 +69,10 @@ clif_dump_add_address_to_worklist(struct clif_dump *clif,
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bool v3d33_clif_dump_packet(struct clif_dump *clif, uint32_t offset,
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const uint8_t *cl, uint32_t *size);
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void v3d33_clif_dump_gl_shader_state_record(struct clif_dump *clif,
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struct reloc_worklist_entry *reloc,
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void *vaddr);
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bool v3d41_clif_dump_packet(struct clif_dump *clif, uint32_t offset,
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const uint8_t *cl, uint32_t *size);
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void v3d41_clif_dump_gl_shader_state_record(struct clif_dump *clif,
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struct reloc_worklist_entry *reloc,
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void *vaddr);
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bool v3d42_clif_dump_packet(struct clif_dump *clif, uint32_t offset,
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const uint8_t *cl, uint32_t *size);
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void v3d42_clif_dump_gl_shader_state_record(struct clif_dump *clif,
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struct reloc_worklist_entry *reloc,
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void *vaddr);
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static inline void
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out(struct clif_dump *clif, const char *fmt, ...)
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@@ -138,26 +138,3 @@ v3dX(clif_dump_packet)(struct clif_dump *clif, uint32_t offset,
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return true;
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}
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void
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v3dX(clif_dump_gl_shader_state_record)(struct clif_dump *clif,
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struct reloc_worklist_entry *reloc,
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void *vaddr)
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{
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struct v3d_group *state = v3d_spec_find_struct(clif->spec,
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"GL Shader State Record");
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struct v3d_group *attr = v3d_spec_find_struct(clif->spec,
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"GL Shader State Attribute Record");
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assert(state);
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assert(attr);
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out(clif, "GL Shader State Record at 0x%08x\n", reloc->addr);
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v3d_print_group(clif->out, state, 0, vaddr, "");
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vaddr += v3d_group_get_length(state);
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for (int i = 0; i < reloc->shader_state.num_attrs; i++) {
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out(clif, " Attribute %d\n", i);
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v3d_print_group(clif->out, attr, 0, vaddr, "");
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vaddr += v3d_group_get_length(attr);
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}
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}
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