Models C0 and D0 support these opcodes too.
total instructions in shared programs: 10869461 -> 10856992 (-0.11%)
instructions in affected programs: 1467666 -> 1455197 (-0.85%)
helped: 6012
HURT: 1413
Instructions are helped.
total threads in shared programs: 431014 -> 431010 (<.01%)
threads in affected programs: 8 -> 4 (-50.00%)
helped: 0
HURT: 2
total uniforms in shared programs: 5432771 -> 5430909 (-0.03%)
uniforms in affected programs: 183047 -> 181185 (-1.02%)
helped: 976
HURT: 128
Uniforms are helped.
total max-temps in shared programs: 2235272 -> 2234069 (-0.05%)
max-temps in affected programs: 38163 -> 36960 (-3.15%)
helped: 1262
HURT: 168
Max-temps are helped.
total spills in shared programs: 4331 -> 4363 (0.74%)
spills in affected programs: 964 -> 996 (3.32%)
helped: 6
HURT: 47
total fills in shared programs: 6527 -> 6622 (1.46%)
fills in affected programs: 2047 -> 2142 (4.64%)
helped: 6
HURT: 47
total sfu-stalls in shared programs: 15807 -> 15935 (0.81%)
sfu-stalls in affected programs: 787 -> 915 (16.26%)
helped: 71
HURT: 172
Sfu-stalls are HURT.
total inst-and-stalls in shared programs: 10885268 -> 10872927 (-0.11%)
inst-and-stalls in affected programs: 1469423 -> 1457082 (-0.84%)
helped: 5998
HURT: 1417
Inst-and-stalls are helped.
total nops in shared programs: 184280 -> 185612 (0.72%)
nops in affected programs: 10000 -> 11332 (13.32%)
helped: 311
HURT: 1193
Nops are HURT.
The results show a reduction in register pressure, but an increase in
spills, which looks contradictory. This is because for some reason, this
optimization makes the NIR scheduler produce code for some shaders in Godot
that cause additional spilling, but the problem seems to be exclusive to
Godot shaders and not really related to the optimization itself but to
how the NIR scheduler works. Excluding Godot shaders we actually see a
decrease in spills and a slightly larger improvement in instruction
counts:
total instructions in shared programs: 10720106 -> 10707621 (-0.12%)
instructions in affected programs: 1375316 -> 1362831 (-0.91%)
helped: 5948
HURT: 1364
Instructions are helped.
total threads in shared programs: 428248 -> 428244 (<.01%)
threads in affected programs: 8 -> 4 (-50.00%)
helped: 0
HURT: 2
total spills in shared programs: 3729 -> 3712 (-0.46%)
spills in affected programs: 451 -> 434 (-3.77%)
helped: 6
HURT: 0
total fills in shared programs: 4738 -> 4714 (-0.51%)
fills in affected programs: 564 -> 540 (-4.26%)
helped: 6
HURT: 0
Comparing only shaders from Godot:
total instructions in shared programs: 149355 -> 149371 (0.01%)
instructions in affected programs: 92350 -> 92366 (0.02%)
helped: 64
HURT: 49
Inconclusive result (value mean confidence interval includes 0).
total max-temps in shared programs: 16477 -> 16472 (-0.03%)
max-temps in affected programs: 180 -> 175 (-2.78%)
helped: 5
HURT: 0
Max-temps are helped.
total spills in shared programs: 602 -> 651 (8.14%)
spills in affected programs: 513 -> 562 (9.55%)
helped: 0
HURT: 47
total fills in shared programs: 1789 -> 1908 (6.65%)
fills in affected programs: 1483 -> 1602 (8.02%)
helped: 0
HURT: 47
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31480>
AV1 has no startcode, so the packed header will not contain any
additional data at the beginning of the buffer that we would need
to skip to get to the OBU header.
Also ignore OBU types that we are not parsing.
Fixes assertions with libva-utils/av1encode.
Fixes: 5edbecb856 ("frontends/va: adding va av1 encoding functions")
Reviewed-by: Ruijing Dong <ruijing.dong@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31359>
The error message in the linker that checked
gl_MaxCombinedClipAndCullDistances would never be issued because the
compiler was already doing the check. I think the compiler might have
been done this way in the original commit d656736b as the linker
only sets the size when the clip/cull outputs are written so the
piglit test for this wouldn't have been triggered as it does not
write to the outputs.
Here we move the error to the compiler and fix things up so the
correct messages are triggered.
Fixes: d656736bbf ("glsl: Add arb_cull_distance support (v3)")
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31471>
Because we map compressed formats to the interchange-formats on V9 and
later, we end up not actually checking for compressed support here, but
instead always checking bit 0, which is reserved in the spec.
So let's instead explicitly check bitfeat_bit here instead, which we
conveniently stored away in the previous commit.
Use 1u instead of 1 for the shifted constant, to avoid undefined
behavior when we're testing bit 31.
Fixes: 0c1fde956b ("panfrost: Add Valhall compressed formats")
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31419>
A7XX supports buffer-to-images copies with a lower alignment requirement
for the pitch and start VA, this makes it unnecessary to loop over every
row and copy them individually for any previously unaligned images. The
new alignment requirements match Vulkan requirements and should cover
all cases that aren't handled by 3D copies.
This can result in a significant performance improvement, up to 10x or
more in some cases.
Signed-off-by: Mark Collins <mark@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31401>