On v11+, V2F32_TO_V2F16 doesn't exist anymore.
This commit ensure we stop using it on every codepath except when a
vectored conversion is prefered. (v9-v10)
Instead, we use FADD.F32 to handle data conversion thanks to the
swizzle defined for the destination.
This also work on older Valhall gens, so let's follow that
logic when we only have one component used.
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33608>
Validation was checking that if an instruction was accessing FAU RAM,
only one 64-bit slot was accessed, and if it was accessing a FAU special
value, only one was accessed, however it was not checking if both RAM
and special were used, which is only allowed in messaging instructions
except ATEST and BLEND.
Fixes Piglit:
spec/ati_fragment_shader/ati_fragment_shader-render-ops/mov c0.r
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Fixes: fd1906afea ("pan/va: Add FAU validation")
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33608>
Previously deqp tests with *.multisampled_image_sparse_residency.* would
crash with "Unknown image intrinsic" because
nir_intrinsic_bindless_image_sparse_load was not handled in the lowring
code.
This commits handles MSAA sparse residency lowering as with other cases.
Signed-off-by: Lorenzo Rossi <snowycoder@gmail.com>
Fixes: 7604697ec6 ("nvk: Implement shaderStorageImageMultisample")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33625>
Add support for GL_OVR_multiview's GL_MAX_VIEWS_OVR which can be
accessed with glGetIntegerv().
MaxViews is accessed via the hash table set up by get_hash_params.py as
a constant (MAX_VIEWS_OVR) using GL_MAX_VIEWS_OVR.
v2: Add this patch (thanks to Mike's guidance)
v3: Drop unnecessary enum size element in OVR_multiview.XML
v4: Switch to CONST(MAX_VIEWS_OVR) instead of gl_constants::MaxViews
(Marek's suggestion)
Fixes: 328c29d600 ("mesa,glsl,gallium: add GL_OVR_multiview")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Signed-off-by: James Hogan <james@albanarts.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32992>
Implement the OVR_multiview framebuffer attachment parameters in
get_framebuffer_attachment_parameter():
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR: This reads the
attachment's NumViews.
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR: This reads the
attachment's Zoffset, but only if NumViews is non-zero.
This allows apitrace (PR 937[1]) to show the correct layers for
multiview framebuffer attachment surfaces, as well as to show this
information in the framebuffer attachments state.
[1]: https://github.com/apitrace/apitrace/pull/937
Fixes: 328c29d600 ("mesa,glsl,gallium: add GL_OVR_multiview")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Signed-off-by: James Hogan <james@albanarts.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32992>
The OVR_multiview spec specifies the INVALID_VALUE error to be generated
by FramebufferTextureMultiviewOVR if:
"- <texture> is a two-dimensional array texture and <baseViewIndex> +
<numViews> is larger than the value of MAX_ARRAY_TEXTURE_LAYERS."
Implement this in check_multiview_texture_target(), similar to the test
in check_layer().
Fixes: 328c29d600 ("mesa,glsl,gallium: add GL_OVR_multiview")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Signed-off-by: James Hogan <james@albanarts.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32992>
The OVR_multiview spec adds the following condition for framebuffer
completeness:
"The number of views is the same for all populated attachments.
{ FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR }"
So add a condition to _mesa_test_framebuffer_completeness to check that
all attachments have identical NumViews. This avoids an infinite
recursion between zink_clear() and zink_clear_depth_stencil() in the
event of an incomplete FBO.
Fixes: 328c29d600 ("mesa,glsl,gallium: add GL_OVR_multiview")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Signed-off-by: James Hogan <james@albanarts.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32992>
NumViews needs considering along with the other attachment data when
reusing a multiview framebuffer texture attachment (i.e. shared depth
and stencil texture).
The depth and stencil attachments should match in all respects including
NumViews before reusing the existing one, and NumViews should also be
copied when reusing.
This avoids an infinite recursion between zink_clear() and
zink_clear_depth_stencil() in the case of reuse of a multiview
depth/stencil attachment.
Fixes: 328c29d600 ("mesa,glsl,gallium: add GL_OVR_multiview")
Signed-off-by: James Hogan <james@albanarts.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32992>