This happens when mesa is built with only swrast. The default
driver being kmsro and the default driconf file being v3d,
it's NULL and then strdup crashes.
This fixes a crash with piglit spec/egl_mesa_query_driver/conformance.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Enough trial and error ... just think even *more* Midgard about where
this field might be!
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
also make 8 and 16 compoments invalid. We will enable that later again
when we actually support it.
v2: fix validation of nir_intrinsic_instr::num_components
correct validation of instr->num_components
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This reverts commit 52c7df1643. The pass,
while clearly useful for some shaders, has at least three bugs that I
was able to find fairly quickly:
1. It doesn't work for type-converting MOVs because f > 0 is not the
same as f2i(f) > 0
2. CSEL is a 3src instruction and only supports one source type; it
doesn't take this into account and tries to create instructions
which do a F compare and a D select. This is especially nasty to
debug because you don't see that in the dumped assembly because we
don't properly assert that types are the same in codegen.
3. While you can handle 2, in theory, by reinterpreting types, you
can't do that in the presence of source modifiers. This pass
doesn't even attempt to detect that.
Those are just the ones I found with the one almost trival shader I was
debugging. There very likely may be more and. Best thing to do for now
is just shut it off until someone has the time to figure out how to do
this properly and write tests to ensure it's correct.
Fixes: 3cb085e6d61a "i965/fs: Merge CMP and SEL into CSEL on Gen8+"
Reviewed-by: Brian Paul <brianp@vmware.com>
This will be useful as a deterministic identifier/index for the variable.
v2: fix comment style
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com> (v1)
Doesn't shrink it (at least, on x86-64) and leaves space for more members.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
v2. [Hyunjun Ko (zzoon@igalia.com)]
Avoid using too much open code like "instr->regs[n]->flags |= FOO"
v3. [Hyunjun Ko (zzoon@igalia.com)]
Remove redundant code for both 16b and 32b operations.
Reviewed-by: Rob Clark <robdclark@gmail.com>
Adds binop_reduce_all_sizes which generates both 1-bit and 32-bit
versions of the reduce operation. This reduces the code duplication a
bit and will make it easier to later add 16-bit versions as well.
Reviewed-by: Rob Clark <robdclark@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Adds binop_compare_all_sizes which generates both 1-bit and 32-bit
versions of the comparison operation. This reduces the code
duplication a bit and will make it easier to later add 16-bit versions
as well.
Reviewed-by: Rob Clark <robdclark@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Most of DEQP-VK.subgroups are skipped because 16-bit float aren't
supported but others pass.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Specifically when we are in non-uniform control flow, as we would need
to set the condition for the last instruction. If (for example) a
image atomic load stores directly their value on a NIR register,
last_inst would be a nop, and would fail when set the condition.
Fixes piglit test:
spec/glsl-es-3.10/execution/cs-ssbo-atomic-if-else-2.shader_test
Fixes: 6281f26f06 ("v3d: Add support for shader_image_load_store.")
v2: (Changes suggested by Eric Anholt)
* Cover all sig.ld* signals, not just ldunif and ldtmu, as all of
them have the same restriction.
* Update comment explaining why we add a MOV in that case
* Tweak commit message.
v3:
* Drop extra set of parens (Eric)
* Add missing ld signal to is_ld_signal to fix shader-db regression.
Reviewed-by: Eric Anholt <eric@anholt.net>
Support cases such as depth-only renders and only set stencil buffers
when needed, to match the blob's behaviour.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
The tiler unit in these GPUs is quite different and we haven't reverse
engineered enough of it yet to validate and pretty print it.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Rather than open-coding checks on gpu_id in the compiler, let's track
quirks applying to whatever we're compiling for, to allow us to manage
the complexity of many heterogenous GPUs in the compiler.
It was discovered that a workaround used on T720 is also required on
T820 (and presumably T830), so let's fix this. This will also decrease
friction as we continue improving T720 support.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
This will allow us to continue searching the current path for
relative shader includes.
From the ARB_shading_language_include spec:
"If it is quoted with double quotes in a previously included
string, then the first search point will be the tree location
where the previously included string had been found."
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>