panfrost: Rework buffers in SFBD

Support cases such as depth-only renders and only set stencil buffers
when needed, to match the blob's behaviour.

Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This commit is contained in:
Tomeu Vizoso
2019-11-18 09:59:17 +01:00
parent 697f02c2a1
commit 409f6c40ca

View File

@@ -158,43 +158,40 @@ panfrost_sfbd_set_zsbuf(
struct pipe_surface *surf)
{
struct panfrost_resource *rsrc = pan_resource(surf->texture);
struct panfrost_context *ctx = pan_context(surf->context);
unsigned level = surf->u.tex.level;
assert(surf->u.tex.first_layer == 0);
if (rsrc->layout == PAN_LINEAR) {
if (panfrost_is_z24s8_variant(surf->format)) {
if (rsrc->layout != PAN_LINEAR)
unreachable("Invalid render layout.");
fb->depth_buffer = rsrc->bo->gpu + rsrc->slices[level].offset;
fb->depth_stride = rsrc->slices[level].stride;
fb->depth_buffer = rsrc->bo->gpu + rsrc->slices[level].offset;
fb->depth_stride = rsrc->slices[level].stride;
fb->stencil_buffer = rsrc->bo->gpu + rsrc->slices[level].offset;
fb->stencil_stride = rsrc->slices[level].stride;
/* No stencil? Job done. */
if (!ctx->depth_stencil || !ctx->depth_stencil->stencil[0].enabled)
return;
} else if (surf->format == PIPE_FORMAT_Z32_UNORM ||
surf->format == PIPE_FORMAT_Z32_FLOAT) {
if (panfrost_is_z24s8_variant(surf->format)) {
fb->depth_buffer = rsrc->bo->gpu + rsrc->slices[level].offset;
fb->depth_stride = rsrc->slices[level].stride;
/* Stencil data is interleaved with depth */
fb->stencil_buffer = fb->depth_buffer;
fb->stencil_stride = fb->depth_stride;
} else if (surf->format == PIPE_FORMAT_Z32_UNORM ||
surf->format == PIPE_FORMAT_Z32_FLOAT) {
} else if (surf->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
/* No stencil, nothing to do */
} else if (surf->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
fb->depth_buffer = rsrc->bo->gpu + rsrc->slices[level].offset;
fb->depth_stride = rsrc->slices[level].stride;
/* Stencil data in separate buffer */
struct panfrost_resource *stencil = rsrc->separate_stencil;
struct panfrost_slice stencil_slice = stencil->slices[level];
struct panfrost_resource *stencil = rsrc->separate_stencil;
struct panfrost_slice stencil_slice = stencil->slices[level];
fb->stencil_buffer = stencil->bo->gpu + stencil_slice.offset;
fb->stencil_stride = stencil_slice.stride;
} else {
fprintf(stderr, "Unsupported depth/stencil format\n");
assert(0);
}
} else {
fprintf(stderr, "Invalid render layout\n");
assert(0);
}
fb->stencil_buffer = stencil->bo->gpu + stencil_slice.offset;
fb->stencil_stride = stencil_slice.stride;
} else
unreachable("Unsupported depth/stencil format.");
}
/* Creates an SFBD for the FRAGMENT section of the bound framebuffer */
@@ -207,8 +204,22 @@ panfrost_sfbd_fragment(struct panfrost_batch *batch, bool has_draws)
panfrost_sfbd_clear(batch, &fb);
/* SFBD does not support MRT natively; sanity check */
assert(batch->key.nr_cbufs == 1);
panfrost_sfbd_set_cbuf(&fb, batch->key.cbufs[0]);
assert(batch->key.nr_cbufs <= 1);
if (batch->key.nr_cbufs) {
struct pipe_surface *surf = batch->key.cbufs[0];
struct panfrost_resource *rsrc = pan_resource(surf->texture);
struct panfrost_bo *bo = rsrc->bo;
panfrost_sfbd_set_cbuf(&fb, surf);
if (rsrc->checksummed) {
unsigned level = surf->u.tex.level;
struct panfrost_slice *slice = &rsrc->slices[level];
fb.checksum_stride = slice->checksum_stride;
fb.checksum = bo->gpu + slice->checksum_offset;
}
}
if (batch->key.zsbuf)
panfrost_sfbd_set_zsbuf(&fb, batch->key.zsbuf);
@@ -218,17 +229,5 @@ panfrost_sfbd_fragment(struct panfrost_batch *batch, bool has_draws)
fb.format.unk2 |= MALI_SFBD_FORMAT_MSAA_B;
}
struct pipe_surface *surf = batch->key.cbufs[0];
struct panfrost_resource *rsrc = pan_resource(surf->texture);
struct panfrost_bo *bo = rsrc->bo;
if (rsrc->checksummed) {
unsigned level = surf->u.tex.level;
struct panfrost_slice *slice = &rsrc->slices[level];
fb.checksum_stride = slice->checksum_stride;
fb.checksum = bo->gpu + slice->checksum_offset;
}
return panfrost_upload_transient(batch, &fb, sizeof(fb)) | MALI_SFBD;
}